source: trunk/source/global/management/include/G4LPhysicsFreeVector.icc@ 837

Last change on this file since 837 was 833, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4LPhysicsFreeVector.icc,v 1.7 2006/06/29 19:02:10 gunter Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30//
31// ------------------------------------------------------------------
32//
33// Class G4LPhysicsFreeVector -- source file
34//
35// Derived from base class G4PhysicsVector
36// This is a free vector for Low Energy Physics cross section data.
37// The class name includes an "L" to distinguish it from other groups
38// who may wish to implement a free vector in a different way.
39// A subdivision method is used to find the energy|momentum bin.
40//
41// F.W. Jones, TRIUMF, 04-JUN-96
42// --------------------------------------------------------------------------
43
44// G4PhysicsVector has PutValue() but it is inconvenient.
45// Want to simultaneously fill the bin and data vectors.
46
47inline
48void G4LPhysicsFreeVector::PutValues(size_t binNumber,
49 G4double binValue, G4double dataValue)
50{
51 binVector[binNumber] = binValue;
52 dataVector[binNumber] = dataValue;
53}
54
55// Note that theEnergy could be energy, momentum, or whatever.
56// Note: GetValue() is no longer virtual in the parent class
57// G4PhysicsVector, so at present the following function cannot
58// be called through a base class pointer.
59
60inline
61G4double G4LPhysicsFreeVector::GetValue(G4double theEnergy, G4bool& isOutRange)
62{
63 G4double returnValue = 0.;
64
65 // verboseLevel = 2;
66
67 if (theEnergy < edgeMin)
68 {
69 isOutRange = true;
70
71#ifdef G4VERBOSE
72 if (verboseLevel > 1)
73 {
74 G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
75 << " " << dataVector[0] << " " << isOutRange << G4endl;
76 }
77#endif
78 returnValue = dataVector[0];
79 }
80 else if (theEnergy > edgeMax)
81 {
82 isOutRange = true;
83
84#ifdef G4VERBOSE
85 if (verboseLevel > 1)
86 {
87 G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
88 << " " << dataVector[numberOfBin - 1]
89 << " " << isOutRange << G4endl;
90 }
91#endif
92 returnValue = dataVector[numberOfBin - 1];
93 }
94 else
95 {
96 isOutRange = false;
97
98 G4int n = FindBinLocation(theEnergy);
99
100 G4double dsde = (dataVector[n + 1] - dataVector[n])/
101 (binVector[n + 1] - binVector[n]);
102#ifdef G4VERBOSE
103 if (verboseLevel > 1)
104 {
105 G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
106 << " " << dataVector[n] + (theEnergy - binVector[n])*dsde
107 << " " << isOutRange << G4endl;
108 }
109#endif
110 returnValue = dataVector[n] + (theEnergy - binVector[n])*dsde;
111 }
112 return returnValue;
113}
114
115inline
116void G4LPhysicsFreeVector::SetVerboseLevel(G4int value)
117{
118 verboseLevel = value;
119}
120
121inline
122G4int G4LPhysicsFreeVector::GetVerboseLevel(G4int)
123{
124 return verboseLevel;
125}
126
127inline
128G4double G4LPhysicsFreeVector::GetLastEnergy()
129{
130 return lastEnergy;
131}
132
133inline
134size_t G4LPhysicsFreeVector::GetLastBin()
135{
136 return lastBin;
137}
138
139inline
140size_t G4LPhysicsFreeVector::FindBinLocation(G4double theEnergy) const
141{
142 G4int n1 = 0;
143 G4int n2 = numberOfBin/2;
144 G4int n3 = numberOfBin - 1;
145 while (n1 != n3 - 1)
146 {
147 if (theEnergy > binVector[n2])
148 { n1 = n2; }
149 else
150 { n3 = n2; }
151 n2 = n1 + (n3 - n1 + 1)/2;
152 }
153#ifdef G4VERBOSE
154 if (verboseLevel > 1)
155 {
156 G4cout << "G4LPhysicsFreeVector::FindBinLocation: returning "
157 << n1 << G4endl;
158 }
159#endif
160 return (size_t)n1;
161}
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