// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4NURBShexahedron.hh,v 1.9 2006/06/29 19:05:34 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // Hexa hedron builder prototype // OC 17 9 96 // Class Description: // Hexa hedron builder prototype for NURBS. // See documentation in graphics_reps/doc for details. #ifndef __C_G4NURBShexahedron__ #define __C_G4NURBShexahedron__ 1 #include "G4NURBS.hh" #include "G4ThreeVector.hh" class G4NURBShexahedron : public G4NURBS { // imagine the hexahedron is just a box, then // the eight corners must be given in the following order : // DX DY -DZ // -DX DY -DZ // -DX -DY -DZ // DX -DY -DZ // DX DY DZ // -DX DY DZ // -DX -DY DZ // DX -DY DZ // (ie, with Oz pointing to you, Ox on the right, Oy on the top: // from the rear, from the upper right corner to the lower one // in anticlockwise sens, then the same for front side) public: G4NURBShexahedron(const G4ThreeVector Corners [8]); const char* Whoami() const; }; #endif // end of __C_G4NURBShexahedron__