source: trunk/source/global/management/include/G4PhysicsVector.icc@ 1244

Last change on this file since 1244 was 1193, checked in by garnier, 16 years ago

CVS update

File size: 6.9 KB
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[833]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1193]27// $Id: G4PhysicsVector.icc,v 1.23 2009/11/18 11:42:03 vnivanch Exp $
28// GEANT4 tag $Name: global-V09-02-10 $
[833]29//
30//
31//---------------------------------------------------------------
32// GEANT 4 class source file
33//
34// G4PhysicsVector.icc
35//
36// Description:
37// A physics vector which has values of energy-loss, cross-section,
38// and other physics values of a particle in matter in a given
39// range of the energy, momentum, etc.
40// This class serves as the base class for a vector having various
41// energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45inline
46 G4double G4PhysicsVector::operator[](const size_t binNumber) const
47{
48 return dataVector[binNumber];
49}
50
[850]51//---------------------------------------------------------------
[833]52
53inline
54 G4double G4PhysicsVector::operator()(const size_t binNumber) const
55{
56 return dataVector[binNumber];
57}
58
[850]59//---------------------------------------------------------------
[833]60
[1193]61inline
62 G4double G4PhysicsVector::Energy(const size_t binNumber) const
63{
64 return binVector[binNumber];
65}
66
67//---------------------------------------------------------------
68
[833]69inline
70 size_t G4PhysicsVector::GetVectorLength() const
71{
[1193]72 return numberOfNodes;
[833]73}
74
[850]75//---------------------------------------------------------------
[833]76
77inline
[850]78 G4double G4PhysicsVector::LinearInterpolation()
[833]79{
80 // Linear interpolation is used to get the value. If the give energy
81 // is in the highest bin, no interpolation will be Done. Because
82 // there is an extra bin hidden from a user at locBin=numberOfBin,
83 // the following interpolation is valid even the current locBin=
84 // numberOfBin-1.
85
[850]86 G4double intplFactor = (lastEnergy-binVector[lastBin])
87 / (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
[833]88
[850]89 return dataVector[lastBin] +
90 ( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
[833]91}
92
[850]93//---------------------------------------------------------------
[833]94
95inline
[850]96 G4double G4PhysicsVector::SplineInterpolation()
[833]97{
[850]98 // Spline interpolation is used to get the value. If the give energy
99 // is in the highest bin, no interpolation will be Done. Because
100 // there is an extra bin hidden from a user at locBin=numberOfBin,
101 // the following interpolation is valid even the current locBin=
102 // numberOfBin-1.
[833]103
[1193]104 if(0 == secDerivative.size() ) { FillSecondDerivatives(); }
[850]105
106 // check bin value
[1193]107 G4double x1 = binVector[lastBin];
108 G4double x2 = binVector[lastBin+1];
109 G4double delta = x2 - x1;
[850]110
[1193]111 G4double a = (x2 - lastEnergy)/delta;
112 G4double b = (lastEnergy - x1)/delta;
[850]113
114 // Final evaluation of cubic spline polynomial for return
115 G4double y1 = dataVector[lastBin];
116 G4double y2 = dataVector[lastBin+1];
117
118 G4double res = a*y1 + b*y2 +
[1193]119 ( (a*a*a - a)*secDerivative[lastBin] +
120 (b*b*b - b)*secDerivative[lastBin+1] )*delta*delta/6.0;
[850]121
122 return res;
123}
124
125//---------------------------------------------------------------
126
127inline
128 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
129{
[1193]130 return Value(theEnergy);
131}
132
133//---------------------------------------------------------------
134
135inline
136 G4double G4PhysicsVector::Value(G4double theEnergy)
137{
[833]138 // Use cache for speed up - check if the value 'theEnergy' is same as the
139 // last call. If it is same, then use the last bin location. Also the
140 // value 'theEnergy' lies between the last energy and low edge of of the
141 // bin of last call, then the last bin location is used.
142
[850]143 if( theEnergy == lastEnergy ) {
[833]144
[921]145 } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
146 lastEnergy = theEnergy;
147 Interpolation();
148
[850]149 } else if( theEnergy <= edgeMin ) {
150 lastBin = 0;
[921]151 lastEnergy = edgeMin;
[850]152 lastValue = dataVector[0];
[833]153
154 } else if( theEnergy >= edgeMax ){
[1193]155 lastBin = numberOfNodes-2;
[850]156 lastEnergy = edgeMax;
[1193]157 lastValue = dataVector[numberOfNodes-1];
[833]158
[850]159 } else {
160 lastBin = FindBinLocation(theEnergy);
[1193]161 if(lastBin >= numberOfNodes-1) {lastBin = numberOfNodes-2;}
[833]162 lastEnergy = theEnergy;
[850]163 Interpolation();
[833]164 }
[850]165 return lastValue;
166}
[833]167
[850]168//---------------------------------------------------------------
169
170inline
171 void G4PhysicsVector::Interpolation()
172{
173 if(useSpline) { lastValue = SplineInterpolation(); }
174 else { lastValue = LinearInterpolation(); }
[833]175}
176
[850]177//---------------------------------------------------------------
178
[833]179inline
180 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
181{
[921]182 dataVector[binNumber] = theValue;
[833]183}
184
[850]185//---------------------------------------------------------------
186
[833]187inline
188 G4bool G4PhysicsVector::IsFilledVectorExist() const
189{
190 G4bool status=false;
191
[1193]192 if(numberOfNodes > 0) { status=true; }
[833]193 return status;
194}
195
[850]196//---------------------------------------------------------------
[833]197
198inline
199 void G4PhysicsVector::PutComment(const G4String& theComment)
200{
201 comment = theComment;
202}
203
[850]204//---------------------------------------------------------------
205
[833]206inline
207 const G4String& G4PhysicsVector::GetComment() const
208{
209 return comment;
210}
211
[850]212//---------------------------------------------------------------
213
[833]214inline
215 G4PhysicsVectorType G4PhysicsVector::GetType() const
216{
217 return type;
218}
[850]219
220//---------------------------------------------------------------
221
222inline
223 void G4PhysicsVector::SetSpline(G4bool val)
224{
225 useSpline = val;
226}
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