// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VisExtent.hh,v 1.10 2006/06/29 19:06:24 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // A.Walkden 28/11/95 // Class Description: // G4VisExtent defines a bounding box in a visualisable object's local // coordinate system which includes the object. // WARNING: it also attempts to support the concept of a bounding // sphere. (This is used extensively in the G4 Visualisation System // to calculate camera parameters, etc.) Be aware that this involves // loss of information. Given a bounding box, one can calculate the // bounding sphere; inverting this will produce a cube which *might* // *not* include the object. E.g., a long thin object of length l // will have a bounding sphere of diameter l; the corresponding cube // will have side l/std::sqrt(3) so that the bounding sphere diameter is // still l. Thus the long thin object will stick out of the cube. // So, if you once use the concept of bounding sphere you must stick // with it and abandon the concept of bounding box. // Class Description - End: #ifndef G4VISEXTENT_HH #define G4VISEXTENT_HH #include "globals.hh" #include "G4Point3D.hh" class G4VisExtent { public: // With description G4VisExtent (G4double xmin = 0., G4double xmax = 0., G4double ymin = 0., G4double ymax = 0., G4double zmin = 0., G4double zmax = 0.); G4VisExtent (const G4Point3D& centre, G4double radius); ~G4VisExtent (); G4bool operator != (const G4VisExtent& e) const; G4double GetXmin () const; G4double GetXmax () const; G4double GetYmin () const; G4double GetYmax () const; G4double GetZmin () const; G4double GetZmax () const; G4Point3D GetExtentCentre () const; G4Point3D GetExtentCenter () const; G4double GetExtentRadius () const; void SetXmin (G4double xmin); void SetXmax (G4double xmax); void SetYmin (G4double ymin); void SetYmax (G4double ymax); void SetZmin (G4double zmin); void SetZmax (G4double zmax); friend std::ostream& operator << (std::ostream& os, const G4VisExtent& e); static const G4VisExtent NullExtent; private: G4double fXmin, fXmax, fYmin, fYmax, fZmin, fZmax; }; inline G4double G4VisExtent::GetXmin () const { return fXmin; } inline G4double G4VisExtent::GetXmax () const { return fXmax; } inline G4double G4VisExtent::GetYmin () const { return fYmin; } inline G4double G4VisExtent::GetYmax () const { return fYmax; } inline G4double G4VisExtent::GetZmin () const { return fZmin; } inline G4double G4VisExtent::GetZmax () const { return fZmax; } inline G4Point3D G4VisExtent::GetExtentCenter () const { return GetExtentCentre (); } inline void G4VisExtent::SetXmin (G4double xmin) {fXmin = xmin;} inline void G4VisExtent::SetXmax (G4double xmax) {fXmax = xmax;} inline void G4VisExtent::SetYmin (G4double ymin) {fYmin = ymin;} inline void G4VisExtent::SetYmax (G4double ymax) {fYmax = ymax;} inline void G4VisExtent::SetZmin (G4double zmin) {fZmin = zmin;} inline void G4VisExtent::SetZmax (G4double zmax) {fZmax = zmax;} #endif