source: trunk/source/geometry/volumes/include/G4TouchableHistory.icc @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

File size: 4.2 KB
Line 
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27// $Id: G4TouchableHistory.icc,v 1.10 2006/12/07 14:26:28 japost Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// class G4TouchableHistory inline implementation
32// ----------------------------------------------------------------------
33
34inline
35G4TouchableHistory::G4TouchableHistory()
36  : frot(G4RotationMatrix()),
37    ftlate(G4ThreeVector(0.,0.,0.)),
38    fhistory()
39{
40   G4VPhysicalVolume* pPhysVol=0;
41   fhistory.SetFirstEntry(pPhysVol);
42}
43
44inline
45G4TouchableHistory::G4TouchableHistory( const G4NavigationHistory &history )
46  : fhistory(history)
47{
48  G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
49  ftlate = tf.NetTranslation();
50  frot = tf.NetRotation();
51}
52
53inline
54void  G4TouchableHistory::UpdateYourself( G4VPhysicalVolume*   pPhysVol,
55                                    const G4NavigationHistory* pHistory )
56{
57  fhistory = *pHistory; 
58  G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
59  if( pPhysVol == 0 )
60  {
61    // This means that the track has left the World Volume.
62    // Since the Navigation History does not already reflect this,
63    // we must correct this problem here.
64    //
65    fhistory.SetFirstEntry(pPhysVol);
66  }
67  ftlate = tf.NetTranslation();
68  frot = tf.NetRotation();
69}
70
71inline
72G4int G4TouchableHistory::CalculateHistoryIndex( G4int stackDepth ) const
73{
74  return (fhistory.GetDepth()-stackDepth); // was -1
75}
76
77inline
78G4VPhysicalVolume* G4TouchableHistory::GetVolume( G4int depth ) const
79{
80  return fhistory.GetVolume(CalculateHistoryIndex(depth));
81}
82
83inline
84G4VSolid* G4TouchableHistory::GetSolid( G4int depth ) const
85{
86  return fhistory.GetVolume(CalculateHistoryIndex(depth))
87                            ->GetLogicalVolume()->GetSolid();
88}
89
90inline
91G4int G4TouchableHistory::GetReplicaNumber( G4int depth ) const
92{
93  return fhistory.GetReplicaNo(CalculateHistoryIndex(depth));
94}
95
96inline
97G4int G4TouchableHistory::GetHistoryDepth()  const
98{
99  return  fhistory.GetDepth();
100}
101
102inline
103G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
104{
105  G4NavigationHistory* nHistory= &fhistory;
106  G4int maxLevelsMove = nHistory->GetDepth();
107  G4int minLevelsMove = 0;              // Cannot redescend today!
108                                        // Soon it will be possible
109                                        // by adding a data member here
110                                        //     fCurrentDepth;
111  if( num_levels > maxLevelsMove )
112  {
113    num_levels = maxLevelsMove;
114  }
115  else if( num_levels < minLevelsMove )
116  {
117    num_levels = minLevelsMove;
118  }
119  nHistory->BackLevel( num_levels );
120
121  return num_levels;
122}
123
124inline
125const G4NavigationHistory* G4TouchableHistory::GetHistory() const
126{
127  return &fhistory;
128}
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