source: trunk/source/global/HEPRandom/test/G4ShootBitTest.cc@ 1235

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ShootBitTest.cc,v 1.7 2006/06/29 19:00:58 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31
32// Tests RandFlat::fireBit() member function
33// Peter Urban, 5th Sep 1996
34
35#include "G4ios.hh"
36#include <iomanip>
37#include "Randomize.hh"
38#include "G4Timer.hh"
39
40int main()
41{
42 HepRandomEngine* e= HepRandom::getTheEngine();
43 RandFlat r(*e);
44
45 const long NumTest= 10000;
46
47 G4cout << "Printed value: (relative frequency - probability)" << G4endl;
48 G4cout << NumTest << " random numbers" << G4endl << G4endl;
49
50 long sum= 0;
51 long i, j;
52
53 for (i=0; i<NumTest; i++) {
54 sum+= r.fireBit();
55 }
56 G4cout << "fireBit " << double(sum)/NumTest-0.5 << G4endl;
57 sum= 0;
58 for (i=0; i<NumTest; i++) {
59 sum+= r.shootBit();
60 }
61 G4cout << "shootBit " << double(sum)/NumTest-0.5 << G4endl;
62 sum= 0;
63 for (i=0; i<NumTest; i++) {
64 sum+= r.shootBit(e);
65 }
66 G4cout << "shootBit(engine) " << double(sum)/NumTest-0.5 << G4endl;
67
68
69 const long Num= 1000000;
70 int iii; long lll;
71
72 G4Timer theTimer;
73 G4cout << G4endl << "Performance test: " << G4endl;
74
75 G4cout << "shootBit() vs G4UniformRand()<0.5: ";
76 theTimer.Start();
77 for (i=0; i<Num; i++)
78 iii = RandFlat::shootBit();
79 theTimer.Stop();
80 G4cout << theTimer.GetUserElapsed() << " vs ";
81 theTimer.Start();
82 for (i=0; i<Num; i++)
83 G4UniformRand()<0.5;
84 theTimer.Stop();
85 G4cout << theTimer.GetUserElapsed() << G4endl << G4endl;
86
87 return 0;
88}
89
90
91
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