source: trunk/source/global/management/include/G4PhysicsVector.icc @ 870

Last change on this file since 870 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

File size: 6.9 KB
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[833]1//
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26//
[850]27// $Id: G4PhysicsVector.icc,v 1.14 2008/09/05 18:04:45 vnivanch Exp $
28// GEANT4 tag $Name: HEAD $
[833]29//
30//
31//---------------------------------------------------------------
32//      GEANT 4 class source file
33//
34//  G4PhysicsVector.icc
35//
36//  Description:
37//    A physics vector which has values of energy-loss, cross-section,
38//    and other physics values of a particle in matter in a given
39//    range of the energy, momentum, etc.
40//    This class serves as the base class for a vector having various
41//    energy scale, for example like 'log', 'linear', 'free', etc.
42//
[850]43// Modified:
44// 05 Sep. 2008, V.Ivanchenko : added protections for zero-length vector
[833]45//---------------------------------------------------------------
46
47inline
48 G4double G4PhysicsVector::operator[](const size_t binNumber) const
49{
50  return dataVector[binNumber];
51}
52
[850]53//---------------------------------------------------------------
[833]54
55inline
56 G4double G4PhysicsVector::operator()(const size_t binNumber) const
57{
58  return dataVector[binNumber];
59}
60
[850]61//---------------------------------------------------------------
[833]62
63inline
64 size_t G4PhysicsVector::GetVectorLength() const
65{
66  return numberOfBin;
67}
68
[850]69//---------------------------------------------------------------
[833]70
71inline
[850]72 G4double G4PhysicsVector::LinearInterpolation()
[833]73{
74  // Linear interpolation is used to get the value. If the give energy
75  // is in the highest bin, no interpolation will be Done. Because
76  // there is an extra bin hidden from a user at locBin=numberOfBin,
77  // the following interpolation is valid even the current locBin=
78  // numberOfBin-1.
79
[850]80  G4double intplFactor = (lastEnergy-binVector[lastBin])
81     / (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
[833]82
[850]83  return dataVector[lastBin] +
84         ( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
[833]85}
86
[850]87//---------------------------------------------------------------
[833]88
89inline
[850]90 G4double G4PhysicsVector::SplineInterpolation()
[833]91{
[850]92  // Spline interpolation is used to get the value. If the give energy
93  // is in the highest bin, no interpolation will be Done. Because
94  // there is an extra bin hidden from a user at locBin=numberOfBin,
95  // the following interpolation is valid even the current locBin=
96  // numberOfBin-1.
[833]97
[850]98  if( !secDerivative ) { FillSecondDerivatives(); }
99
100  // check bin value
101  G4double delta = binVector[lastBin+1] - binVector[lastBin];
102
103  G4double a = (binVector[lastBin+1] - lastEnergy)/delta;
104  G4double b = (lastEnergy - binVector[lastBin])/delta;
105   
106  // Final evaluation of cubic spline polynomial for return   
107  G4double y1 = dataVector[lastBin];
108  G4double y2 = dataVector[lastBin+1];
109
110  G4double res = a*y1 + b*y2 +
111        ((a*a*a - a)*secDerivative[lastBin] +
112         (b*b*b - b)*secDerivative[lastBin+1])*delta*delta/6.0  ;
113
114  return res;
115}
116
117//---------------------------------------------------------------
118
119inline
120 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
121{
[833]122  // Use cache for speed up - check if the value 'theEnergy' is same as the
123  // last call. If it is same, then use the last bin location. Also the
124  // value 'theEnergy' lies between the last energy and low edge of of the
125  // bin of last call, then the last bin location is used.
126
[850]127  if( theEnergy == lastEnergy ) {
[833]128
[850]129  } else if( theEnergy <= edgeMin ) {
130     lastBin = 0;
131     lastEnergy = theEnergy;
132     lastValue  = dataVector[0];
[833]133
[850]134  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
[833]135     lastEnergy = theEnergy;
[850]136     Interpolation();
[833]137
[850]138  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin-1]) {
139     lastBin--;
[833]140     lastEnergy = theEnergy;
[850]141     Interpolation();
[833]142
143  } else if( theEnergy >= edgeMax ){
144     lastBin = numberOfBin-1;
[850]145     lastEnergy = edgeMax;
146     lastValue  = dataVector[lastBin];
[833]147
[850]148  } else {
149     lastBin = FindBinLocation(theEnergy);
[833]150     lastEnergy = theEnergy;
[850]151     Interpolation();
[833]152  }
[850]153  return lastValue;       
154}
[833]155
[850]156//---------------------------------------------------------------
157
158inline
159 void G4PhysicsVector::Interpolation()
160{
161  if(useSpline) { lastValue = SplineInterpolation(); }
162  else          { lastValue = LinearInterpolation(); }
[833]163}
164
[850]165//---------------------------------------------------------------
166
[833]167inline
168 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
169{
[850]170  if(binNumber < numberOfBin) {
171    dataVector[binNumber] = theValue;
[833]172
[850]173    // Fill the bin which is hidden to user with theValue. This is to
174    // handle correctly when Energy=theEmax in getValue.
175
176    if(binNumber==numberOfBin-1) { dataVector[binNumber+1] = theValue; }
177  }
[833]178}
179
[850]180//---------------------------------------------------------------
181
[833]182inline
183 G4bool G4PhysicsVector::IsFilledVectorExist() const
184{
185  G4bool status=false;
186
187  if(numberOfBin > 0) { status=true; }
188  return status;
189}
190
[850]191//---------------------------------------------------------------
[833]192
193inline
194 void G4PhysicsVector::PutComment(const G4String& theComment)
195{
196  comment = theComment;
197}
198
[850]199//---------------------------------------------------------------
200
[833]201inline
202 const G4String& G4PhysicsVector::GetComment() const
203{
204  return comment;
205}
206
[850]207//---------------------------------------------------------------
208
[833]209inline
210 G4PhysicsVectorType G4PhysicsVector::GetType() const
211{
212  return type;
213}
[850]214
215//---------------------------------------------------------------
216
217inline
218 void G4PhysicsVector::SetSpline(G4bool val)
219{
220  useSpline = val;
221}
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