source: trunk/source/global/management/include/G4PhysicsVector.icc @ 1193

Last change on this file since 1193 was 1193, checked in by garnier, 15 years ago

CVS update

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26//
27// $Id: G4PhysicsVector.icc,v 1.23 2009/11/18 11:42:03 vnivanch Exp $
28// GEANT4 tag $Name: global-V09-02-10 $
29//
30//
31//---------------------------------------------------------------
32//      GEANT 4 class source file
33//
34//  G4PhysicsVector.icc
35//
36//  Description:
37//    A physics vector which has values of energy-loss, cross-section,
38//    and other physics values of a particle in matter in a given
39//    range of the energy, momentum, etc.
40//    This class serves as the base class for a vector having various
41//    energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45inline
46 G4double G4PhysicsVector::operator[](const size_t binNumber) const
47{
48  return dataVector[binNumber];
49}
50
51//---------------------------------------------------------------
52
53inline
54 G4double G4PhysicsVector::operator()(const size_t binNumber) const
55{
56  return dataVector[binNumber];
57}
58
59//---------------------------------------------------------------
60
61inline
62 G4double G4PhysicsVector::Energy(const size_t binNumber) const
63{
64  return binVector[binNumber];
65}
66
67//---------------------------------------------------------------
68
69inline
70 size_t G4PhysicsVector::GetVectorLength() const
71{
72  return numberOfNodes;
73}
74
75//---------------------------------------------------------------
76
77inline
78 G4double G4PhysicsVector::LinearInterpolation()
79{
80  // Linear interpolation is used to get the value. If the give energy
81  // is in the highest bin, no interpolation will be Done. Because
82  // there is an extra bin hidden from a user at locBin=numberOfBin,
83  // the following interpolation is valid even the current locBin=
84  // numberOfBin-1.
85
86  G4double intplFactor = (lastEnergy-binVector[lastBin])
87     / (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
88
89  return dataVector[lastBin] +
90         ( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
91}
92
93//---------------------------------------------------------------
94
95inline
96 G4double G4PhysicsVector::SplineInterpolation()
97{
98  // Spline interpolation is used to get the value. If the give energy
99  // is in the highest bin, no interpolation will be Done. Because
100  // there is an extra bin hidden from a user at locBin=numberOfBin,
101  // the following interpolation is valid even the current locBin=
102  // numberOfBin-1.
103
104  if(0 == secDerivative.size() ) { FillSecondDerivatives(); }
105
106  // check bin value
107  G4double x1 = binVector[lastBin];
108  G4double x2 = binVector[lastBin+1];
109  G4double delta = x2 - x1;
110
111  G4double a = (x2 - lastEnergy)/delta;
112  G4double b = (lastEnergy - x1)/delta;
113   
114  // Final evaluation of cubic spline polynomial for return   
115  G4double y1 = dataVector[lastBin];
116  G4double y2 = dataVector[lastBin+1];
117
118  G4double res = a*y1 + b*y2 +
119        ( (a*a*a - a)*secDerivative[lastBin] +
120          (b*b*b - b)*secDerivative[lastBin+1] )*delta*delta/6.0;
121
122  return res;
123}
124
125//---------------------------------------------------------------
126
127inline
128 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
129{
130  return Value(theEnergy);
131}
132
133//---------------------------------------------------------------
134
135inline
136 G4double G4PhysicsVector::Value(G4double theEnergy)
137{
138  // Use cache for speed up - check if the value 'theEnergy' is same as the
139  // last call. If it is same, then use the last bin location. Also the
140  // value 'theEnergy' lies between the last energy and low edge of of the
141  // bin of last call, then the last bin location is used.
142
143  if( theEnergy == lastEnergy ) {
144
145  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
146     lastEnergy = theEnergy;
147     Interpolation();
148
149  } else if( theEnergy <= edgeMin ) {
150     lastBin = 0;
151     lastEnergy = edgeMin;
152     lastValue  = dataVector[0];
153
154  } else if( theEnergy >= edgeMax ){
155     lastBin = numberOfNodes-2;
156     lastEnergy = edgeMax;
157     lastValue  = dataVector[numberOfNodes-1];
158
159  } else {
160     lastBin = FindBinLocation(theEnergy);
161     if(lastBin >= numberOfNodes-1) {lastBin = numberOfNodes-2;}
162     lastEnergy = theEnergy;
163     Interpolation();
164  }
165  return lastValue;       
166}
167
168//---------------------------------------------------------------
169
170inline
171 void G4PhysicsVector::Interpolation()
172{
173  if(useSpline) { lastValue = SplineInterpolation(); }
174  else          { lastValue = LinearInterpolation(); }
175}
176
177//---------------------------------------------------------------
178
179inline
180 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
181{
182  dataVector[binNumber] = theValue;
183}
184
185//---------------------------------------------------------------
186
187inline
188 G4bool G4PhysicsVector::IsFilledVectorExist() const
189{
190  G4bool status=false;
191
192  if(numberOfNodes > 0) { status=true; }
193  return status;
194}
195
196//---------------------------------------------------------------
197
198inline
199 void G4PhysicsVector::PutComment(const G4String& theComment)
200{
201  comment = theComment;
202}
203
204//---------------------------------------------------------------
205
206inline
207 const G4String& G4PhysicsVector::GetComment() const
208{
209  return comment;
210}
211
212//---------------------------------------------------------------
213
214inline
215 G4PhysicsVectorType G4PhysicsVector::GetType() const
216{
217  return type;
218}
219
220//---------------------------------------------------------------
221
222inline
223 void G4PhysicsVector::SetSpline(G4bool val)
224{
225  useSpline = val;
226}
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