source: trunk/source/global/management/include/G4PhysicsVector.icc@ 848

Last change on this file since 848 was 833, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4PhysicsVector.icc,v 1.9 2006/06/29 19:02:40 gunter Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30//
31//---------------------------------------------------------------
32// GEANT 4 class source file
33//
34// G4PhysicsVector.icc
35//
36// Description:
37// A physics vector which has values of energy-loss, cross-section,
38// and other physics values of a particle in matter in a given
39// range of the energy, momentum, etc.
40// This class serves as the base class for a vector having various
41// energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45
46inline
47 G4double G4PhysicsVector::operator[](const size_t binNumber) const
48{
49 return dataVector[binNumber];
50}
51
52
53inline
54 G4double G4PhysicsVector::operator()(const size_t binNumber) const
55{
56 return dataVector[binNumber];
57}
58
59
60inline
61 size_t G4PhysicsVector::GetVectorLength() const
62{
63 return numberOfBin;
64}
65
66
67
68inline
69 G4double G4PhysicsVector::LinearInterpolation(G4double theEnergy,
70 size_t theLocBin)
71{
72
73 // Linear interpolation is used to get the value. If the give energy
74 // is in the highest bin, no interpolation will be Done. Because
75 // there is an extra bin hidden from a user at locBin=numberOfBin,
76 // the following interpolation is valid even the current locBin=
77 // numberOfBin-1.
78
79 G4double intplFactor = (theEnergy-binVector[theLocBin])
80 / (binVector[theLocBin+1]-binVector[theLocBin]); // Interpolation factor
81
82 return dataVector[theLocBin] +
83 ( dataVector[theLocBin+1]-dataVector[theLocBin] ) * intplFactor;
84}
85
86
87inline
88 G4double G4PhysicsVector::GetValue(G4double theEnergy,
89 G4bool& isOutRange)
90{
91
92 // Use cache for speed up - check if the value 'theEnergy' is same as the
93 // last call. If it is same, then use the last bin location. Also the
94 // value 'theEnergy' lies between the last energy and low edge of of the
95 // bin of last call, then the last bin location is used.
96
97 isOutRange = false; // No range check.
98
99 size_t locBin = 0;
100
101 if( !(theEnergy != lastEnergy) ) {
102 return lastValue;
103
104 } else if( (theEnergy < lastEnergy)
105 && (theEnergy >= binVector[lastBin]) ) {
106 locBin = lastBin;
107
108 lastEnergy = theEnergy;
109 lastValue = LinearInterpolation(theEnergy, locBin);
110 return lastValue;
111
112 } else if( theEnergy < edgeMin ){
113 lastBin = 0;
114 lastEnergy = theEnergy;
115 lastValue = dataVector[0];
116 return lastValue;
117
118 } else if( theEnergy >= edgeMax ){
119 lastBin = numberOfBin-1;
120 lastEnergy = theEnergy;
121 lastValue = dataVector[ numberOfBin-1 ];
122 return lastValue;
123
124 } else {
125 locBin = FindBinLocation(theEnergy);
126
127 lastBin = locBin;
128 lastEnergy = theEnergy;
129 lastValue = LinearInterpolation(theEnergy, locBin);
130 return lastValue;
131 }
132
133}
134
135inline
136 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
137{
138 dataVector[binNumber] = theValue;
139
140 // Fill the bin which is hidden to user with theValue. This is to
141 // handle correctly when Energy=theEmax in getValue.
142 if(binNumber==numberOfBin-1) {
143 dataVector[binNumber+1] = theValue;
144 }
145}
146
147inline
148 G4bool G4PhysicsVector::IsFilledVectorExist() const
149{
150 G4bool status=false;
151
152 if(numberOfBin > 0) { status=true; }
153 return status;
154}
155
156
157inline
158 void G4PhysicsVector::PutComment(const G4String& theComment)
159{
160 comment = theComment;
161}
162
163inline
164 const G4String& G4PhysicsVector::GetComment() const
165{
166 return comment;
167}
168
169inline
170 G4PhysicsVectorType G4PhysicsVector::GetType() const
171{
172 return type;
173}
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