source: trunk/source/global/management/include/G4PhysicsTable.icc @ 833

Last change on this file since 833 was 833, checked in by garnier, 16 years ago

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1//
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19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
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25//
26//
27// $Id: G4PhysicsTable.icc,v 1.8 2006/06/29 19:02:36 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// ------------------------------------------------------------
32//      GEANT 4 class inline implementation
33//
34//      History: first implementation, based on object model of
35//      2nd December 1995, G.Cosmo
36//
37// ------------------------------------------------------------
38
39inline
40 void G4PhysicsTable::clearAndDestroy()
41{
42  G4PhysicsVector* a=0;
43  while (size()>0)
44  {
45    a = G4PhysCollection::back();
46    G4PhysCollection::pop_back();
47    if ( a )  { delete a; }
48  }
49
50  vecFlag.clear();
51}
52
53inline
54 G4PhysicsVector*& G4PhysicsTable::operator()(size_t i)
55{
56  return (*this)[i];
57}
58
59inline
60 G4PhysicsVector* const& G4PhysicsTable::operator()(size_t i) const
61{
62  return (*this)[i];
63}
64
65inline
66 void   G4PhysicsTable::push_back(G4PhysicsVector* pvec)
67{
68  G4PhysCollection::push_back(pvec);
69  vecFlag.push_back(true);
70}
71
72inline
73 void   G4PhysicsTable::insert(G4PhysicsVector* pvec)
74{
75  G4PhysCollection::push_back(pvec);
76  vecFlag.push_back(true);
77}
78
79inline
80 void  G4PhysicsTable::insertAt (size_t idx, G4PhysicsVector* pvec)
81{
82  G4PhysicsTableIterator itr=begin();
83  for (size_t i=0; i<idx; ++i) { itr++; }
84  G4PhysCollection::insert(itr, pvec);
85
86  G4FlagCollection::iterator itrF=vecFlag.begin();
87  for (size_t j=0; j<idx; ++j) { itrF++; }
88  vecFlag.insert(itrF, true);
89}
90
91inline
92 size_t G4PhysicsTable::entries() const
93{
94  return G4PhysCollection::size();
95}
96
97inline
98 size_t G4PhysicsTable::length() const
99{
100  return G4PhysCollection::size();
101}
102
103inline
104 G4bool G4PhysicsTable::isEmpty() const
105{
106  return G4PhysCollection::empty();
107}
108
109inline
110 G4bool G4PhysicsTable::GetFlag(size_t i) const
111{
112  return vecFlag[i];
113}
114
115inline
116 void  G4PhysicsTable::ClearFlag(size_t i)
117{
118  vecFlag[i] = false;
119}
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