| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VVisManager.hh,v 1.15 2009/02/25 14:13:43 allison Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | // John Allison 19/Oct/1996.
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| 30 | //
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| 31 | // Class Description:
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| 32 | //
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| 33 | // G4VVisManager is an abstract interface for the GEANT4 Visualization Manager.
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| 34 | // The inheritance hierarchy is:
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| 35 | // G4VVisManager <- G4VisManager <- G4VisExecutive
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| 36 | //
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| 37 | // You may also write your own vis manager in place of G4VisExecutive.
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| 38 | //
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| 39 | // See example/novice/N02 to see how and when to instantiate
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| 40 | // G4VisExecutive (or your own vis manager). You should *not* access
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| 41 | // it directly; instead you should obtain a pointer as follows:
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| 42 | //
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| 43 | // G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
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| 44 | //
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| 45 | // This ensures your code will link even if G4VisExecutive is not
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| 46 | // instantiated or even if not provided in a library. Please protect
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| 47 | // your code by testing the pointer, for example, by:
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| 48 | //
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| 49 | // if (pVVMan) pVVMan -> Draw (polyline);
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| 50 | //
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| 51 | // The Draw functions draw only "transient" objects. This is useful
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| 52 | // for debugging, e.g., drawing the step in your UserSteppingAction,
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| 53 | // since G4Steps are not kept.
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| 54 | //
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| 55 | // Note: "permanent" objects, i.e., objects which are always
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| 56 | // available, such as detector geometry components, or available in an
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| 57 | // event after tracking has finished, such as hits, digitisations and
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| 58 | // trajectories, can be drawn in a transient way if you wish but it is
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| 59 | // usually possible to draw them in a permanent way with /vis/
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| 60 | // commands. The advantage is that permanent objects can be redrawn,
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| 61 | // e.g., when you change view or viewer; transient objects get
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| 62 | // forgotten. Also, it is possible to write a G4VUserVisAction class
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| 63 | // and register it to "promote" your Draw messages to "permanent" -
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| 64 | // see documentation.
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| 65 | //
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| 66 | // Note that the G4Transform3D argument refers to the transformation
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| 67 | // of the *object*, not the transformation of the coordinate syste.
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| 68 | //
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| 69 | // Note also that where a G4VisAttributes argument is specified, it
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| 70 | // overrides any attributes belonging to the object itself.
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| 71 |
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| 72 | #ifndef G4VVISMANAGER_HH
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| 73 | #define G4VVISMANAGER_HH
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| 74 |
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| 75 | #include "G4Transform3D.hh"
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| 76 | #include "G4ThreeVector.hh" // Just a typedef Hep3Vector.
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| 77 | #include "G4RotationMatrix.hh" // Just a typedef HepRotation.
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| 78 |
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| 79 | class G4Polyline;
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| 80 | class G4Text;
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| 81 | class G4Circle;
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| 82 | class G4Scale;
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| 83 | class G4Square;
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| 84 | class G4Polymarker;
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| 85 | class G4Polyhedron;
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| 86 | class G4NURBS;
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| 87 | class G4VSolid;
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| 88 | class G4VHit;
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| 89 | class G4VTrajectory;
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| 90 | class G4LogicalVolume;
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| 91 | class G4VPhysicalVolume;
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| 92 | class G4VisAttributes;
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| 93 |
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| 94 | class G4VVisManager {
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| 95 |
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| 96 | public: // With description
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| 97 |
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| 98 | static G4VVisManager* GetConcreteInstance ();
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| 99 | // Returns pointer to actual visualization manager if a view is
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| 100 | // available for drawing, else returns null. Always check value.
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| 101 |
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| 102 | public:
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| 103 |
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| 104 | virtual ~G4VVisManager ();
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| 105 |
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| 106 | public: // With description
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| 107 |
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| 108 | ///////////////////////////////////////////////////////////////////////
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| 109 | // Draw methods for Geant4 Visualization Primitives, useful
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| 110 | // for representing hits, digis, etc.
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| 111 |
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| 112 | virtual void Draw (const G4Circle&,
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| 113 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 114 |
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| 115 | virtual void Draw (const G4NURBS&,
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| 116 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 117 |
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| 118 | virtual void Draw (const G4Polyhedron&,
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| 119 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 120 |
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| 121 | virtual void Draw (const G4Polyline&,
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| 122 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 123 |
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| 124 | virtual void Draw (const G4Polymarker&,
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| 125 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 126 |
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| 127 | virtual void Draw (const G4Scale&,
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| 128 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 129 |
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| 130 | virtual void Draw (const G4Square&,
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| 131 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 132 |
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| 133 | virtual void Draw (const G4Text&,
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| 134 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 135 |
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| 136 | ///////////////////////////////////////////////////////////////////////
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| 137 | // For 2D methods, the x,y coordinates are interpreted as screen
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| 138 | // coordinates, -1 < x,y < 1. The z-coordinate is ignored.
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| 139 |
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| 140 | virtual void Draw2D (const G4Circle&,
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| 141 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 142 |
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| 143 | virtual void Draw2D (const G4NURBS&,
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| 144 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 145 |
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| 146 | virtual void Draw2D (const G4Polyhedron&,
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| 147 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 148 |
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| 149 | virtual void Draw2D (const G4Polyline&,
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| 150 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 151 |
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| 152 | virtual void Draw2D (const G4Polymarker&,
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| 153 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 154 |
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| 155 | virtual void Draw2D (const G4Square&,
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| 156 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 157 |
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| 158 | virtual void Draw2D (const G4Text&,
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| 159 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 160 |
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| 161 | ///////////////////////////////////////////////////////////////////////
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| 162 | // Draw methods for Geant4 Objects as if they were Visualization
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| 163 | // Primitives. Note that the visualization attributes needed in
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| 164 | // some cases override any visualization attributes that are
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| 165 | // associated with the object itself - thus you can, for example,
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| 166 | // change the colour of a physical volume.
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| 167 |
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| 168 | virtual void Draw (const G4VHit&) = 0;
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| 169 |
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| 170 | virtual void Draw (const G4VTrajectory&, G4int i_mode = 0) = 0;
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| 171 | // i_mode is a parameter that can be used to control the drawing of
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| 172 | // the trajectory. See, e.g., G4TrajectoryDrawByCharge::Draw in the
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| 173 | // modeling sub-category. Its use is deprecated; use trajectory
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| 174 | // model commands instead.
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| 175 |
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| 176 | virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
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| 177 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 178 |
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| 179 | virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
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| 180 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 181 |
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| 182 | virtual void Draw (const G4VSolid&, const G4VisAttributes&,
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| 183 | const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 184 |
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| 185 | //////////////////////////////////////////////////////////////////////
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| 186 | // Other methods...
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| 187 |
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| 188 | virtual void GeometryHasChanged () = 0;
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| 189 | // This is used by the run manager to notify a change of geometry.
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| 190 |
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| 191 | virtual void NotifyHandlers () {}
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| 192 | // Notify scene handlers (G4VGraphicsScene objects) that the scene
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| 193 | // has changed so that they may rebuild their graphics database, if
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| 194 | // any, and redraw all views.
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| 195 |
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| 196 | virtual void DispatchToModel(const G4VTrajectory&, G4int i_mode = 0) = 0;
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| 197 | // Draw the trajectory.
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| 198 |
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| 199 | virtual G4bool FilterTrajectory(const G4VTrajectory&) = 0;
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| 200 | // Trajectory filter
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| 201 |
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| 202 | virtual G4bool FilterHit(const G4VHit&) = 0;
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| 203 | // Hit filter
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| 204 |
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| 205 | protected:
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| 206 |
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| 207 | static void SetConcreteInstance (G4VVisManager*);
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| 208 |
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| 209 | static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager.
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| 210 |
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| 211 | };
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| 212 |
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| 213 | #endif
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