| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: testG4NestedParameterised.cc,v 1.5 2006/06/29 18:58:36 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 | //
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| 31 | // Test the Navigation in geometry with parameterised volumes (which
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| 32 | // include rotations as well as translations).
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| 33 | // Locate & Step within simple boxlike geometry, both
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| 34 | // with and without voxels. Parameterised volumes are included.
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| 35 | // Started from testG4Navigator1.cc
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| 36 |
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| 37 | #include <assert.h>
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| 38 | #include "G4ios.hh"
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| 39 | #include "ApproxEqual.hh"
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| 40 |
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| 41 | // Global defs
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| 42 | #include "globals.hh"
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| 43 |
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| 44 | #include "G4LogicalVolume.hh"
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| 45 | #include "G4VPhysicalVolume.hh"
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| 46 | #include "G4PVPlacement.hh"
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| 47 | #include "G4PVParameterised.hh"
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| 48 | #include "G4VPVParameterisation.hh"
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| 49 | #include "G4VNestedParameterisation.hh"
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| 50 | #include "G4Box.hh"
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| 51 |
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| 52 | #include "G4GeometryManager.hh"
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| 53 |
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| 54 | #include "G4RotationMatrix.hh"
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| 55 | #include "G4ThreeVector.hh"
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| 56 |
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| 57 | // Sample Parameterisation
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| 58 | class MoveNRotate : public G4VNestedParameterisation
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| 59 | {
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| 60 | public:
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| 61 | MoveNRotate(G4double twistAngle)
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| 62 | {
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| 63 | fTwistAngle= twistAngle;
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| 64 | fRotationVec= new G4RotationMatrix();
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| 65 | }
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| 66 |
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| 67 | virtual ~MoveNRotate() { delete fRotationVec; }
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| 68 |
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| 69 | G4double GetTwistAngle() { return fTwistAngle; }
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| 70 | void SetTwistAngle(G4double newAngle ) { fTwistAngle= newAngle; }
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| 71 |
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| 72 | private:
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| 73 | void ComputeTransformation(const G4int n,
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| 74 | G4VPhysicalVolume* pRep) const
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| 75 | {
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| 76 | pRep->SetTranslation(G4ThreeVector(0,n*100,0));
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| 77 | *fRotationVec = G4RotationMatrix(); // Unit matrix
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| 78 | fRotationVec->rotateZ( n * fTwistAngle );
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| 79 | pRep->SetRotation( fRotationVec );
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| 80 | }
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| 81 |
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| 82 | virtual void ComputeDimensions(G4Box &pBox,
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| 83 | const G4int,
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| 84 | const G4VPhysicalVolume*,
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| 85 | const G4VTouchable* parentTouch
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| 86 | ) const
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| 87 | {
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| 88 | G4int no_parent= parentTouch->GetCopyNumber();
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| 89 | G4double half_len=0.0;
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| 90 | if( no_parent == 0 ) {
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| 91 | half_len= 10.0*mm;
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| 92 | } else {
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| 93 | half_len= 7.5*mm;
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| 94 | }
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| 95 |
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| 96 | pBox.SetXHalfLength(half_len);
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| 97 | pBox.SetYHalfLength(half_len);
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| 98 | pBox.SetZHalfLength(half_len);
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| 99 | }
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| 100 |
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| 101 | G4int GetNumberOfMaterials() const { return 0; }
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| 102 | G4Material* GetMaterial(G4int) const { return 0; }
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| 103 |
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| 104 | virtual void ComputeDimensions(G4Tubs &,
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| 105 | const G4int ,
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| 106 | const G4VPhysicalVolume*) const {}
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| 107 | virtual void ComputeDimensions(G4Trd &,
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| 108 | const G4int,
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| 109 | const G4VPhysicalVolume*) const {}
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| 110 | virtual void ComputeDimensions(G4Cons &,
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| 111 | const G4int ,
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| 112 | const G4VPhysicalVolume*) const {}
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| 113 | virtual void ComputeDimensions(G4Trap &,
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| 114 | const G4int ,
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| 115 | const G4VPhysicalVolume*) const {}
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| 116 | virtual void ComputeDimensions(G4Hype &,
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| 117 | const G4int ,
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| 118 | const G4VPhysicalVolume*) const {}
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| 119 | virtual void ComputeDimensions(G4Orb &,
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| 120 | const G4int ,
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| 121 | const G4VPhysicalVolume*) const {}
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| 122 | virtual void ComputeDimensions(G4Sphere &,
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| 123 | const G4int ,
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| 124 | const G4VPhysicalVolume*) const {}
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| 125 | virtual void ComputeDimensions(G4Torus &,
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| 126 | const G4int ,
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| 127 | const G4VPhysicalVolume*) const {}
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| 128 | virtual void ComputeDimensions(G4Para &,
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| 129 | const G4int ,
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| 130 | const G4VPhysicalVolume*) const {}
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| 131 | virtual void ComputeDimensions(G4Polycone &,
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| 132 | const G4int ,
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| 133 | const G4VPhysicalVolume*) const {}
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| 134 | virtual void ComputeDimensions(G4Polyhedra &,
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| 135 | const G4int ,
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| 136 | const G4VPhysicalVolume*) const {}
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| 137 |
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| 138 | // Mandatory method, required as reason for this class
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| 139 | virtual G4Material* ComputeMaterial(G4VPhysicalVolume *currentVol,
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| 140 | const G4int no_lev,
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| 141 | const G4VTouchable *parentTouch);
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| 142 | private:
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| 143 | G4RotationMatrix *fRotationVec;
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| 144 | G4double fTwistAngle;
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| 145 | };
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| 146 |
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| 147 | G4Material* MoveNRotate::ComputeMaterial(G4VPhysicalVolume *currentVol,
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| 148 | const G4int no_lev,
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| 149 | const G4VTouchable *parentTouch)
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| 150 | {
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| 151 | // Get the information about the parent volume
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| 152 | G4int no_parent= parentTouch->GetReplicaNumber();
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| 153 |
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| 154 | G4int no_total= no_parent + no_lev;
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| 155 | if (no_total == 0) no_total += 32;
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| 156 |
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| 157 | G4Material *material= 0;
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| 158 | // Can add a material here ... that depends on no_parent & no_lev
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| 159 |
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| 160 | G4LogicalVolume* currentLogVol= currentVol->GetLogicalVolume();
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| 161 |
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| 162 | currentLogVol->SetMaterial( material );
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| 163 |
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| 164 | return material;
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| 165 | }
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| 166 |
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| 167 |
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| 168 | G4double angle1= 15.0*pi/180.;
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| 169 | MoveNRotate myParam(angle1);
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| 170 |
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| 171 |
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| 172 | // Build simple geometry:
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| 173 | // 4 small cubes (G4Boxes) are positioned inside a larger cuboid
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| 174 | G4VPhysicalVolume* BuildGeometry()
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| 175 | {
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| 176 |
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| 177 | // The world volume
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| 178 | //
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| 179 | G4Box *myBigBox= new G4Box ("Big Cube", 500, 500, 500);
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| 180 |
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| 181 | G4LogicalVolume *worldLog=new G4LogicalVolume(myBigBox,0,
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| 182 | "World",0,0,0);
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| 183 | // Logical with no material,field,
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| 184 | // sensitive detector or user limits
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| 185 |
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| 186 | G4PVPlacement *worldPhys=new G4PVPlacement(0,G4ThreeVector(0,0,0),
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| 187 | "World",worldLog,
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| 188 | 0,false,0);
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| 189 | // Note: no mother pointer set
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| 190 |
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| 191 |
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| 192 | // A set of boxes
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| 193 | G4Box *myBox=new G4Box("cube",10,10,10); // Dimensions can change
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| 194 | G4LogicalVolume *boxLog=new G4LogicalVolume(myBox,0,
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| 195 | "Rotating Box",0,0,0);
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| 196 |
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| 197 | // G4PVParameterised *paramP=
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| 198 | new G4PVParameterised("Rotating Blocks",
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| 199 | boxLog,
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| 200 | worldPhys, //OR worldLog,
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| 201 | kYAxis,
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| 202 | 3,
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| 203 | &myParam);
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| 204 | // Copies 0, 1 & 2 will exist
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| 205 |
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| 206 | return worldPhys;
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| 207 | }
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| 208 |
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| 209 | //
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| 210 | // Test LocateGlobalPointAndSetup
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| 211 | //
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| 212 | G4bool testG4Navigator1(G4VPhysicalVolume *pTopNode)
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| 213 | {
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| 214 | MyNavigator myNav;
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| 215 | G4VPhysicalVolume *located;
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| 216 | myNav.SetWorldVolume(pTopNode);
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| 217 |
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| 218 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(kInfinity,0,0),0, false));
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| 219 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(100,100,100),0,false);
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| 220 | assert(located->GetName()=="World");
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| 221 |
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| 222 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(kInfinity,0,0)));
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| 223 |
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| 224 | //
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| 225 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,-5,-5),0,false);
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| 226 | assert(located->GetName()=="Rotating Blocks");
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| 227 | assert(located->GetCopyNo()== 0);
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| 228 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),G4ThreeVector(0,-5,-5)));
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| 229 | G4cout << " Local coords = " << myNav.CurrentLocalCoordinate() << G4endl;
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| 230 |
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| 231 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,100,5));
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| 232 | assert(located->GetName()=="Rotating Blocks");
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| 233 | assert(located->GetCopyNo()== 1);
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| 234 | G4cout << " Local coords = " << myNav.CurrentLocalCoordinate() << G4endl;
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| 235 | // assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 236 | // G4ThreeVector(0,0,10)));
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| 237 |
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| 238 | // Check that outside point causes stack to unwind
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| 239 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(kInfinity,0,0)));
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| 240 |
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| 241 | // Check parameterised volumes
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| 242 |
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| 243 | // Replication 0
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| 244 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,5,5));
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| 245 | assert(located->GetName()=="Rotating Blocks");
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| 246 | assert(located->GetCopyNo()== 0);
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| 247 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,15,15));
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| 248 | assert(located->GetName()=="World");
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| 249 |
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| 250 | // Replication 1
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| 251 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,105,5));
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| 252 | assert(located->GetName()=="Rotating Blocks");
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| 253 | assert(located->GetCopyNo()== 1);
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| 254 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,0,-17));
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| 255 | assert(located->GetName()=="World");
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| 256 |
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| 257 | // Replication 2
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| 258 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,205,5));
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| 259 | assert(located->GetName()=="Rotating Blocks");
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| 260 | assert(located->GetCopyNo()== 2);
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| 261 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(15,15,-18));
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| 262 | assert(located->GetName()=="World");
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| 263 |
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| 264 | return true;
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| 265 | }
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| 266 |
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| 267 |
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| 268 | //
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| 269 | // Test Stepping
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| 270 | //
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| 271 | G4bool testG4Navigator2(G4VPhysicalVolume *pTopNode)
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| 272 | {
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| 273 | MyNavigator myNav;
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| 274 | G4VPhysicalVolume *located;
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| 275 | G4double Step,physStep,safety;
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| 276 | G4ThreeVector xHat(1,0,0),yHat(0,1,0),zHat(0,0,1);
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| 277 | G4ThreeVector mxHat(-1,0,0),myHat(0,-1,0),mzHat(0,0,-1);
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| 278 |
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| 279 | myNav.SetWorldVolume(pTopNode);
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| 280 |
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| 281 | //
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| 282 | // Test location & Step computation
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| 283 | //
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| 284 | G4ThreeVector StartPoint(-50,0,-5);
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| 285 | located=myNav.LocateGlobalPointAndSetup( StartPoint );
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| 286 | assert(located->GetName()=="World");
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| 287 | physStep=kInfinity;
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| 288 | Step=myNav.ComputeStep( StartPoint, mxHat,physStep,safety); // -x dir
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| 289 | assert(ApproxEqual(Step,450));
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| 290 | // assert(ApproxEqual(safety,40));
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| 291 | // assert(safety>=0);
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| 292 |
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| 293 | StartPoint= G4ThreeVector(-15,0,-5);
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| 294 | located=myNav.LocateGlobalPointAndSetup( StartPoint );
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| 295 | assert(located->GetName()=="World");
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| 296 | physStep=kInfinity;
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| 297 | Step=myNav.ComputeStep( StartPoint,xHat,physStep,safety); // +x dir
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| 298 | assert(ApproxEqual(Step,5));
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| 299 | // assert(ApproxEqual(safety,5));
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| 300 | assert(safety>=0);
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| 301 | myNav.SetGeometricallyLimitedStep();
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| 302 | G4ThreeVector EndPoint = StartPoint + Step * xHat;
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| 303 | located=myNav.LocateGlobalPointAndSetup(EndPoint,0,true);
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| 304 | assert(located->GetName()=="Rotating Blocks");
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| 305 |
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| 306 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,0,-40));
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| 307 | assert(located->GetName()=="World");
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| 308 | physStep=kInfinity;
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| 309 | Step=myNav.ComputeStep(G4ThreeVector(0,0,-40),zHat,physStep,safety);
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| 310 | assert(ApproxEqual(Step,30));
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| 311 | // assert(ApproxEqual(safety,5));
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| 312 | assert(safety>=0);
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| 313 |
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| 314 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,0, 40));
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| 315 | assert(located->GetName()=="World");
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| 316 | physStep=kInfinity;
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| 317 | Step=myNav.ComputeStep(G4ThreeVector(0,0,40),mzHat,physStep,safety);
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| 318 | assert(ApproxEqual(Step,30));
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| 319 | // assert(ApproxEqual(safety,5));
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| 320 | assert(safety>=0);
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| 321 |
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| 322 |
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| 323 | //
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| 324 | // Test moving through series of volumes
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| 325 | //
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| 326 | StartPoint= G4ThreeVector(0,-20,0);
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| 327 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,-20,0));
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| 328 | assert(located->GetName()=="World");
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| 329 |
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| 330 | // Replication 0 block
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| 331 | //
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| 332 | physStep=kInfinity;
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| 333 | Step=myNav.ComputeStep(G4ThreeVector(0,-20,0),yHat,physStep,safety);
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| 334 | assert(ApproxEqual(Step,10));
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| 335 | EndPoint= StartPoint + Step * yHat; // Should be 0, -10, 0
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| 336 | assert(ApproxEqual( 0, (EndPoint-G4ThreeVector(0,-10,0)).mag()) );
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| 337 | // assert(ApproxEqual(safety,0));
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| 338 |
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| 339 | myNav.SetGeometricallyLimitedStep();
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| 340 | located=myNav.LocateGlobalPointAndSetup(EndPoint) ;
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| 341 | assert(located->GetName()=="Rotating Blocks");
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| 342 | Step=myNav.ComputeStep(EndPoint,yHat,physStep,safety);
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| 343 | assert(ApproxEqual(Step,20));
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| 344 | assert(ApproxEqual(safety,0));
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| 345 | myNav.SetGeometricallyLimitedStep();
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| 346 | EndPoint += Step * yHat; // Should be 0, +10, 0
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| 347 | located=myNav.LocateGlobalPointAndSetup( EndPoint );
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| 348 | assert(located->GetName()=="World");
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| 349 |
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| 350 | // Replication 1 block
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| 351 | //
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| 352 | StartPoint= EndPoint;
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| 353 | physStep=kInfinity;
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| 354 | Step=myNav.ComputeStep(StartPoint,yHat,physStep,safety);
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| 355 | assert(ApproxEqual(Step,90.-10./std::cos(angle1)));
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| 356 | EndPoint= StartPoint + Step * yHat; // Should near 0, 90, 0
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| 357 | assert(safety<=Step);
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| 358 | myNav.SetGeometricallyLimitedStep();
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| 359 | located=myNav.LocateGlobalPointAndSetup(EndPoint) ;
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| 360 | assert(located->GetName()=="Rotating Blocks");
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| 361 |
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| 362 | StartPoint= EndPoint;
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| 363 | physStep=kInfinity;
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| 364 | Step=myNav.ComputeStep(StartPoint,yHat,physStep,safety);
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| 365 | assert(ApproxEqual(Step,20./std::cos(angle1)));
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| 366 | assert(ApproxEqual(safety,0));
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| 367 | myNav.SetGeometricallyLimitedStep();
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| 368 | EndPoint += Step * yHat; // Should be near 0, 110, 0
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| 369 | located=myNav.LocateGlobalPointAndSetup( EndPoint );
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| 370 | assert(located->GetName()=="World");
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| 371 |
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| 372 | // Replication 2 block
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| 373 | //
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| 374 | StartPoint= EndPoint;
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| 375 | physStep=kInfinity;
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| 376 | Step=myNav.ComputeStep(StartPoint,yHat,physStep,safety);
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| 377 | assert(ApproxEqual(Step,100.-10.*(1./std::cos(angle1)+1./std::cos(2.*angle1))));
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| 378 | EndPoint= StartPoint + Step * yHat; // Should near 0, 190, 0
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| 379 | assert(safety<=Step);
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| 380 | myNav.SetGeometricallyLimitedStep();
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| 381 | located=myNav.LocateGlobalPointAndSetup(EndPoint);
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| 382 | assert(located->GetName()=="Rotating Blocks");
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| 383 |
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| 384 | StartPoint= EndPoint;
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| 385 | physStep=kInfinity;
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| 386 | Step=myNav.ComputeStep(StartPoint,yHat,physStep,safety);
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| 387 | assert(ApproxEqual(Step,20./std::cos(2.*angle1)));
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| 388 | assert(ApproxEqual(safety,0));
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| 389 | myNav.SetGeometricallyLimitedStep();
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| 390 | EndPoint += Step * yHat; // Should be near 0, 110, 0
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| 391 | located=myNav.LocateGlobalPointAndSetup( EndPoint );
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| 392 | assert(located->GetName()=="World");
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| 393 |
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| 394 | // Edge of the world
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| 395 | //
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| 396 | StartPoint= EndPoint;
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| 397 | physStep=kInfinity;
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| 398 | Step=myNav.ComputeStep(StartPoint,yHat,physStep,safety);
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| 399 | assert(ApproxEqual(Step, 300. - 10./std::cos(2.*angle1) ));
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| 400 | assert(ApproxEqual(safety,0));
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| 401 | myNav.SetGeometricallyLimitedStep();
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| 402 | EndPoint += Step * yHat; // Should be near 0, 110, 0
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| 403 | located=myNav.LocateGlobalPointAndSetup( EndPoint );
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| 404 | assert(!located);
|
|---|
| 405 |
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| 406 |
|
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| 407 | return true;
|
|---|
| 408 | }
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| 409 |
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| 410 | int main()
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| 411 | {
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| 412 | G4VPhysicalVolume *myTopNode;
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| 413 | myTopNode=BuildGeometry(); // Build the geometry
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| 414 | G4GeometryManager::GetInstance()->CloseGeometry(false);
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| 415 | testG4Navigator1(myTopNode);
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| 416 | testG4Navigator2(myTopNode);
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| 417 | // Repeat tests but with full voxels
|
|---|
| 418 | G4GeometryManager::GetInstance()->OpenGeometry();
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| 419 | G4GeometryManager::GetInstance()->CloseGeometry(true);
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|---|
| 420 | testG4Navigator1(myTopNode);
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| 421 | testG4Navigator2(myTopNode);
|
|---|
| 422 |
|
|---|
| 423 | G4GeometryManager::GetInstance()->OpenGeometry();
|
|---|
| 424 | return 0;
|
|---|
| 425 | }
|
|---|
| 426 |
|
|---|
| 427 |
|
|---|
| 428 |
|
|---|
| 429 |
|
|---|