| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: testExitNormalNav.cc,v 1.7 2006/06/29 18:58:25 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
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| 29 | //
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| 30 | // Testing the product of Exit Normal of the Navigator for
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| 31 | // simple hierarchial geometry.
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| 32 | // ( replicas, parameterised volumes currently not included )
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| 33 | //
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| 34 | // First version: J. Apostolakis, 18th June 2002
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| 35 |
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| 36 | #include <assert.h>
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| 37 | #include "ApproxEqual.hh"
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| 38 |
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| 39 | // Global defs
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| 40 | #include "globals.hh"
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| 41 |
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| 42 | #include "G4LogicalVolume.hh"
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| 43 | #include "G4VPhysicalVolume.hh"
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| 44 | #include "G4PVPlacement.hh"
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| 45 | // #include "G4PVParameterised.hh"
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| 46 | // #include "G4VPVParameterisation.hh"
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| 47 | #include "G4Box.hh"
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| 48 |
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| 49 | #include "G4GeometryManager.hh"
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| 50 |
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| 51 | #include "G4RotationMatrix.hh"
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| 52 | #include "G4ThreeVector.hh"
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| 53 |
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| 54 | // Build simple geometry:
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| 55 | // 6 small cubes inside a slab (all G4Boxes)
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| 56 | // 3 slabs are positioned inside the world cuboid
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| 57 |
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| 58 | G4VPhysicalVolume* BuildGeometry()
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| 59 | {
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| 60 |
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| 61 | // Rotations in X
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| 62 | G4RotationMatrix *prot90d_X, *prot180d_X, *prot270d_X;
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| 63 | prot90d_X = new G4RotationMatrix();
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| 64 | prot180d_X = new G4RotationMatrix();
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| 65 | prot270d_X = new G4RotationMatrix();
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| 66 | prot90d_X->rotateX(pi*0.5);
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| 67 | prot180d_X->rotateX(pi);
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| 68 | prot270d_X->rotateX(pi*1.5);
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| 69 |
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| 70 | // Rotations in Y
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| 71 | G4RotationMatrix *prot90d_Y, *prot180d_Y, *prot270d_Y;
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| 72 | prot90d_Y = new G4RotationMatrix();
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| 73 | prot180d_Y = new G4RotationMatrix();
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| 74 | prot270d_Y = new G4RotationMatrix();
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| 75 | prot90d_Y->rotateY(pi*0.5);
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| 76 | prot180d_Y->rotateY(pi);
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| 77 | prot270d_Y->rotateY(pi*1.5);
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| 78 |
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| 79 | // Rotations in Z
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| 80 | G4RotationMatrix *prot90d_Z, *prot180d_Z, *prot270d_Z;
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| 81 | prot90d_Z = new G4RotationMatrix();
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| 82 | prot180d_Z = new G4RotationMatrix();
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| 83 | prot270d_Z = new G4RotationMatrix();
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| 84 | prot90d_Z->rotateZ(pi*0.5);
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| 85 | prot180d_Z->rotateZ(pi);
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| 86 | prot270d_Z->rotateZ(-pi*0.5);
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| 87 |
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| 88 | // Solids
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| 89 | G4Box *myBigBox= new G4Box("BigBox-World",200.*cm,200.*cm,200.*cm);
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| 90 | G4Box *Slab= new G4Box("slab",17.5*cm,10.*cm,7.5*cm);
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| 91 | G4Box *inCube10= new G4Box("Cube ten",5.*cm,5.*cm,5.*cm);
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| 92 | G4Box *smallCube= new G4Box("Small cube", 0.5*cm, 0.5*cm, 0.5*cm);
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| 93 |
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| 94 | // World
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| 95 | G4LogicalVolume *worldLog=new G4LogicalVolume(myBigBox,0,
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| 96 | "WorldLV",0,0,0);
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| 97 | // Logical with no material,field,
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| 98 | // sensitive detector or user limits
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| 99 |
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| 100 | G4PVPlacement *worldPhys=new G4PVPlacement(0,G4ThreeVector(0,0,0),
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| 101 | "WorldPV",worldLog,
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| 102 | 0,false,0);
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| 103 | // Note: no mother pointer set
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| 104 |
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| 105 | // Slab volume
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| 106 | G4LogicalVolume *slabLog=new G4LogicalVolume(Slab, 0, "Slab-logV");
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| 107 |
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| 108 | // Inner volume
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| 109 | G4LogicalVolume *boxLog=
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| 110 | new G4LogicalVolume(inCube10, 0, "Cube10-logV");
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| 111 |
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| 112 | // Smallest cube volume
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| 113 | G4LogicalVolume *smallLog=
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| 114 | new G4LogicalVolume(smallCube, 0, "smallCube1-lV");
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| 115 |
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| 116 | // Place small cubes inside Cube ten
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| 117 | new G4PVPlacement(prot90d_Y,
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| 118 | G4ThreeVector( -4.5*cm, 0.0, 0.0),
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| 119 | smallLog,
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| 120 | "smallBackX",
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| 121 | boxLog,
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| 122 | false,
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| 123 | 0);
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| 124 | new G4PVPlacement(prot180d_Y,
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| 125 | G4ThreeVector( 4.5*cm, 0.0, 0.0),
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| 126 | smallLog,
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| 127 | "smallFrontX",
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| 128 | boxLog,
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| 129 | false,
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| 130 | 1);
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| 131 | new G4PVPlacement(prot90d_Z,
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| 132 | G4ThreeVector( 0.0, -4.5*cm, 0.0),
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| 133 | smallLog,
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| 134 | "smallBackY",
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| 135 | boxLog,
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| 136 | false,
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| 137 | 2);
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| 138 | new G4PVPlacement(prot90d_X,
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| 139 | G4ThreeVector( 0.0, 4.5*cm, 0.0),
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| 140 | smallLog,
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| 141 | "smallFrontY",
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| 142 | boxLog,
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| 143 | false,
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| 144 | 3);
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| 145 |
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| 146 | // Fill the slab with inner volumes
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| 147 | //
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| 148 |
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| 149 | G4ThreeVector centerPositionFirst(12.5*cm,-5*cm,0.0);
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| 150 | new G4PVPlacement(prot90d_Y,
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| 151 | centerPositionFirst,
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| 152 | boxLog,
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| 153 | "Lower Front",
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| 154 | slabLog,
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| 155 | false,
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| 156 | 0);
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| 157 |
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| 158 | G4ThreeVector centerPositionSecond(12.5*cm, 5*cm,0.0);
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| 159 | new G4PVPlacement(prot180d_Z,
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| 160 | centerPositionSecond,
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| 161 | boxLog,
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| 162 | "Upper Front",
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| 163 | slabLog,
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| 164 | false,
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| 165 | 1);
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| 166 |
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| 167 | G4ThreeVector centerPositionThird(-12.5*cm, 5*cm,0.0);
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| 168 | new G4PVPlacement(prot270d_X,
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| 169 | centerPositionThird,
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| 170 | boxLog,
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| 171 | "Upper Back",
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| 172 | slabLog,
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| 173 | false,
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| 174 | 2);
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| 175 |
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| 176 |
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| 177 | G4ThreeVector centerPositionFourth(-12.0*cm, -5*cm,0.0);
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| 178 | new G4PVPlacement(prot180d_Z,
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| 179 | centerPositionFourth,
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| 180 | boxLog,
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| 181 | "Lower Back",
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| 182 | slabLog,
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| 183 | false,
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| 184 | 3);
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| 185 |
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| 186 |
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| 187 | G4ThreeVector centerPositionFifth(-2.5*cm, 5*cm,0.0);
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| 188 | new G4PVPlacement(prot90d_Y,
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| 189 | centerPositionFifth,
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| 190 | boxLog,
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| 191 | "Upper Mid-Back",
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| 192 | slabLog,
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| 193 | false,
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| 194 | 4);
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| 195 |
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| 196 |
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| 197 | G4ThreeVector centerPositionSixth( 2.5*cm, -5*cm,0.0);
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| 198 | new G4PVPlacement(prot90d_X,
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| 199 | centerPositionSixth,
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| 200 | boxLog,
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| 201 | "Lower Mid-Front",
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| 202 | slabLog,
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| 203 | false,
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| 204 | 5);
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| 205 |
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| 206 | // Placement of Slabs in World Volume
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| 207 | //
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| 208 | G4ThreeVector slabPositionOne( -27.5*cm, 0.0,0.0);
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| 209 | new G4PVPlacement(prot180d_Y,
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| 210 | slabPositionOne,
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| 211 | "Back-Slab1",
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| 212 | slabLog,
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| 213 | worldPhys,
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| 214 | false,
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| 215 | 1);
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| 216 |
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| 217 | G4ThreeVector slabPositionTwo( 0.0, 0.0, 0.0);
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| 218 | new G4PVPlacement(prot90d_Z,
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| 219 | slabPositionTwo,
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| 220 | "Upright-Middle-Slab2",
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| 221 | slabLog,
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| 222 | worldPhys,
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| 223 | false,
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| 224 | 2);
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| 225 |
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| 226 |
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| 227 | G4ThreeVector slabPositionThree( 27.5*cm, 0.0, 0.0);
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| 228 | new G4PVPlacement(prot180d_Z,
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| 229 | slabPositionThree,
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| 230 | "Front-Slab3",
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| 231 | slabLog,
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| 232 | worldPhys,
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| 233 | false,
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| 234 | 3);
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| 235 |
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| 236 | return worldPhys;
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| 237 | }
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| 238 |
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| 239 | //
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| 240 | // Test LocateGlobalPointAndSetup
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| 241 | //
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| 242 | G4bool testG4Navigator1(G4VPhysicalVolume *pTopNode)
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| 243 | {
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| 244 | MyNavigator myNav;
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| 245 | G4VPhysicalVolume *located;
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| 246 | myNav.SetWorldVolume(pTopNode);
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| 247 |
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| 248 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(1000*cm,0,0),0,false));
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| 249 |
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| 250 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(1800.0*mm,0,0),0,false);
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| 251 | assert(located->GetName()=="WorldPV");
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| 252 |
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| 253 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(1000.*cm,0,0)));
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| 254 |
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| 255 | return true;
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| 256 |
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| 257 | // Can add more location checks here, like the old ones below.
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| 258 |
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| 259 | // Check relative search that causes backup one level and then search down:
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| 260 | // Nonrel' finds Target 3, then rel' with point in Target 5 finds Target 5
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| 261 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(15.*cm,0,-5.*cm),0,false);
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| 262 | assert(located->GetName()=="Upper Front");
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| 263 |
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| 264 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,-15.*cm,20.*cm));
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| 265 | assert(located->GetName()=="Target 5");
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| 266 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),G4ThreeVector(0,0,10)));
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| 267 | // Check that outside point causes stack to unwind
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| 268 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(kInfinity,0,0)));
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| 269 |
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| 270 | return true;
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| 271 | }
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| 272 |
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| 273 | int verbose= 1;
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| 274 | //
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| 275 | // Test Stepping
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| 276 | //
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| 277 | G4bool testExitNormal(G4VPhysicalVolume *pTopNode,
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| 278 | G4ThreeVector initialPoint,
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| 279 | G4ThreeVector direction,
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| 280 | G4ThreeVector expectedExitNorm)
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| 281 | {
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| 282 | MyNavigator myNav;
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| 283 | G4VPhysicalVolume *located;
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| 284 | G4double Step,physStep,safety;
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| 285 |
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| 286 | myNav.SetWorldVolume(pTopNode);
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| 287 | //
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| 288 | // Test location & Step computation
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| 289 | //
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| 290 | G4ThreeVector initPoint(initialPoint), newPoint(0,0,0);
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| 291 | // G4ThreeVector direction= xHat;
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| 292 | G4bool valid;
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| 293 |
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| 294 | if( verbose ){
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| 295 | G4cout << "Initial step " << G4endl;
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| 296 | G4cout << "-Initial Point = " << initPoint << G4endl;
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| 297 | }
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| 298 |
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| 299 | located=myNav.LocateGlobalPointAndSetup(initPoint);
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| 300 | assert(located->GetName()=="WorldPV");
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| 301 | if( verbose )
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| 302 | G4cout << "-Located: Location before is " << located->GetName() << G4endl;
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| 303 |
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| 304 | physStep=kInfinity;
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| 305 | Step=myNav.ComputeStep(initPoint, direction, physStep, safety);
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| 306 | if( verbose ){
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| 307 | G4cout << "-Moved: Step was = " << Step << " expected " << 5.0 * cm << G4endl;
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| 308 | G4cout << " safety= " << safety << G4endl;
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| 309 | }
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| 310 | assert(ApproxEqual(Step,5.0*cm));
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| 311 | // assert(ApproxEqual(safety,50.0));
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| 312 | assert(safety>=0.0);
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| 313 | assert(safety<=50.0);
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| 314 |
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| 315 | newPoint= initPoint + Step * direction;
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| 316 | G4ThreeVector localNormal = myNav.GetLocalExitNormal(&valid);
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| 317 | assert(valid);
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| 318 | G4ThreeVector globalNormal = myNav.GetLocalToGlobalTransform().TransformAxis(localNormal);
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| 319 | assert( globalNormal == expectedExitNorm );
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| 320 |
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| 321 | myNav.SetGeometricallyLimitedStep();
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| 322 | located=myNav.LocateGlobalPointAndSetup(initPoint);
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| 323 | assert(located->GetName()!="WorldPV");
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| 324 | if( verbose )
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| 325 | G4cout << "-Located: Location is " << located->GetName() << G4endl;
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| 326 |
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| 327 | // Next Steps
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| 328 | G4int istep;
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| 329 | for ( istep=0; istep < 15; istep++ ){
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| 330 |
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| 331 | initPoint= newPoint;
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| 332 |
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| 333 | if( verbose ){
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| 334 | G4cout << "Sub step " << istep << G4endl;
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| 335 | G4cout << "-Initial Point = " << initPoint << G4endl;
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| 336 | G4cout << "-Location before is " << located->GetName() << G4endl;
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| 337 | }
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| 338 |
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| 339 | physStep=kInfinity;
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| 340 | Step=myNav.ComputeStep(initPoint, direction, physStep, safety);
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| 341 | if( verbose )
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| 342 | G4cout << "-Moved: Step was = " << Step << G4endl;
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| 343 | assert( Step <= 10.0*cm);
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| 344 | assert(ApproxEqual(safety,0.0));
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| 345 | assert(safety>=0);
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| 346 |
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| 347 | newPoint= initPoint + Step * direction;
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| 348 | G4ThreeVector localNormal = myNav.GetLocalExitNormal(&valid);
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| 349 | assert(valid);
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| 350 | G4ThreeVector globalNormal = myNav.GetLocalToGlobalTransform().TransformAxis(localNormal);
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| 351 |
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| 352 | if( 0 ) { // globalNormal != G4ThreeVector(1.0,0.0,0.0) ){
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| 353 | G4cout << " **Problem** with pre-relocation normals: " << G4endl;
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| 354 | G4cout << " *Point = " << newPoint << G4endl;
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| 355 | G4cout << " *localNorm = " << localNormal << G4endl;
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| 356 | G4cout << " *globalNorm = " << globalNormal << G4endl;
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| 357 | }
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| 358 | // assert( globalNormal == G4ThreeVector(1.0,0.0,0.0) );
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| 359 |
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| 360 | myNav.SetGeometricallyLimitedStep();
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| 361 | located=myNav.LocateGlobalPointAndSetup(newPoint);
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| 362 | // assert(located->GetName()!="WorldPV");
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| 363 | if( verbose )
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| 364 | G4cout << "-Located: Location after is " << located->GetName() << G4endl;
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| 365 |
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| 366 | localNormal = myNav.GetLocalExitNormal(&valid);
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| 367 | assert(valid);
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| 368 | globalNormal = myNav.GetLocalToGlobalTransform().TransformAxis(localNormal);
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| 369 | if( verbose ) {
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| 370 | G4cout << "Post-relocation normals: " << G4endl;
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| 371 | G4cout << " Point = " << newPoint << G4endl;
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| 372 | G4cout << " Location after is " << located->GetName() << G4endl;
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| 373 | G4cout << " localNorm = " << localNormal << G4endl;
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| 374 | G4cout << " globalNorm = " << globalNormal << G4endl;
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| 375 | G4cout << " expectedExitNorm = " << expectedExitNorm << G4endl;
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| 376 | }
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| 377 | // assert( ApproxEqual( globalNormal, expectedExitNorm ) );
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| 378 |
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| 379 | }
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| 380 |
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| 381 | return true;
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| 382 | }
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| 383 |
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| 384 | G4bool testExitNormalNav()
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| 385 | {
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| 386 | G4VPhysicalVolume *myTopNode;
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| 387 | const G4ThreeVector xHat(1,0,0),yHat(0,1,0),zHat(0,0,1);
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| 388 | const G4ThreeVector mxHat(-1,0,0),myHat(0,-1,0),mzHat(0,0,-1);
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| 389 |
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| 390 | G4ThreeVector initPointMinusX(-50.0*cm,0.01*cm,0.);
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| 391 | G4ThreeVector initPointPluxX(50.0*cm, -0.01*cm,0.);
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| 392 |
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| 393 | myTopNode=BuildGeometry(); // Build the geometry
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| 394 | G4GeometryManager::GetInstance()->CloseGeometry(false);
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| 395 | testG4Navigator1(myTopNode);
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| 396 | testExitNormal(myTopNode, initPointMinusX, xHat, xHat);
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| 397 | testExitNormal(myTopNode, initPointPluxX, mxHat, mxHat);
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| 398 | testExitNormal(myTopNode, G4ThreeVector(-50.0*cm,2.0*cm,0.0), xHat, xHat);
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| 399 | testExitNormal(myTopNode, G4ThreeVector(-50.0*cm,-2.0*cm,0.0), xHat, xHat);
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| 400 |
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| 401 | // Repeat tests but with full voxels
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| 402 | G4GeometryManager::GetInstance()->OpenGeometry();
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| 403 | G4GeometryManager::GetInstance()->CloseGeometry(true);
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| 404 | testG4Navigator1(myTopNode);
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| 405 | testExitNormal(myTopNode, initPointMinusX, xHat, xHat);
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| 406 | testExitNormal(myTopNode, initPointPluxX, mxHat, mxHat);
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| 407 | testExitNormal(myTopNode, G4ThreeVector(-50.0*cm,2.0*cm,0.0), xHat, xHat);
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| 408 | testExitNormal(myTopNode, G4ThreeVector(-50.0*cm,-2.0*cm,0.0), xHat, xHat);
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| 409 | G4GeometryManager::GetInstance()->OpenGeometry();
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| 410 | return true;
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| 411 | }
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| 412 |
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| 413 | int main()
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| 414 | {
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| 415 | assert(testExitNormalNav());
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| 416 | return 0;
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| 417 | }
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| 418 |
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