source: trunk/source/geometry/volumes/include/G4TouchableHistory.icc @ 1337

Last change on this file since 1337 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.3 KB
Line 
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25//
26//
27// $Id: G4TouchableHistory.icc,v 1.13 2009/11/06 11:10:35 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31// class G4TouchableHistory inline implementation
32// ----------------------------------------------------------------------
33
34#if defined G4GEOM_ALLOC_EXPORT
35  extern G4DLLEXPORT G4Allocator<G4TouchableHistory> aTouchableHistoryAllocator;
36#else
37  extern G4DLLIMPORT G4Allocator<G4TouchableHistory> aTouchableHistoryAllocator;
38#endif
39
40inline
41void  G4TouchableHistory::UpdateYourself( G4VPhysicalVolume*   pPhysVol,
42                                    const G4NavigationHistory* pHistory )
43{
44  fhistory = *pHistory; 
45  G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
46  if( pPhysVol == 0 )
47  {
48    // This means that the track has left the World Volume.
49    // Since the Navigation History does not already reflect this,
50    // we must correct this problem here.
51    //
52    fhistory.SetFirstEntry(pPhysVol);
53  }
54  ftlate = tf.NetTranslation();
55  frot = tf.NetRotation();
56}
57
58inline
59G4int G4TouchableHistory::CalculateHistoryIndex( G4int stackDepth ) const
60{
61  return (fhistory.GetDepth()-stackDepth); // was -1
62}
63
64inline
65G4VPhysicalVolume* G4TouchableHistory::GetVolume( G4int depth ) const
66{
67  return fhistory.GetVolume(CalculateHistoryIndex(depth));
68}
69
70inline
71G4VSolid* G4TouchableHistory::GetSolid( G4int depth ) const
72{
73  return fhistory.GetVolume(CalculateHistoryIndex(depth))
74                            ->GetLogicalVolume()->GetSolid();
75}
76
77inline
78G4int G4TouchableHistory::GetReplicaNumber( G4int depth ) const
79{
80  return fhistory.GetReplicaNo(CalculateHistoryIndex(depth));
81}
82
83inline
84G4int G4TouchableHistory::GetHistoryDepth()  const
85{
86  return  fhistory.GetDepth();
87}
88
89inline
90G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
91{
92  G4int maxLevelsMove = fhistory.GetDepth();
93  G4int minLevelsMove = 0;              // Cannot redescend today!
94                                        // Soon it will be possible
95                                        // by adding a data member here
96                                        //     fCurrentDepth;
97  if( num_levels > maxLevelsMove )
98  {
99    num_levels = maxLevelsMove;
100  }
101  else if( num_levels < minLevelsMove )
102  {
103    num_levels = minLevelsMove;
104  }
105  fhistory.BackLevel( num_levels );
106
107  return num_levels;
108}
109
110inline
111const G4NavigationHistory* G4TouchableHistory::GetHistory() const
112{
113  return &fhistory;
114}
115
116// There is no provision in case this class is subclassed.
117// If it is subclassed, this will fail and may not give errors!
118//
119inline
120void* G4TouchableHistory::operator new(size_t)
121{
122  return (void *) aTouchableHistoryAllocator.MallocSingle();
123}
124
125inline
126void G4TouchableHistory::operator delete(void *aTH)
127{
128  aTouchableHistoryAllocator.FreeSingle((G4TouchableHistory *) aTH);
129}
130
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