// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4LPhysicsFreeVector.icc,v 1.7 2006/06/29 19:02:10 gunter Exp $ // GEANT4 tag $Name: geant4-09-01-patch-02 $ // // // ------------------------------------------------------------------ // // Class G4LPhysicsFreeVector -- source file // // Derived from base class G4PhysicsVector // This is a free vector for Low Energy Physics cross section data. // The class name includes an "L" to distinguish it from other groups // who may wish to implement a free vector in a different way. // A subdivision method is used to find the energy|momentum bin. // // F.W. Jones, TRIUMF, 04-JUN-96 // -------------------------------------------------------------------------- // G4PhysicsVector has PutValue() but it is inconvenient. // Want to simultaneously fill the bin and data vectors. inline void G4LPhysicsFreeVector::PutValues(size_t binNumber, G4double binValue, G4double dataValue) { binVector[binNumber] = binValue; dataVector[binNumber] = dataValue; } // Note that theEnergy could be energy, momentum, or whatever. // Note: GetValue() is no longer virtual in the parent class // G4PhysicsVector, so at present the following function cannot // be called through a base class pointer. inline G4double G4LPhysicsFreeVector::GetValue(G4double theEnergy, G4bool& isOutRange) { G4double returnValue = 0.; // verboseLevel = 2; if (theEnergy < edgeMin) { isOutRange = true; #ifdef G4VERBOSE if (verboseLevel > 1) { G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy << " " << dataVector[0] << " " << isOutRange << G4endl; } #endif returnValue = dataVector[0]; } else if (theEnergy > edgeMax) { isOutRange = true; #ifdef G4VERBOSE if (verboseLevel > 1) { G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy << " " << dataVector[numberOfBin - 1] << " " << isOutRange << G4endl; } #endif returnValue = dataVector[numberOfBin - 1]; } else { isOutRange = false; G4int n = FindBinLocation(theEnergy); G4double dsde = (dataVector[n + 1] - dataVector[n])/ (binVector[n + 1] - binVector[n]); #ifdef G4VERBOSE if (verboseLevel > 1) { G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy << " " << dataVector[n] + (theEnergy - binVector[n])*dsde << " " << isOutRange << G4endl; } #endif returnValue = dataVector[n] + (theEnergy - binVector[n])*dsde; } return returnValue; } inline void G4LPhysicsFreeVector::SetVerboseLevel(G4int value) { verboseLevel = value; } inline G4int G4LPhysicsFreeVector::GetVerboseLevel(G4int) { return verboseLevel; } inline G4double G4LPhysicsFreeVector::GetLastEnergy() { return lastEnergy; } inline size_t G4LPhysicsFreeVector::GetLastBin() { return lastBin; } inline size_t G4LPhysicsFreeVector::FindBinLocation(G4double theEnergy) const { G4int n1 = 0; G4int n2 = numberOfBin/2; G4int n3 = numberOfBin - 1; while (n1 != n3 - 1) { if (theEnergy > binVector[n2]) { n1 = n2; } else { n3 = n2; } n2 = n1 + (n3 - n1 + 1)/2; } #ifdef G4VERBOSE if (verboseLevel > 1) { G4cout << "G4LPhysicsFreeVector::FindBinLocation: returning " << n1 << G4endl; } #endif return (size_t)n1; }