source: trunk/source/global/HEPRandom/include/G4RandomDirection.hh@ 1235

Last change on this file since 1235 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 2.9 KB
RevLine 
[833]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[850]27// $Id: G4RandomDirection.hh,v 1.5 2008/03/19 17:00:20 gcosmo Exp $
[1228]28// GEANT4 tag $Name: geant4-09-03 $
[833]29//
30//
31// ------------------------------------------------------------
32// GEANT 4 class header file
33// ------------------------------------------------------------
34// Class description:
35//
[850]36// Function returning a unit 3-vector homogeneously randomised over 4pi
[833]37// solid angle. It can be used in any particle scattering methods
38// instead of:
39// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
40// providing more performant results.
[850]41
42// History:
43// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
44// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
45//
[833]46// ------------------------------------------------------------
47#ifndef G4RANDOMDIR_HH
48#define G4RANDOMDIR_HH
49
50#include "globals.hh"
51#include "Randomize.hh"
52#include "G4ThreeVector.hh"
53
54inline G4ThreeVector G4RandomDirection()
55{
[850]56 G4double cosTheta = 2.*G4UniformRand()-1.;
57 G4double sinTheta2 = 1. - cosTheta*cosTheta;
58 if( sinTheta2 < 0.) sinTheta2 = 0.;
59 G4double sinTheta = std::sqrt(sinTheta2);
60 G4double phi = twopi*G4UniformRand();
61 return G4ThreeVector(sinTheta*std::cos(phi),
62 sinTheta*std::sin(phi), cosTheta).unit();
[833]63}
64
65#endif /* G4RANDOMDIR_HH */
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