source: trunk/source/global/management/include/G4PhysicsVector.icc @ 835

Last change on this file since 835 was 833, checked in by garnier, 16 years ago

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25//
26//
27// $Id: G4PhysicsVector.icc,v 1.9 2006/06/29 19:02:40 gunter Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30//
31//---------------------------------------------------------------
32//      GEANT 4 class source file
33//
34//  G4PhysicsVector.icc
35//
36//  Description:
37//    A physics vector which has values of energy-loss, cross-section,
38//    and other physics values of a particle in matter in a given
39//    range of the energy, momentum, etc.
40//    This class serves as the base class for a vector having various
41//    energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45
46inline
47 G4double G4PhysicsVector::operator[](const size_t binNumber) const
48{
49  return dataVector[binNumber];
50}
51
52
53inline
54 G4double G4PhysicsVector::operator()(const size_t binNumber) const
55{
56  return dataVector[binNumber];
57}
58
59
60inline
61 size_t G4PhysicsVector::GetVectorLength() const
62{
63  return numberOfBin;
64}
65
66
67
68inline
69 G4double G4PhysicsVector::LinearInterpolation(G4double theEnergy,
70                                               size_t theLocBin)
71{
72
73  // Linear interpolation is used to get the value. If the give energy
74  // is in the highest bin, no interpolation will be Done. Because
75  // there is an extra bin hidden from a user at locBin=numberOfBin,
76  // the following interpolation is valid even the current locBin=
77  // numberOfBin-1.
78
79  G4double intplFactor = (theEnergy-binVector[theLocBin])
80     / (binVector[theLocBin+1]-binVector[theLocBin]); // Interpolation factor
81
82  return dataVector[theLocBin] +
83         ( dataVector[theLocBin+1]-dataVector[theLocBin] ) * intplFactor;
84}
85
86
87inline
88 G4double G4PhysicsVector::GetValue(G4double theEnergy,
89                                    G4bool& isOutRange)
90{
91
92  // Use cache for speed up - check if the value 'theEnergy' is same as the
93  // last call. If it is same, then use the last bin location. Also the
94  // value 'theEnergy' lies between the last energy and low edge of of the
95  // bin of last call, then the last bin location is used.
96
97  isOutRange = false;                // No range check.
98
99  size_t locBin = 0;
100
101  if( !(theEnergy != lastEnergy) ) {
102     return lastValue;       
103
104  } else if( (theEnergy <  lastEnergy)
105          && (theEnergy >= binVector[lastBin]) ) {
106     locBin = lastBin;
107
108     lastEnergy = theEnergy;
109     lastValue = LinearInterpolation(theEnergy, locBin);
110     return lastValue;
111
112  } else if( theEnergy < edgeMin ){
113     lastBin = 0;
114     lastEnergy = theEnergy;
115     lastValue = dataVector[0];
116     return lastValue;
117
118  } else if( theEnergy >= edgeMax ){
119     lastBin = numberOfBin-1;
120     lastEnergy = theEnergy;
121     lastValue = dataVector[ numberOfBin-1 ];
122     return lastValue;
123
124  }  else {
125     locBin = FindBinLocation(theEnergy);
126
127     lastBin = locBin;
128     lastEnergy = theEnergy;
129     lastValue = LinearInterpolation(theEnergy, locBin);
130     return lastValue;
131  }
132
133}
134
135inline
136 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
137{
138  dataVector[binNumber] = theValue;
139
140  // Fill the bin which is hidden to user with theValue. This is to
141  // handle correctly when Energy=theEmax in getValue.
142  if(binNumber==numberOfBin-1) {
143    dataVector[binNumber+1] = theValue;
144  }                                 
145}
146
147inline
148 G4bool G4PhysicsVector::IsFilledVectorExist() const
149{
150  G4bool status=false;
151
152  if(numberOfBin > 0) { status=true; }
153  return status;
154}
155
156
157inline
158 void G4PhysicsVector::PutComment(const G4String& theComment)
159{
160  comment = theComment;
161}
162
163inline
164 const G4String& G4PhysicsVector::GetComment() const
165{
166  return comment;
167}
168
169inline
170 G4PhysicsVectorType G4PhysicsVector::GetType() const
171{
172  return type;
173}
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