source: trunk/source/global/management/include/G4PhysicsVector.hh @ 1149

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26//
27// $Id: G4PhysicsVector.hh,v 1.18 2008/09/22 08:26:33 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31//---------------------------------------------------------------
32//      GEANT 4 class header file
33//
34//  G4PhysicsVector.hh
35//
36//  Class description:
37//
38//    A physics vector which has values of energy-loss, cross-section,
39//    and other physics values of a particle in matter in a given
40//    range of the energy, momentum, etc.
41//    This class serves as the base class for a vector having various
42//    energy scale, for example like 'log', 'linear', 'free', etc.
43
44//  History:
45//    02 Dec. 1995, G.Cosmo : Structure created based on object model
46//    03 Mar. 1996, K.Amako : Implemented the 1st version
47//    27 Apr. 1996, K.Amako : Cache mechanism added
48//    01 Jul. 1996, K.Amako : Now GetValue not virtual
49//    21 Sep. 1996, K.Amako : Added [] and () operators
50//    11 Nov. 2000, H.Kurashige : Use STL vector for dataVector and binVector
51//    09 Mar. 2001, H.Kurashige : Added G4PhysicsVectorType & Store/Retrieve()
52//    02 Apr. 2008, A.Bagulya : Added SplineInterpolation() and SetSpline()
53//
54//---------------------------------------------------------------
55
56#ifndef G4PhysicsVector_h
57#define G4PhysicsVector_h 1
58
59#include <vector>
60#include "globals.hh"
61#include "G4ios.hh"
62#include <iostream>
63#include <fstream>
64
65#include "G4PhysicsVectorType.hh"
66
67class G4PhysicsVector 
68{
69  public: 
70
71    G4PhysicsVector(G4bool spline = false);
72         // constructor 
73         // This class is an abstract class with pure virtual method of
74         // virtual size_t FindBinLocation(G4double theEnergy) const
75         // So, default constructor is not supposed to be invoked explicitly
76
77    G4PhysicsVector(const G4PhysicsVector&);
78    G4PhysicsVector& operator=(const G4PhysicsVector&);
79         // Copy constructor and assignment operator.
80
81  public:  // with description
82
83    virtual ~G4PhysicsVector();
84         // destructor
85
86    inline G4double GetValue(G4double theEnergy, G4bool& isOutRange);
87         // Get the cross-section/energy-loss value corresponding to the
88         // given energy. An appropriate interpolation is used to calculate
89         // the value.
90         // [Note] isOutRange is not used anymore. This argument is kept
91         //        for the compatibility reason.
92
93    G4int operator==(const G4PhysicsVector &right) const ;
94    G4int operator!=(const G4PhysicsVector &right) const ;
95    inline G4double operator[](const size_t binNumber) const ;
96         // Returns simply the value in the bin specified by 'binNumber'
97         // of the dataVector. The boundary check will be Done. If you
98         // don't want this check, use the operator ().
99    inline G4double operator()(const size_t binNumber) const ;
100         // Returns simply the value in the bin specified by 'binNumber'
101         // of the dataVector. The boundary check will not be Done. If
102         // you want this check, use the operator [].
103
104    inline void PutValue(size_t binNumber, G4double theValue);
105         // Put 'theValue' into the bin specified by 'binNumber'.
106         // Take note that the 'binNumber' starts from '0'.
107         // To fill the vector, you have beforehand to Construct a vector
108         // by the constructor with Emin, Emax, Nbin. 'theValue' should
109         // be the crosssection/energyloss value corresponding to the low
110         // edge energy of the bin specified by 'binNumber'. You can get
111         // the low edge energy value of a bin by GetLowEdgeEnergy().
112    virtual G4double GetLowEdgeEnergy(size_t binNumber) const;
113         // Get the energy value at the low edge of the specified bin.
114         // Take note that the 'binNumber' starts from '0'.
115         // This value is defined when a physics vector is constructed
116         // by a constructor of a derived class. Use this function
117         // when you fill physis vector by PutValue().
118    inline size_t GetVectorLength() const;
119         // Get the toal length (bin number) of the vector.
120    inline G4bool IsFilledVectorExist() const;
121         // Is non-empty physics vector already exist?
122
123    inline void PutComment(const G4String& theComment);
124         // Put a comment to the G4PhysicsVector. This may help to check
125         // whether your are accessing to the one you want.
126    inline const G4String& GetComment() const;
127         // Retrieve the comment of the G4PhysicsVector.
128
129    inline G4PhysicsVectorType GetType() const;
130         // Get physics vector type
131 
132    inline void SetSpline(G4bool);
133         // Activate/deactivate Spline interpolation.
134
135    virtual G4bool Store(std::ofstream& fOut, G4bool ascii=false);
136    virtual G4bool Retrieve(std::ifstream& fIn, G4bool ascii=false);
137         // To store/retrieve persistent data to/from file streams.
138
139    friend std::ostream& operator<<(std::ostream&, const G4PhysicsVector&);
140
141  protected:
142
143    virtual size_t FindBinLocation(G4double theEnergy) const=0;
144         // Find the bin# in which theEnergy belongs - pure virtual function
145
146    void DeleteData();
147    void CopyData(const G4PhysicsVector& vec);
148         // Internal methods for allowing copy of objects
149
150  protected:
151
152    typedef std::vector<G4double> G4PVDataVector;
153
154    G4PhysicsVectorType type;   // The type of PhysicsVector (enumerator)
155
156    G4double edgeMin;           // Lower edge value of the lowest bin
157    G4double edgeMax;           // Lower edge value of the highest bin
158    size_t numberOfBin;
159
160    G4double lastEnergy;        // Cache the last input value
161    G4double lastValue;         // Cache the last output value   
162    size_t lastBin;             // Cache the last bin location
163
164    G4PVDataVector dataVector;    // Vector to keep the crossection/energyloss
165    G4PVDataVector binVector;     // Vector to keep the low edge value of bin
166
167  private:
168
169    inline G4double LinearInterpolation();
170         // Linear interpolation function
171    inline G4double SplineInterpolation();
172         // Spline interpolation function
173
174    inline void Interpolation();
175
176    void FillSecondDerivatives();
177      // Initialise second derivatives for spline
178
179    G4double*  secDerivative;
180
181    G4String   comment;
182    G4bool     useSpline;
183};
184
185#include "G4PhysicsVector.icc"
186
187#endif
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