source: trunk/source/global/management/src/G4PhysicsOrderedFreeVector.cc @ 1315

Last change on this file since 1315 was 1315, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 5.3 KB
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25//
26//
27// $Id: G4PhysicsOrderedFreeVector.cc,v 1.15 2010/05/28 05:13:43 kurasige Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
29//
30////////////////////////////////////////////////////////////////////////
31// PhysicsOrderedFreeVector Class Implementation
32////////////////////////////////////////////////////////////////////////
33//
34// File:        G4PhysicsOrderedFreeVector.cc
35// Version:     2.0
36// Created:     1996-08-13
37// Author:      Juliet Armstrong
38// Updated:     1997-03-25 by Peter Gumplinger
39//              > cosmetics (only)
40//              1998-11-11 by Peter Gumplinger
41//              > initialize all data members of the base class in
42//                derived class constructors
43//              2000-11-11 by H.Kurashige
44//              > use STL vector for dataVector and binVector
45//              19 Jun. 2009-06-19 by V.Ivanchenko
46//              > removed hidden bin
47//
48// mail:        gum@triumf.ca
49//
50////////////////////////////////////////////////////////////////////////
51
52#include "G4PhysicsOrderedFreeVector.hh"
53
54/////////////////////////
55// Class Implementation
56/////////////////////////
57
58        /////////////////
59        // Constructors
60        /////////////////
61
62G4PhysicsOrderedFreeVector::G4PhysicsOrderedFreeVector(G4double *Energies,
63                                                       G4double *Values,
64                                                       size_t VectorLength)
65  : G4PhysicsVector()
66{
67        type = T_G4PhysicsOrderedFreeVector;
68
69        dataVector.reserve(VectorLength);
70        binVector.reserve(VectorLength); 
71        numberOfNodes = VectorLength;
72
73        for (size_t i = 0 ; i < VectorLength ; i++)
74        {
75                binVector.push_back(Energies[i]);
76                dataVector.push_back(Values[i]); 
77        }
78        edgeMin = binVector[0];
79        edgeMax = binVector[numberOfNodes-1];
80}
81
82G4PhysicsOrderedFreeVector::G4PhysicsOrderedFreeVector()
83  : G4PhysicsVector()
84{
85        type = T_G4PhysicsOrderedFreeVector;
86}
87
88        ////////////////
89        // Destructors
90        ////////////////
91
92G4PhysicsOrderedFreeVector::~G4PhysicsOrderedFreeVector() {}
93
94        ////////////
95        // Methods
96        ////////////
97 
98void 
99G4PhysicsOrderedFreeVector::InsertValues(G4double energy, G4double value)
100{
101        binVector.push_back(energy);
102        dataVector.push_back(value);
103        numberOfNodes++;
104        edgeMin = binVector.front();
105        edgeMax = binVector.back();
106
107}
108
109G4double
110G4PhysicsOrderedFreeVector::GetLowEdgeEnergy(size_t binNumber) const
111{
112        return binVector[binNumber];
113} 
114
115G4double
116G4PhysicsOrderedFreeVector::GetEnergy(G4double aValue)
117{
118
119        if (aValue <= GetMinValue()) {
120                return GetMinLowEdgeEnergy();
121        } else if (aValue >= GetMaxValue()) {
122                return GetMaxLowEdgeEnergy();
123        } else { 
124        size_t closestBin = FindValueBinLocation(aValue);
125        G4double theEnergy = LinearInterpolationOfEnergy(aValue, closestBin);
126
127        return theEnergy;
128        }
129}
130
131size_t
132G4PhysicsOrderedFreeVector::FindValueBinLocation(G4double aValue)
133{
134   G4int n1 = 0;
135   G4int n2 = numberOfNodes/2;
136   G4int n3 = numberOfNodes - 1;
137   while (n1 != n3 - 1) {
138      if (aValue > dataVector[n2])
139         { n1 = n2; }
140      else
141         { n3 = n2; }
142      n2 = n1 + (n3 - n1 + 1)/2;
143   }
144   return (size_t)n1;
145}
146
147G4double
148G4PhysicsOrderedFreeVector::LinearInterpolationOfEnergy(G4double aValue,
149                                                        size_t theLocBin)
150{
151  G4double intplFactor = (aValue-dataVector[theLocBin])
152     / (dataVector[theLocBin+1]-dataVector[theLocBin]); // Interpolation factor
153
154  return binVector[theLocBin] +
155         ( binVector[theLocBin+1]-binVector[theLocBin] ) * intplFactor;
156}
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