[830] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4Colour.hh,v 1.14 2007/01/05 14:06:28 allison Exp $ |
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| 28 | // GEANT4 tag $Name: $ |
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| 29 | // |
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| 30 | // |
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| 31 | // John Allison 20th October 1996 |
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| 32 | |
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| 33 | // Class Description: |
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| 34 | // Class G4Colour has 4 fields, which represent the RGBA (red, green, blue, |
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| 35 | // and alpha) components of colour. Each component takes a value between |
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| 36 | // 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater |
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| 37 | // than 1, is given as an argument of the constructor, such a value is |
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| 38 | // automatically clipped to 0 or 1. Alpha is opacity (1 = opaque). |
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| 39 | // |
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| 40 | // A G4Colour object is instantiated by giving red, green, and blue |
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| 41 | // components to its constructor, i.e., |
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| 42 | // |
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| 43 | // G4Colour::G4Colour ( G4double r = 1.0, |
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| 44 | // G4double g = 1.0, |
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| 45 | // G4double b = 1.0, |
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| 46 | // G4double a = 1.0); |
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| 47 | // // 0<=red, green, blue <= 1.0 |
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| 48 | // |
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| 49 | // The default value of each component is 1.0. That is to say, the default |
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| 50 | // colour is "white". For example, colours which are often used can be |
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| 51 | // instantiated as follows: |
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| 52 | // |
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| 53 | // G4Colour white () ; // white |
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| 54 | // G4Colour white (1.0, 1.0, 1.0) ; // white |
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| 55 | // G4Colour gray (0.5, 0.5, 0.5) ; // gray |
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| 56 | // G4Colour black (0.0, 0.0, 0.0) ; // black |
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| 57 | // G4Colour red (1.0, 0.0, 0.0) ; // red |
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| 58 | // G4Colour green (0.0, 1.0, 0.0) ; // green |
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| 59 | // G4Colour blue (0.0, 0.0, 1.0) ; // blue |
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| 60 | // G4Colour cyan (0.0, 1.0, 1.0) ; // cyan |
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| 61 | // G4Colour magenta (1.0, 0.0, 1.0) ; // magenta |
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| 62 | // G4Colour yellow (1.0, 1.0, 0.0) ; // yellow |
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| 63 | // |
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| 64 | // For convenience, static member functions are also defined for the above colours. |
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| 65 | // |
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| 66 | // After instantiation of a G4Colour object, you can access to its components |
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| 67 | // with the following access functions: |
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| 68 | // |
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| 69 | // G4double G4Colour::GetRed () const ; // Get the red component. |
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| 70 | // G4double G4Colour::GetGreen () const ; // Get the green component. |
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| 71 | // G4double G4Colour::GetBlue () const ; // Get the blue component. |
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| 72 | // |
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| 73 | // Class Description - End: |
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| 74 | |
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| 75 | #ifndef G4COLOUR_HH |
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| 76 | #define G4COLOUR_HH |
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| 77 | |
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| 78 | #include "globals.hh" |
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| 79 | #include "G4ThreeVector.hh" |
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| 80 | #include <iostream> |
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| 81 | #include <map> |
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| 82 | |
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| 83 | using std::map; |
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| 84 | |
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| 85 | class G4Colour { |
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| 86 | friend std::ostream& operator << (std::ostream& os, const G4Colour& c); |
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| 87 | |
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| 88 | public: // With description |
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| 89 | |
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| 90 | G4Colour (G4double r = 1., G4double g = 1., G4double b = 1., |
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| 91 | G4double a = 1.); |
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| 92 | G4Colour (G4ThreeVector); |
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| 93 | // Converts the components of the 3-vector into red, green, blue. |
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| 94 | // The opacity, alpha = 1. |
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| 95 | operator G4ThreeVector(); |
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| 96 | // Converts red, green, blue into the components of a 3-vector. |
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| 97 | G4bool operator != (const G4Colour& c) const; |
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| 98 | G4double GetRed () const; |
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| 99 | G4double GetGreen () const; |
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| 100 | G4double GetBlue () const; |
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| 101 | G4double GetAlpha () const; // alpha = opacity = 1. - transparency. |
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| 102 | |
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| 103 | static G4Colour White(); |
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| 104 | static G4Colour Gray(); |
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| 105 | static G4Colour Grey(); |
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| 106 | static G4Colour Black(); |
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| 107 | static G4Colour Red(); |
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| 108 | static G4Colour Green(); |
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| 109 | static G4Colour Blue(); |
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| 110 | static G4Colour Cyan(); |
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| 111 | static G4Colour Magenta(); |
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| 112 | static G4Colour Yellow(); |
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| 113 | |
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| 114 | static void AddToMap(const G4String& key, const G4Colour& colour); |
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| 115 | // Add user defined colour to colour map with given key. Standard |
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| 116 | // colours are added to map by default. |
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| 117 | |
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| 118 | static bool GetColour(const G4String& key, G4Colour& result); |
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| 119 | // Get colour for given key. Returns false if key doesn't exist |
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| 120 | // in colour map, leaving result unchanged. Colour map |
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| 121 | // is not sensitive to key case. |
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| 122 | |
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| 123 | private: |
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| 124 | G4double red, green, blue, alpha; |
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| 125 | |
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| 126 | static map<G4String, G4Colour> fColourMap; |
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| 127 | static bool fInitColourMap; |
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| 128 | |
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| 129 | static void InitialiseColourMap(); |
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| 130 | |
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| 131 | }; |
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| 132 | |
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| 133 | inline G4double G4Colour::GetRed () const {return red;} |
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| 134 | inline G4double G4Colour::GetGreen () const {return green;} |
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| 135 | inline G4double G4Colour::GetBlue () const {return blue;} |
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| 136 | inline G4double G4Colour::GetAlpha () const {return alpha;} |
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| 137 | inline G4Colour G4Colour::White() {return G4Colour(1.0, 1.0, 1.0);} |
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| 138 | inline G4Colour G4Colour::Gray() {return G4Colour(0.5, 0.5, 0.5);} |
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| 139 | inline G4Colour G4Colour::Grey() {return G4Colour(0.5, 0.5, 0.5);} |
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| 140 | inline G4Colour G4Colour::Black() {return G4Colour(0.0, 0.0, 0.0);} |
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| 141 | inline G4Colour G4Colour::Red() {return G4Colour(1.0, 0.0, 0.0);} |
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| 142 | inline G4Colour G4Colour::Green() {return G4Colour(0.0, 1.0, 0.0);} |
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| 143 | inline G4Colour G4Colour::Blue() {return G4Colour(0.0, 0.0, 1.0);} |
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| 144 | inline G4Colour G4Colour::Cyan() {return G4Colour(0.0, 1.0, 1.0);} |
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| 145 | inline G4Colour G4Colour::Magenta() {return G4Colour(1.0, 0.0, 1.0);} |
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| 146 | inline G4Colour G4Colour::Yellow() {return G4Colour(1.0, 1.0, 0.0);} |
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| 147 | |
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| 148 | #endif |
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