source: trunk/source/graphics_reps/include/G4NURBShexahedron.hh @ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 15 years ago

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26//
27// $Id: G4NURBShexahedron.hh,v 1.9 2006/06/29 19:05:34 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// Hexa hedron builder prototype
31// OC 17 9 96
32
33// Class Description:
34// Hexa hedron builder prototype for NURBS.
35// See documentation in graphics_reps/doc for details.
36
37#ifndef __C_G4NURBShexahedron__
38#define __C_G4NURBShexahedron__ 1
39
40#include "G4NURBS.hh"
41#include "G4ThreeVector.hh"
42
43class  G4NURBShexahedron : public G4NURBS
44{
45  // imagine the hexahedron is just a box, then
46  // the eight corners must be given in the following order :
47  //  DX  DY -DZ
48  // -DX  DY -DZ
49  // -DX -DY -DZ
50  //  DX -DY -DZ
51  //  DX  DY  DZ
52  // -DX  DY  DZ
53  // -DX -DY  DZ
54  //  DX -DY  DZ
55  // (ie, with Oz pointing to you, Ox on the right, Oy on the top:
56  //  from the rear, from the upper right corner to the lower one
57  //  in anticlockwise sens, then the same for front side)
58
59  public:
60    G4NURBShexahedron(const G4ThreeVector Corners [8]);
61    const char*  Whoami() const;
62};
63
64#endif
65// end of __C_G4NURBShexahedron__
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