source: trunk/source/global/HEPRandom/include/G4RandomDirection.hh @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

File size: 2.9 KB
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25//
26//
27// $Id: G4RandomDirection.hh,v 1.5 2008/03/19 17:00:20 gcosmo Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// ------------------------------------------------------------
32//      GEANT 4 class header file
33// ------------------------------------------------------------
34// Class description:
35//
36// Function returning a unit 3-vector homogeneously randomised over 4pi
37// solid angle. It can be used in any particle scattering methods
38// instead of:
39//   z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
40// providing more performant results.
41
42// History:
43//    18.03.08 V. Grichine, unit radius sphere surface based algorithm
44//      ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
45//
46// ------------------------------------------------------------
47#ifndef G4RANDOMDIR_HH
48#define G4RANDOMDIR_HH
49
50#include "globals.hh"
51#include "Randomize.hh"
52#include "G4ThreeVector.hh"
53
54inline G4ThreeVector G4RandomDirection()
55{
56  G4double cosTheta  = 2.*G4UniformRand()-1.;
57  G4double sinTheta2 = 1. - cosTheta*cosTheta;
58  if( sinTheta2 < 0.)  sinTheta2 = 0.;
59  G4double sinTheta  = std::sqrt(sinTheta2); 
60  G4double phi       = twopi*G4UniformRand();
61  return G4ThreeVector(sinTheta*std::cos(phi),
62                       sinTheta*std::sin(phi), cosTheta).unit(); 
63}
64
65#endif  /* G4RANDOMDIR_HH */
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