| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4PVPlacement.hh,v 1.8 2007/04/11 07:56:38 gcosmo Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-03 $
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| 29 | //
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| 30 | //
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| 31 | // class G4PVPlacement
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| 32 | //
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| 33 | // Class description:
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| 34 | //
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| 35 | // Class representing a single volume positioned within and relative
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| 36 | // to a mother volume.
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| 37 |
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| 38 | // History:
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| 39 | // 24.07.95 P.Kent First non-stub version
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| 40 | // 25.07.96 P.Kent Modified interface for new `Replica' capable geometry
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| 41 | // 28.08.96 P.Kent Tidied + transform replaced by rotmat+vector
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| 42 | // 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid.
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| 43 | // 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical
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| 44 | // 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV
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| 45 | // ----------------------------------------------------------------------
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| 46 | #ifndef G4PVPLACEMENT_HH
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| 47 | #define G4PVPLACEMENT_HH
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| 48 |
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| 49 | #include "G4VPhysicalVolume.hh"
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| 50 | #include "G4Transform3D.hh"
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| 51 |
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| 52 | class G4PVPlacement : public G4VPhysicalVolume
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| 53 | {
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| 54 | public: // with description
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| 55 |
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| 56 | G4PVPlacement(G4RotationMatrix *pRot,
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| 57 | const G4ThreeVector &tlate,
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| 58 | G4LogicalVolume *pCurrentLogical,
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| 59 | const G4String& pName,
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| 60 | G4LogicalVolume *pMotherLogical,
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| 61 | G4bool pMany,
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| 62 | G4int pCopyNo,
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| 63 | G4bool pSurfChk=false);
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| 64 | // Initialise a single volume, positioned in a frame which is rotated by
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| 65 | // *pRot and traslated by tlate, relative to the coordinate system of the
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| 66 | // mother volume pMotherLogical.
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| 67 | // If pRot=0 the volume is unrotated with respect to its mother.
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| 68 | // The physical volume is added to the mother's logical volume.
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| 69 | // Arguments particular to G4PVPlacement:
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| 70 | // pMany Currently NOT used. For future use to identify if the volume
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| 71 | // is meant to be considered an overlapping structure, or not.
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| 72 | // pCopyNo should be set to 0 for the first volume of a given type.
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| 73 | // pSurfChk if true activates check for overlaps with existing volumes.
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| 74 | // This is a very natural way of defining a physical volume, and is
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| 75 | // especially useful when creating subdetectors: the mother volumes are
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| 76 | // not placed until a later stage of the assembly program.
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| 77 |
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| 78 | G4PVPlacement(const G4Transform3D &Transform3D,
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| 79 | G4LogicalVolume *pCurrentLogical,
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| 80 | const G4String& pName,
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| 81 | G4LogicalVolume *pMotherLogical,
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| 82 | G4bool pMany,
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| 83 | G4int pCopyNo,
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| 84 | G4bool pSurfChk=false);
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| 85 | // Additional constructor, which expects a G4Transform3D that represents
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| 86 | // the direct rotation and translation of the solid (NOT of the frame).
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| 87 | // The G4Transform3D argument should be constructed by:
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| 88 | // i) First rotating it to align the solid to the system of
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| 89 | // reference of its mother volume *pMotherLogical, and
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| 90 | // ii) Then placing the solid at the location Transform3D.getTranslation(),
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| 91 | // with respect to the origin of the system of coordinates of the
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| 92 | // mother volume.
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| 93 | // [ This is useful for the people who prefer to think in terms
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| 94 | // of moving objects in a given reference frame. ]
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| 95 | // All other arguments are the same as for the previous constructor.
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| 96 |
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| 97 | public: // without description
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| 98 |
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| 99 | G4PVPlacement(G4RotationMatrix *pRot,
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| 100 | const G4ThreeVector &tlate,
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| 101 | const G4String &pName,
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| 102 | G4LogicalVolume *pLogical,
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| 103 | G4VPhysicalVolume *pMother,
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| 104 | G4bool pMany,
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| 105 | G4int pCopyNo,
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| 106 | G4bool pSurfChk=false);
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| 107 | // A simple variation of the 1st constructor, only specifying the
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| 108 | // mother volume as a pointer to its physical volume instead of its
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| 109 | // logical volume. The effect is exactly the same.
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| 110 |
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| 111 | G4PVPlacement(const G4Transform3D &Transform3D,
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| 112 | const G4String &pName,
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| 113 | G4LogicalVolume *pLogical,
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| 114 | G4VPhysicalVolume *pMother,
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| 115 | G4bool pMany,
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| 116 | G4int pCopyNo,
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| 117 | G4bool pSurfChk=false);
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| 118 | // Utilises both variations above (from 2nd and 3rd constructor).
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| 119 | // The effect is the same as for the 2nd constructor.
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| 120 |
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| 121 | public: // with description
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| 122 |
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| 123 | virtual ~G4PVPlacement();
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| 124 | // Default destructor.
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| 125 |
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| 126 | G4int GetCopyNo() const;
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| 127 | void SetCopyNo(G4int CopyNo);
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| 128 | // Gets and sets the copy number of the volume.
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| 129 |
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| 130 | G4bool CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true);
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| 131 | // Verifies if the placed volume is overlapping with existing
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| 132 | // daughters or with the mother volume. Provides default resolution
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| 133 | // for the number of points to be generated and verified.
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| 134 | // A tolerance for the precision of the overlap check can be specified,
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| 135 | // by default it is set to maximum precision.
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| 136 | // Returns true if the volume is overlapping.
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| 137 |
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| 138 | public: // without description
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| 139 |
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| 140 | G4PVPlacement(__void__&);
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| 141 | // Fake default constructor for usage restricted to direct object
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| 142 | // persistency for clients requiring preallocation of memory for
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| 143 | // persistifiable objects.
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| 144 |
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| 145 | G4bool IsMany() const;
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| 146 | G4bool IsReplicated() const;
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| 147 | G4bool IsParameterised() const;
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| 148 | G4VPVParameterisation* GetParameterisation() const;
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| 149 | void GetReplicationData(EAxis& axis,
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| 150 | G4int& nReplicas,
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| 151 | G4double& width,
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| 152 | G4double& offset,
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| 153 | G4bool& consuming) const;
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| 154 | G4bool IsRegularStructure() const;
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| 155 | G4int GetRegularStructureId() const;
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| 156 |
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| 157 | private:
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| 158 |
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| 159 | static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat);
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| 160 | // Auxiliary function for 2nd constructor (one with G4Transform3D).
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| 161 | // Creates a new RotMatrix on the heap (using "new") and copies
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| 162 | // its argument into it.
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| 163 |
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| 164 | G4PVPlacement(const G4PVPlacement&);
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| 165 | G4PVPlacement& operator=(const G4PVPlacement&);
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| 166 | // Private copy constructor and assignment operator.
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| 167 |
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| 168 | private:
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| 169 |
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| 170 | G4bool fmany; // flag for overlapping structure - not used
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| 171 | G4bool fallocatedRotM; // flag for allocation of Rotation Matrix
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| 172 | G4int fcopyNo; // for identification
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| 173 |
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| 174 | };
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| 175 |
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| 176 | #endif
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| 177 |
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