source: trunk/source/global/management/include/G4PhysicsVector.icc @ 1006

Last change on this file since 1006 was 921, checked in by garnier, 15 years ago

en test de gl2ps. Problemes de libraries

File size: 6.8 KB
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[833]1//
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[921]27// $Id: G4PhysicsVector.icc,v 1.17 2008/09/22 08:26:33 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-02-cand-01 $
[833]29//
30//
31//---------------------------------------------------------------
32//      GEANT 4 class source file
33//
34//  G4PhysicsVector.icc
35//
36//  Description:
37//    A physics vector which has values of energy-loss, cross-section,
38//    and other physics values of a particle in matter in a given
39//    range of the energy, momentum, etc.
40//    This class serves as the base class for a vector having various
41//    energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45inline
46 G4double G4PhysicsVector::operator[](const size_t binNumber) const
47{
48  return dataVector[binNumber];
49}
50
[850]51//---------------------------------------------------------------
[833]52
53inline
54 G4double G4PhysicsVector::operator()(const size_t binNumber) const
55{
56  return dataVector[binNumber];
57}
58
[850]59//---------------------------------------------------------------
[833]60
61inline
62 size_t G4PhysicsVector::GetVectorLength() const
63{
64  return numberOfBin;
65}
66
[850]67//---------------------------------------------------------------
[833]68
69inline
[850]70 G4double G4PhysicsVector::LinearInterpolation()
[833]71{
72  // Linear interpolation is used to get the value. If the give energy
73  // is in the highest bin, no interpolation will be Done. Because
74  // there is an extra bin hidden from a user at locBin=numberOfBin,
75  // the following interpolation is valid even the current locBin=
76  // numberOfBin-1.
77
[850]78  G4double intplFactor = (lastEnergy-binVector[lastBin])
79     / (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
[833]80
[850]81  return dataVector[lastBin] +
82         ( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
[833]83}
84
[850]85//---------------------------------------------------------------
[833]86
87inline
[850]88 G4double G4PhysicsVector::SplineInterpolation()
[833]89{
[850]90  // Spline interpolation is used to get the value. If the give energy
91  // is in the highest bin, no interpolation will be Done. Because
92  // there is an extra bin hidden from a user at locBin=numberOfBin,
93  // the following interpolation is valid even the current locBin=
94  // numberOfBin-1.
[833]95
[850]96  if( !secDerivative ) { FillSecondDerivatives(); }
97
98  // check bin value
99  G4double delta = binVector[lastBin+1] - binVector[lastBin];
100
101  G4double a = (binVector[lastBin+1] - lastEnergy)/delta;
102  G4double b = (lastEnergy - binVector[lastBin])/delta;
103   
104  // Final evaluation of cubic spline polynomial for return   
105  G4double y1 = dataVector[lastBin];
106  G4double y2 = dataVector[lastBin+1];
107
108  G4double res = a*y1 + b*y2 +
109        ((a*a*a - a)*secDerivative[lastBin] +
110         (b*b*b - b)*secDerivative[lastBin+1])*delta*delta/6.0  ;
111
112  return res;
113}
114
115//---------------------------------------------------------------
116
117inline
118 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
119{
[833]120  // Use cache for speed up - check if the value 'theEnergy' is same as the
121  // last call. If it is same, then use the last bin location. Also the
122  // value 'theEnergy' lies between the last energy and low edge of of the
123  // bin of last call, then the last bin location is used.
124
[850]125  if( theEnergy == lastEnergy ) {
[833]126
[921]127  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
128     lastEnergy = theEnergy;
129     Interpolation();
130
[850]131  } else if( theEnergy <= edgeMin ) {
132     lastBin = 0;
[921]133     lastEnergy = edgeMin;
[850]134     lastValue  = dataVector[0];
[833]135
[850]136  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin-1]) {
137     lastBin--;
[833]138     lastEnergy = theEnergy;
[850]139     Interpolation();
[833]140
141  } else if( theEnergy >= edgeMax ){
142     lastBin = numberOfBin-1;
[850]143     lastEnergy = edgeMax;
144     lastValue  = dataVector[lastBin];
[833]145
[850]146  } else {
147     lastBin = FindBinLocation(theEnergy);
[833]148     lastEnergy = theEnergy;
[850]149     Interpolation();
[833]150  }
[850]151  return lastValue;       
152}
[833]153
[850]154//---------------------------------------------------------------
155
156inline
157 void G4PhysicsVector::Interpolation()
158{
159  if(useSpline) { lastValue = SplineInterpolation(); }
160  else          { lastValue = LinearInterpolation(); }
[833]161}
162
[850]163//---------------------------------------------------------------
164
[833]165inline
166 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
167{
[921]168  dataVector[binNumber] = theValue;
[833]169
[921]170  // Fill the bin which is hidden to user with theValue. This is to
171  // handle correctly when Energy=theEmax in getValue.
[850]172
[921]173  if(binNumber==numberOfBin-1) { dataVector[binNumber+1] = theValue; }
[833]174}
175
[850]176//---------------------------------------------------------------
177
[833]178inline
179 G4bool G4PhysicsVector::IsFilledVectorExist() const
180{
181  G4bool status=false;
182
183  if(numberOfBin > 0) { status=true; }
184  return status;
185}
186
[850]187//---------------------------------------------------------------
[833]188
189inline
190 void G4PhysicsVector::PutComment(const G4String& theComment)
191{
192  comment = theComment;
193}
194
[850]195//---------------------------------------------------------------
196
[833]197inline
198 const G4String& G4PhysicsVector::GetComment() const
199{
200  return comment;
201}
202
[850]203//---------------------------------------------------------------
204
[833]205inline
206 G4PhysicsVectorType G4PhysicsVector::GetType() const
207{
208  return type;
209}
[850]210
211//---------------------------------------------------------------
212
213inline
214 void G4PhysicsVector::SetSpline(G4bool val)
215{
216  useSpline = val;
217}
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