// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FastVector.hh,v 1.5 2006/06/29 19:01:48 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // History: first implementation, based on object model of // 2nd December 1995, G.Cosmo // ------------------------------------------------------------ #ifndef G4FastVector_h #define G4FastVector_h 1 #include "globals.hh" template class G4FastVector { // Template class defining a vector of pointers, // not performing boundary checking. public: G4FastVector() { ptr = &theArray[0]; } ~G4FastVector() { if (ptr != &theArray[0]) delete [] ptr; } inline Type* operator[](G4int anIndex) const // Access operator to the array. { return ptr[anIndex]; } void Initialize(G4int items) // Normally the pointer ptr points to the stack-array // theArray; only when the number of items is greater // than N, memory is allocated dynamically. { if (ptr != &theArray[0]) delete [] ptr; if (items > N) ptr = new Type*[items]; else ptr = &theArray[0]; } inline void SetElement(G4int anIndex, Type *anElement) // To insert an element at the given position inside // the vector. { ptr[anIndex] = anElement; } private: Type *theArray[N]; Type **ptr; }; #endif