source: trunk/source/geometry/volumes/include/G4PVPlacement.hh @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

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27// $Id: G4PVPlacement.hh,v 1.8 2007/04/11 07:56:38 gcosmo Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// class G4PVPlacement
32//
33// Class description:
34//
35// Class representing a single volume positioned within and relative
36// to a mother volume.
37
38// History:
39// 24.07.95 P.Kent   First non-stub version
40// 25.07.96 P.Kent   Modified interface for new `Replica' capable geometry
41// 28.08.96 P.Kent   Tidied + transform replaced by rotmat+vector
42// 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid.
43// 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical
44// 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV
45// ----------------------------------------------------------------------
46#ifndef G4PVPLACEMENT_HH
47#define G4PVPLACEMENT_HH
48
49#include "G4VPhysicalVolume.hh"
50#include "G4Transform3D.hh"
51
52class G4PVPlacement : public G4VPhysicalVolume
53{
54  public:  // with description
55
56    G4PVPlacement(G4RotationMatrix *pRot,
57            const G4ThreeVector &tlate,
58                  G4LogicalVolume *pCurrentLogical,
59            const G4String& pName,
60                  G4LogicalVolume *pMotherLogical,
61                  G4bool pMany,
62                  G4int  pCopyNo,
63                  G4bool pSurfChk=false);
64      // Initialise a single volume, positioned in a frame which is rotated by
65      // *pRot and traslated by tlate, relative to the coordinate system of the
66      // mother volume pMotherLogical.
67      // If pRot=0 the volume is unrotated with respect to its mother.
68      // The physical volume is added to the mother's logical volume.
69      // Arguments particular to G4PVPlacement:
70      //   pMany Currently NOT used. For future use to identify if the volume
71      //         is meant to be considered an overlapping structure, or not.
72      //   pCopyNo should be set to 0 for the first volume of a given type.
73      //   pSurfChk if true activates check for overlaps with existing volumes.
74      // This is a very natural way of defining a physical volume, and is
75      // especially useful when creating subdetectors: the mother volumes are
76      // not placed until a later stage of the assembly program.
77
78    G4PVPlacement(const G4Transform3D &Transform3D,
79                        G4LogicalVolume *pCurrentLogical,
80                  const G4String& pName,
81                        G4LogicalVolume *pMotherLogical,
82                        G4bool pMany,
83                        G4int pCopyNo,
84                        G4bool pSurfChk=false);
85      // Additional constructor, which expects a G4Transform3D that represents
86      // the direct rotation and translation of the solid (NOT of the frame). 
87      // The G4Transform3D argument should be constructed by:
88      //  i) First rotating it to align the solid to the system of
89      //     reference of its mother volume *pMotherLogical, and
90      // ii) Then placing the solid at the location Transform3D.getTranslation(),
91      //     with respect to the origin of the system of coordinates of the
92      //     mother volume. 
93      // [ This is useful for the people who prefer to think in terms
94      //   of moving objects in a given reference frame. ]
95      // All other arguments are the same as for the previous constructor.
96
97  public:  // without description
98
99    G4PVPlacement(G4RotationMatrix *pRot,
100            const G4ThreeVector &tlate,
101            const G4String &pName,
102                  G4LogicalVolume *pLogical,
103                  G4VPhysicalVolume *pMother,
104                  G4bool pMany,
105                  G4int pCopyNo,
106                  G4bool pSurfChk=false);
107      // A simple variation of the 1st constructor, only specifying the
108      // mother volume as a pointer to its physical volume instead of its
109      // logical volume. The effect is exactly the same.
110
111    G4PVPlacement(const G4Transform3D &Transform3D,
112                  const G4String &pName,
113                        G4LogicalVolume *pLogical,
114                        G4VPhysicalVolume *pMother,
115                        G4bool pMany,
116                        G4int pCopyNo,
117                        G4bool pSurfChk=false);
118      // Utilises both variations above (from 2nd and 3rd constructor).
119      // The effect is the same as for the 2nd constructor.
120
121  public:  // with description
122
123    virtual ~G4PVPlacement();
124      // Default destructor.
125
126    G4int GetCopyNo() const;
127    void  SetCopyNo(G4int CopyNo);
128      // Gets and sets the copy number of the volume.
129
130    G4bool CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true);
131      // Verifies if the placed volume is overlapping with existing
132      // daughters or with the mother volume. Provides default resolution
133      // for the number of points to be generated and verified.
134      // A tolerance for the precision of the overlap check can be specified,
135      // by default it is set to maximum precision.
136      // Returns true if the volume is overlapping.
137
138  public:  // without description
139
140    G4PVPlacement(__void__&);
141      // Fake default constructor for usage restricted to direct object
142      // persistency for clients requiring preallocation of memory for
143      // persistifiable objects.
144
145    G4bool IsMany() const;
146    G4bool IsReplicated() const;
147    G4bool IsParameterised() const;
148    G4VPVParameterisation* GetParameterisation() const;
149    void GetReplicationData(EAxis& axis,
150                            G4int& nReplicas,
151                            G4double& width,
152                            G4double& offset,
153                            G4bool& consuming) const;
154    G4bool  IsRegularStructure() const; 
155    G4int  GetRegularStructureId() const; 
156
157  private:
158
159    static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat);
160      // Auxiliary function for 2nd constructor (one with G4Transform3D).
161      // Creates a new RotMatrix on the heap (using "new") and copies
162      // its argument into it.
163
164    G4PVPlacement(const G4PVPlacement&);
165    G4PVPlacement& operator=(const G4PVPlacement&);
166      // Private copy constructor and assignment operator.
167
168  private:
169
170    G4bool fmany;           // flag for overlapping structure - not used
171    G4bool fallocatedRotM;  // flag for allocation of Rotation Matrix
172    G4int fcopyNo;          // for identification
173
174};
175
176#endif
177
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