source: trunk/source/graphics_reps/include/G4VMarker.hh@ 1169

Last change on this file since 1169 was 1058, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VMarker.hh,v 1.13 2009/02/24 10:58:04 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// G4VMarker - base class for markers - circles, squares, etc.
32// John Allison 17/11/96.
33
34// Class Description:
35// G4VMarkers are 2-dimensional G4VVisPrims with the special
36// properties (a) of always facing the camera and (b) of having the
37// possibility of a size defined in screen units (pixels) or paper
38// units (points - there are 72 points per inch). The convention is
39// that if a world size is not specified, then the marker will be
40// drawn to the given screen size or paper size independent of the
41// viewing transformation in effect.
42//
43// "Size" means "overall size", e.g., diameter of circle, side of
44// square, height of text (but diameter and radius access functions
45// are defined to avoid ambiguity).
46//
47// So the user who constructs the marker decides whether it should be
48// drawn to a given size in world coordinates by setting the world
49// size. Alternatively, the user can set the screen size (internally,
50// the world size is set to zero) and the marker is drawn to its
51// screen size. Finally, the user may decide not to set any size; in
52// that case, it is drawn according to the sizes specified in the
53// default marker specified in G4ViewParameters.
54//
55// Also in G4ViewParameters is a "global marker scale" which is a
56// factor by which all marker sizes are multiplied before drawing.
57//
58// Thus the graphics system driver scene handler code might look like:
59//
60// void G4XXXGraphicsSceneHandler::AddPrimitive (const G4Circle& circle) {
61// G4bool hidden = !(fpView -> GetViewParameters().IsMarkerNotHidden());
62// const G4Colour& colour = GetColour (circle);
63// // Base class GetColour.
64// G4VMarker::FillStyle style = circle.GetFillStyle();
65// const G4Point3D& centre = circle.GetPosition();
66// MarkerSizeType sizeType;
67// G4double size = GetMarkerSize (circle, sizeType);
68// switch (sizeType) {
69// default:
70// case screen:
71// // Draw in screen coordinates.
72// // ...
73// break;
74// case world:
75// // Draw in world coordinates.
76// // ...
77// break;
78// }
79// }
80// Class Description - End:
81
82
83#ifndef G4VMARKER_HH
84#define G4VMARKER_HH
85
86#include "globals.hh"
87#include "G4Visible.hh"
88#include "G4Point3D.hh"
89#include "G4Colour.hh"
90#include "G4Color.hh"
91
92class G4VMarker: public G4Visible {
93
94 friend std::ostream& operator << (std::ostream& os, const G4VMarker&);
95
96public: // With description
97
98 enum FillStyle {noFill, hashed, filled};
99 enum SizeType {none, world, screen};
100
101 //////////////////////////////////////////////////////
102 // Constructors...
103 G4VMarker ();
104 G4VMarker (const G4Point3D& pos);
105
106 //////////////////////////////////////////////////////
107 // Destructor...
108 virtual ~G4VMarker ();
109
110 //////////////////////////////////////////////////////
111 // Logical...
112 G4bool operator != (const G4VMarker&) const;
113
114 /////////////////////////////////////////////////////
115 // Get functions...
116 G4Point3D GetPosition () const;
117 SizeType GetSizeType () const;
118 G4double GetWorldSize () const;
119 G4double GetWorldDiameter () const;
120 G4double GetWorldRadius () const;
121 G4double GetScreenSize () const;
122 G4double GetScreenDiameter () const;
123 G4double GetScreenRadius () const;
124 FillStyle GetFillStyle () const;
125
126 /////////////////////////////////////////////////////
127 // Set functions...
128 void SetPosition (const G4Point3D&);
129 void SetSize (SizeType, G4double);
130 void SetDiameter (SizeType, G4double);
131 void SetRadius (SizeType, G4double);
132 void SetWorldSize (G4double);
133 void SetWorldDiameter (G4double);
134 void SetWorldRadius (G4double);
135 void SetScreenSize (G4double);
136 void SetScreenDiameter (G4double);
137 void SetScreenRadius (G4double);
138 void SetFillStyle (FillStyle);
139
140 // Access functions to the string for user customizable information
141 virtual const G4String& GetInfo() const;
142 virtual void SetInfo( const G4String& info );
143
144private:
145 G4Point3D fPosition;
146 G4double fWorldSize; // Default 0. means use screen size.
147 G4double fScreenSize; // Default 0. means use global default.
148 FillStyle fFillStyle;
149
150 // String for user customizable information
151 G4String fInfo ;
152
153};
154
155#include "G4VMarker.icc"
156
157#endif
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