// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Colour.cc,v 1.11 2007/01/05 14:06:28 allison Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // // John Allison 20th October 1996 #include "G4Colour.hh" #include G4Colour::G4Colour (G4double r, G4double g, G4double b, G4double a): red (r), green (g), blue (b), alpha (a) { if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;} } G4Colour::G4Colour (G4ThreeVector v): red (v.x()), green (v.y()), blue (v.z()), alpha (1.) { if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} } G4Colour::operator G4ThreeVector() { return G4ThreeVector(red,green,blue); } std::ostream& operator << (std::ostream& os, const G4Colour& c) { return os << '(' << c.red << ',' << c.green << ',' << c.blue << ',' << c.alpha << ')'; } G4bool G4Colour::operator != (const G4Colour& c) const { if ( (red != c.red) || (green != c.green) || (blue != c.blue) || (alpha != c.alpha) ) return true; return false; } map G4Colour::fColourMap; bool G4Colour::fInitColourMap = false; void G4Colour::AddToMap(const G4String& key, const G4Colour& colour) { // Convert to lower case since colour map is case insensitive G4String myKey(key); myKey.toLower(); map::iterator iter = fColourMap.find(myKey); if (iter == fColourMap.end()) fColourMap[myKey] = colour; else { std::ostringstream o; o << "G4Colour with key "<::iterator iter = fColourMap.find(myKey); // Don't modify "result" if colour was not found in map if (iter == fColourMap.end()) return false; result = iter->second; return true; }