// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4TouchableHistory.cc,v 1.15 2009/11/06 11:10:35 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // // class G4TouchableHistory Implementation // // ---------------------------------------------------------------------- #include "G4TouchableHistory.hh" G4Allocator aTouchableHistoryAllocator; G4TouchableHistory::G4TouchableHistory() : frot(G4RotationMatrix()), ftlate(G4ThreeVector(0.,0.,0.)), fhistory() { G4VPhysicalVolume* pPhysVol=0; fhistory.SetFirstEntry(pPhysVol); } G4TouchableHistory::G4TouchableHistory( const G4NavigationHistory &history ) : fhistory(history) { G4AffineTransform tf(fhistory.GetTopTransform().Inverse()); ftlate = tf.NetTranslation(); frot = tf.NetRotation(); } G4TouchableHistory::~G4TouchableHistory() { } const G4ThreeVector& G4TouchableHistory::GetTranslation(G4int depth) const { // The value returned will change at the next call // Copy it if you want to use it! // static G4ThreeVector currTranslation; if(depth==0.0) { return ftlate; } else { currTranslation = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetTranslation(); return currTranslation; } } const G4RotationMatrix* G4TouchableHistory::GetRotation(G4int depth) const { // The value returned will change at the next call // Copy it if you want to use it! // static G4RotationMatrix rotM; if(depth==0.0) { return &frot; } else { rotM = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetRotation(); return &rotM; } }