source: trunk/source/global/management/include/G4PhysicsVector.icc@ 866

Last change on this file since 866 was 850, checked in by garnier, 17 years ago

geant4.8.2 beta

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4PhysicsVector.icc,v 1.14 2008/09/05 18:04:45 vnivanch Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31//---------------------------------------------------------------
32// GEANT 4 class source file
33//
34// G4PhysicsVector.icc
35//
36// Description:
37// A physics vector which has values of energy-loss, cross-section,
38// and other physics values of a particle in matter in a given
39// range of the energy, momentum, etc.
40// This class serves as the base class for a vector having various
41// energy scale, for example like 'log', 'linear', 'free', etc.
42//
43// Modified:
44// 05 Sep. 2008, V.Ivanchenko : added protections for zero-length vector
45//---------------------------------------------------------------
46
47inline
48 G4double G4PhysicsVector::operator[](const size_t binNumber) const
49{
50 return dataVector[binNumber];
51}
52
53//---------------------------------------------------------------
54
55inline
56 G4double G4PhysicsVector::operator()(const size_t binNumber) const
57{
58 return dataVector[binNumber];
59}
60
61//---------------------------------------------------------------
62
63inline
64 size_t G4PhysicsVector::GetVectorLength() const
65{
66 return numberOfBin;
67}
68
69//---------------------------------------------------------------
70
71inline
72 G4double G4PhysicsVector::LinearInterpolation()
73{
74 // Linear interpolation is used to get the value. If the give energy
75 // is in the highest bin, no interpolation will be Done. Because
76 // there is an extra bin hidden from a user at locBin=numberOfBin,
77 // the following interpolation is valid even the current locBin=
78 // numberOfBin-1.
79
80 G4double intplFactor = (lastEnergy-binVector[lastBin])
81 / (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
82
83 return dataVector[lastBin] +
84 ( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
85}
86
87//---------------------------------------------------------------
88
89inline
90 G4double G4PhysicsVector::SplineInterpolation()
91{
92 // Spline interpolation is used to get the value. If the give energy
93 // is in the highest bin, no interpolation will be Done. Because
94 // there is an extra bin hidden from a user at locBin=numberOfBin,
95 // the following interpolation is valid even the current locBin=
96 // numberOfBin-1.
97
98 if( !secDerivative ) { FillSecondDerivatives(); }
99
100 // check bin value
101 G4double delta = binVector[lastBin+1] - binVector[lastBin];
102
103 G4double a = (binVector[lastBin+1] - lastEnergy)/delta;
104 G4double b = (lastEnergy - binVector[lastBin])/delta;
105
106 // Final evaluation of cubic spline polynomial for return
107 G4double y1 = dataVector[lastBin];
108 G4double y2 = dataVector[lastBin+1];
109
110 G4double res = a*y1 + b*y2 +
111 ((a*a*a - a)*secDerivative[lastBin] +
112 (b*b*b - b)*secDerivative[lastBin+1])*delta*delta/6.0 ;
113
114 return res;
115}
116
117//---------------------------------------------------------------
118
119inline
120 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
121{
122 // Use cache for speed up - check if the value 'theEnergy' is same as the
123 // last call. If it is same, then use the last bin location. Also the
124 // value 'theEnergy' lies between the last energy and low edge of of the
125 // bin of last call, then the last bin location is used.
126
127 if( theEnergy == lastEnergy ) {
128
129 } else if( theEnergy <= edgeMin ) {
130 lastBin = 0;
131 lastEnergy = theEnergy;
132 lastValue = dataVector[0];
133
134 } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
135 lastEnergy = theEnergy;
136 Interpolation();
137
138 } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin-1]) {
139 lastBin--;
140 lastEnergy = theEnergy;
141 Interpolation();
142
143 } else if( theEnergy >= edgeMax ){
144 lastBin = numberOfBin-1;
145 lastEnergy = edgeMax;
146 lastValue = dataVector[lastBin];
147
148 } else {
149 lastBin = FindBinLocation(theEnergy);
150 lastEnergy = theEnergy;
151 Interpolation();
152 }
153 return lastValue;
154}
155
156//---------------------------------------------------------------
157
158inline
159 void G4PhysicsVector::Interpolation()
160{
161 if(useSpline) { lastValue = SplineInterpolation(); }
162 else { lastValue = LinearInterpolation(); }
163}
164
165//---------------------------------------------------------------
166
167inline
168 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
169{
170 if(binNumber < numberOfBin) {
171 dataVector[binNumber] = theValue;
172
173 // Fill the bin which is hidden to user with theValue. This is to
174 // handle correctly when Energy=theEmax in getValue.
175
176 if(binNumber==numberOfBin-1) { dataVector[binNumber+1] = theValue; }
177 }
178}
179
180//---------------------------------------------------------------
181
182inline
183 G4bool G4PhysicsVector::IsFilledVectorExist() const
184{
185 G4bool status=false;
186
187 if(numberOfBin > 0) { status=true; }
188 return status;
189}
190
191//---------------------------------------------------------------
192
193inline
194 void G4PhysicsVector::PutComment(const G4String& theComment)
195{
196 comment = theComment;
197}
198
199//---------------------------------------------------------------
200
201inline
202 const G4String& G4PhysicsVector::GetComment() const
203{
204 return comment;
205}
206
207//---------------------------------------------------------------
208
209inline
210 G4PhysicsVectorType G4PhysicsVector::GetType() const
211{
212 return type;
213}
214
215//---------------------------------------------------------------
216
217inline
218 void G4PhysicsVector::SetSpline(G4bool val)
219{
220 useSpline = val;
221}
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