source: trunk/source/graphics_reps/include/G4VGraphicsScene.hh@ 1085

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VGraphicsScene.hh,v 1.11 2008/01/04 22:20:59 allison Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29// John Allison 19th July 1996
30//
31// Class Description:
32// Abstract interface class for a graphics scene handler.
33// It is a minimal scene handler for the GEANT4 kernel.
34// See G4VSceneHandler for a fuller description. G4VSceneHandler is
35// the full abstract interface to graphics systems.
36
37#ifndef G4VGRAPHICSSCENE_HH
38#define G4VGRAPHICSSCENE_HH
39
40class G4VisAttributes;
41class G4VSolid;
42class G4Box;
43class G4Cons;
44class G4Tubs;
45class G4Trd;
46class G4Trap;
47class G4Sphere;
48class G4Ellipsoid;
49class G4Para;
50class G4Torus;
51class G4PhysicalVolumeModel;
52class G4Polycone;
53class G4Polyhedra;
54class G4VTrajectory;
55class G4VHit;
56class G4Polyline;
57class G4Scale;
58class G4Text;
59class G4Circle;
60class G4Square;
61class G4Polymarker;
62class G4Polyhedron;
63class G4NURBS;
64
65#include "G4Transform3D.hh"
66
67class G4VGraphicsScene {
68
69public: // With description
70
71 G4VGraphicsScene();
72 virtual ~G4VGraphicsScene();
73
74 ///////////////////////////////////////////////////////////////////
75 // Methods for adding solids to the scene handler. They
76 // must always be called in the triplet PreAddSolid, AddSolid and
77 // PostAddSolid. The transformation and visualization attributes
78 // must be set by the call to PreAddSolid. A possible default
79 // implementation is to request the solid to provide a G4Polyhedron
80 // or similar primitive - see, for example, G4VSceneHandler in the
81 // Visualization Category.
82
83 virtual void PreAddSolid (const G4Transform3D& objectTransformation,
84 const G4VisAttributes& visAttribs) = 0;
85 // objectTransformation is the transformation in the world
86 // coordinate system of the object about to be added, and
87 // visAttribs is its visualization attributes.
88
89 virtual void PostAddSolid () = 0;
90
91 virtual void AddSolid (const G4Box&) = 0;
92 virtual void AddSolid (const G4Cons&) = 0;
93 virtual void AddSolid (const G4Tubs&) = 0;
94 virtual void AddSolid (const G4Trd&) = 0;
95 virtual void AddSolid (const G4Trap&) = 0;
96 virtual void AddSolid (const G4Sphere&) = 0;
97 virtual void AddSolid (const G4Para&) = 0;
98 virtual void AddSolid (const G4Torus&) = 0;
99 virtual void AddSolid (const G4Polycone&) = 0;
100 virtual void AddSolid (const G4Polyhedra&) = 0;
101 virtual void AddSolid (const G4VSolid&) = 0; // For solids not above.
102
103 ///////////////////////////////////////////////////////////////////
104 // Methods for adding "compound" GEANT4 objects to the scene
105 // handler. These methods may either (a) invoke "user code" that
106 // uses the "user interface", G4VVisManager (see, for example,
107 // G4VSceneHandler in the Visualization Category, which for
108 // trajectories uses G4VTrajectory::DrawTrajectory, via
109 // G4TrajectoriesModel in the Modeling Category) or (b) invoke
110 // AddPrimitives below (between calls to Begin/EndPrimitives) or (c)
111 // use graphics-system-specific code or (d) any combination of the
112 // above.
113
114 virtual void AddCompound (const G4VTrajectory&) = 0;
115 virtual void AddCompound (const G4VHit&) = 0;
116
117 ///////////////////////////////////////////////////////////////////
118 // Methods for adding graphics primitives to the scene handler. A
119 // sequence of calls to AddPrimitive must be sandwiched between
120 // calls to BeginPrimitives and EndPrimitives. A sequence is any
121 // number of calls that have the same transformation.
122
123 virtual void BeginPrimitives
124 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
125 // objectTransformation is the transformation in the world
126 // coordinate system of the object about to be added.
127
128 virtual void EndPrimitives () = 0;
129
130 virtual void BeginPrimitives2D
131 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
132
133 virtual void EndPrimitives2D () = 0;
134 // The x,y coordinates of the primitives passed to AddPrimitive are
135 // intrepreted as screen coordinates, -1 < x,y < 1. The
136 // z-coordinate is ignored.
137
138 virtual void AddPrimitive (const G4Polyline&) = 0;
139 virtual void AddPrimitive (const G4Scale&) = 0;
140 virtual void AddPrimitive (const G4Text&) = 0;
141 virtual void AddPrimitive (const G4Circle&) = 0;
142 virtual void AddPrimitive (const G4Square&) = 0;
143 virtual void AddPrimitive (const G4Polymarker&) = 0;
144 virtual void AddPrimitive (const G4Polyhedron&) = 0;
145 virtual void AddPrimitive (const G4NURBS&) = 0;
146
147};
148
149#endif
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