source: trunk/source/geometry/volumes/include/G4PVPlacement.hh@ 1026

Last change on this file since 1026 was 850, checked in by garnier, 17 years ago

geant4.8.2 beta

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27// $Id: G4PVPlacement.hh,v 1.8 2007/04/11 07:56:38 gcosmo Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// class G4PVPlacement
32//
33// Class description:
34//
35// Class representing a single volume positioned within and relative
36// to a mother volume.
37
38// History:
39// 24.07.95 P.Kent First non-stub version
40// 25.07.96 P.Kent Modified interface for new `Replica' capable geometry
41// 28.08.96 P.Kent Tidied + transform replaced by rotmat+vector
42// 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid.
43// 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical
44// 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV
45// ----------------------------------------------------------------------
46#ifndef G4PVPLACEMENT_HH
47#define G4PVPLACEMENT_HH
48
49#include "G4VPhysicalVolume.hh"
50#include "G4Transform3D.hh"
51
52class G4PVPlacement : public G4VPhysicalVolume
53{
54 public: // with description
55
56 G4PVPlacement(G4RotationMatrix *pRot,
57 const G4ThreeVector &tlate,
58 G4LogicalVolume *pCurrentLogical,
59 const G4String& pName,
60 G4LogicalVolume *pMotherLogical,
61 G4bool pMany,
62 G4int pCopyNo,
63 G4bool pSurfChk=false);
64 // Initialise a single volume, positioned in a frame which is rotated by
65 // *pRot and traslated by tlate, relative to the coordinate system of the
66 // mother volume pMotherLogical.
67 // If pRot=0 the volume is unrotated with respect to its mother.
68 // The physical volume is added to the mother's logical volume.
69 // Arguments particular to G4PVPlacement:
70 // pMany Currently NOT used. For future use to identify if the volume
71 // is meant to be considered an overlapping structure, or not.
72 // pCopyNo should be set to 0 for the first volume of a given type.
73 // pSurfChk if true activates check for overlaps with existing volumes.
74 // This is a very natural way of defining a physical volume, and is
75 // especially useful when creating subdetectors: the mother volumes are
76 // not placed until a later stage of the assembly program.
77
78 G4PVPlacement(const G4Transform3D &Transform3D,
79 G4LogicalVolume *pCurrentLogical,
80 const G4String& pName,
81 G4LogicalVolume *pMotherLogical,
82 G4bool pMany,
83 G4int pCopyNo,
84 G4bool pSurfChk=false);
85 // Additional constructor, which expects a G4Transform3D that represents
86 // the direct rotation and translation of the solid (NOT of the frame).
87 // The G4Transform3D argument should be constructed by:
88 // i) First rotating it to align the solid to the system of
89 // reference of its mother volume *pMotherLogical, and
90 // ii) Then placing the solid at the location Transform3D.getTranslation(),
91 // with respect to the origin of the system of coordinates of the
92 // mother volume.
93 // [ This is useful for the people who prefer to think in terms
94 // of moving objects in a given reference frame. ]
95 // All other arguments are the same as for the previous constructor.
96
97 public: // without description
98
99 G4PVPlacement(G4RotationMatrix *pRot,
100 const G4ThreeVector &tlate,
101 const G4String &pName,
102 G4LogicalVolume *pLogical,
103 G4VPhysicalVolume *pMother,
104 G4bool pMany,
105 G4int pCopyNo,
106 G4bool pSurfChk=false);
107 // A simple variation of the 1st constructor, only specifying the
108 // mother volume as a pointer to its physical volume instead of its
109 // logical volume. The effect is exactly the same.
110
111 G4PVPlacement(const G4Transform3D &Transform3D,
112 const G4String &pName,
113 G4LogicalVolume *pLogical,
114 G4VPhysicalVolume *pMother,
115 G4bool pMany,
116 G4int pCopyNo,
117 G4bool pSurfChk=false);
118 // Utilises both variations above (from 2nd and 3rd constructor).
119 // The effect is the same as for the 2nd constructor.
120
121 public: // with description
122
123 virtual ~G4PVPlacement();
124 // Default destructor.
125
126 G4int GetCopyNo() const;
127 void SetCopyNo(G4int CopyNo);
128 // Gets and sets the copy number of the volume.
129
130 G4bool CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true);
131 // Verifies if the placed volume is overlapping with existing
132 // daughters or with the mother volume. Provides default resolution
133 // for the number of points to be generated and verified.
134 // A tolerance for the precision of the overlap check can be specified,
135 // by default it is set to maximum precision.
136 // Returns true if the volume is overlapping.
137
138 public: // without description
139
140 G4PVPlacement(__void__&);
141 // Fake default constructor for usage restricted to direct object
142 // persistency for clients requiring preallocation of memory for
143 // persistifiable objects.
144
145 G4bool IsMany() const;
146 G4bool IsReplicated() const;
147 G4bool IsParameterised() const;
148 G4VPVParameterisation* GetParameterisation() const;
149 void GetReplicationData(EAxis& axis,
150 G4int& nReplicas,
151 G4double& width,
152 G4double& offset,
153 G4bool& consuming) const;
154 G4bool IsRegularStructure() const;
155 G4int GetRegularStructureId() const;
156
157 private:
158
159 static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat);
160 // Auxiliary function for 2nd constructor (one with G4Transform3D).
161 // Creates a new RotMatrix on the heap (using "new") and copies
162 // its argument into it.
163
164 G4PVPlacement(const G4PVPlacement&);
165 G4PVPlacement& operator=(const G4PVPlacement&);
166 // Private copy constructor and assignment operator.
167
168 private:
169
170 G4bool fmany; // flag for overlapping structure - not used
171 G4bool fallocatedRotM; // flag for allocation of Rotation Matrix
172 G4int fcopyNo; // for identification
173
174};
175
176#endif
177
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