source: trunk/source/graphics_reps/include/G4Colour.hh@ 1196

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[830]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4Colour.hh,v 1.14 2007/01/05 14:06:28 allison Exp $
[1058]28// GEANT4 tag $Name: geant4-09-02-ref-02 $
[830]29//
30//
31// John Allison 20th October 1996
32
33// Class Description:
34// Class G4Colour has 4 fields, which represent the RGBA (red, green, blue,
35// and alpha) components of colour. Each component takes a value between
36// 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater
37// than 1, is given as an argument of the constructor, such a value is
38// automatically clipped to 0 or 1. Alpha is opacity (1 = opaque).
39//
40// A G4Colour object is instantiated by giving red, green, and blue
41// components to its constructor, i.e.,
42//
43// G4Colour::G4Colour ( G4double r = 1.0,
44// G4double g = 1.0,
45// G4double b = 1.0,
46// G4double a = 1.0);
47// // 0<=red, green, blue <= 1.0
48//
49// The default value of each component is 1.0. That is to say, the default
50// colour is "white". For example, colours which are often used can be
51// instantiated as follows:
52//
53// G4Colour white () ; // white
54// G4Colour white (1.0, 1.0, 1.0) ; // white
55// G4Colour gray (0.5, 0.5, 0.5) ; // gray
56// G4Colour black (0.0, 0.0, 0.0) ; // black
57// G4Colour red (1.0, 0.0, 0.0) ; // red
58// G4Colour green (0.0, 1.0, 0.0) ; // green
59// G4Colour blue (0.0, 0.0, 1.0) ; // blue
60// G4Colour cyan (0.0, 1.0, 1.0) ; // cyan
61// G4Colour magenta (1.0, 0.0, 1.0) ; // magenta
62// G4Colour yellow (1.0, 1.0, 0.0) ; // yellow
63//
64// For convenience, static member functions are also defined for the above colours.
65//
66// After instantiation of a G4Colour object, you can access to its components
67// with the following access functions:
68//
69// G4double G4Colour::GetRed () const ; // Get the red component.
70// G4double G4Colour::GetGreen () const ; // Get the green component.
71// G4double G4Colour::GetBlue () const ; // Get the blue component.
72//
73// Class Description - End:
74
75#ifndef G4COLOUR_HH
76#define G4COLOUR_HH
77
78#include "globals.hh"
79#include "G4ThreeVector.hh"
80#include <iostream>
81#include <map>
82
83using std::map;
84
85class G4Colour {
86 friend std::ostream& operator << (std::ostream& os, const G4Colour& c);
87
88public: // With description
89
90 G4Colour (G4double r = 1., G4double g = 1., G4double b = 1.,
91 G4double a = 1.);
92 G4Colour (G4ThreeVector);
93 // Converts the components of the 3-vector into red, green, blue.
94 // The opacity, alpha = 1.
95 operator G4ThreeVector();
96 // Converts red, green, blue into the components of a 3-vector.
97 G4bool operator != (const G4Colour& c) const;
98 G4double GetRed () const;
99 G4double GetGreen () const;
100 G4double GetBlue () const;
101 G4double GetAlpha () const; // alpha = opacity = 1. - transparency.
102
103 static G4Colour White();
104 static G4Colour Gray();
105 static G4Colour Grey();
106 static G4Colour Black();
107 static G4Colour Red();
108 static G4Colour Green();
109 static G4Colour Blue();
110 static G4Colour Cyan();
111 static G4Colour Magenta();
112 static G4Colour Yellow();
113
114 static void AddToMap(const G4String& key, const G4Colour& colour);
115 // Add user defined colour to colour map with given key. Standard
116 // colours are added to map by default.
117
118 static bool GetColour(const G4String& key, G4Colour& result);
119 // Get colour for given key. Returns false if key doesn't exist
120 // in colour map, leaving result unchanged. Colour map
121 // is not sensitive to key case.
122
123private:
124 G4double red, green, blue, alpha;
125
126 static map<G4String, G4Colour> fColourMap;
127 static bool fInitColourMap;
128
129 static void InitialiseColourMap();
130
131};
132
133inline G4double G4Colour::GetRed () const {return red;}
134inline G4double G4Colour::GetGreen () const {return green;}
135inline G4double G4Colour::GetBlue () const {return blue;}
136inline G4double G4Colour::GetAlpha () const {return alpha;}
137inline G4Colour G4Colour::White() {return G4Colour(1.0, 1.0, 1.0);}
138inline G4Colour G4Colour::Gray() {return G4Colour(0.5, 0.5, 0.5);}
139inline G4Colour G4Colour::Grey() {return G4Colour(0.5, 0.5, 0.5);}
140inline G4Colour G4Colour::Black() {return G4Colour(0.0, 0.0, 0.0);}
141inline G4Colour G4Colour::Red() {return G4Colour(1.0, 0.0, 0.0);}
142inline G4Colour G4Colour::Green() {return G4Colour(0.0, 1.0, 0.0);}
143inline G4Colour G4Colour::Blue() {return G4Colour(0.0, 0.0, 1.0);}
144inline G4Colour G4Colour::Cyan() {return G4Colour(0.0, 1.0, 1.0);}
145inline G4Colour G4Colour::Magenta() {return G4Colour(1.0, 0.0, 1.0);}
146inline G4Colour G4Colour::Yellow() {return G4Colour(1.0, 1.0, 0.0);}
147
148#endif
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