// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RandomDirectionTest.cc,v 1.1 2008/03/19 16:53:55 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // // Test for random direction unit vector algorithm // // Author: V. Grichine // // // History: // // 19.03.08 - First implementation // ---------------------------------------------------------------------- #include "G4ios.hh" #include #include #include #include "globals.hh" #include "Randomize.hh" #include "G4RandomDirection.hh" #include "G4UnitsTable.hh" #include "G4Timer.hh" /////////////////////////////////////////////////////////////////////// // // Random algorithm from Geant3 RAND3 G4ThreeVector IsotropicCubeRand() { /* Returns a random isotropic unit vector. */ G4ThreeVector vect; G4double len2; do { vect.setX(G4UniformRand() - 0.5); vect.setY(G4UniformRand() - 0.5); vect.setZ(G4UniformRand() - 0.5); len2 = vect.mag2(); } while (len2 < 0.01 || len2 > 0.25); return vect.unit(); } ///////////////////////////////////////////////////////////////////////////// // // Random distribution over unit radius sphere G4ThreeVector IsotropicSphereRand() { G4double cosTheta = 2*G4UniformRand()-1.; G4double sinTheta2 = 1. - cosTheta*cosTheta; if( sinTheta2 < 0.) sinTheta2 = 0.; G4double sinTheta = std::sqrt(sinTheta2); G4double phi = twopi*G4UniformRand(); return G4ThreeVector(sinTheta*std::cos(phi), sinTheta*std::sin(phi), cosTheta).unit(); } /////////////////////////////////////////////////////////////////////////////// // // 8 quadrants algorithm G4ThreeVector MKRandomDirection() { // Randomization in one of 8 Quadrants (x>0, y>0, z>0) // G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand(); G4double r2= x*x+y*y+z*z; while(r2>1.||r2<.000001) { x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand(); r2=x*x+y*y+z*z; } G4double r=std::sqrt(r2), quad=G4UniformRand(); if(quad>0.5) { if(quad>0.75) { if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r); else return G4ThreeVector(-x/r,-y/r, z/r); } else { if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r); else return G4ThreeVector(-x/r, y/r, z/r); } } else { if(quad>0.25) { if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r); else return G4ThreeVector( x/r,-y/r, z/r); } else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r); } return G4ThreeVector( x/r, y/r, z/r); } ////////////////////////////////////////////////////////////////////////////// // // Test main program int main() { G4int i, iMax = 20; G4Timer timer; iMax = 1000000; timer.Start(); for( i = 0; i < iMax; i++ ) { G4ThreeVector isoVectr = IsotropicCubeRand(); } timer.Stop(); G4cout<<"Total time of volume "<= 0. ) cosThetaNow = 1.; else cosThetaNow = -1.; phiNow = twopi*G4UniformRand(); } for( j = 0; j < jMax; j++ ) { cosThetaTmp = -1. + 2.*j/jMax; if( cosThetaTmp >= cosThetaNow ) { cosThetaDistr[j] += 1.; break; } } for( j = 0; j < jMax; j++ ) { phiTmp = twopi*j/jMax; if( phiTmp >= phiNow ) { phi[j] += 1.; break; } } } G4cout << G4endl; G4cout <<"cosThetaTmp"<<"\t"<<"cosThetaDistr[j]"<<"\t" <<"phi/degree"<<"\t"<<"phi[j]"<