// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4UIWin32.hh,v 1.14 2006/06/29 19:09:29 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // #ifndef G4UIWin32_h #define G4UIWin32_h #if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32) #include #include #include "G4VBasicShell.hh" #include "G4VInteractiveSession.hh" #include "G4Win32.hh" class G4VInteractorManager; // Class description : // // G4UIWin32 : class to handle a Windows interactive session. // G4UIWin32 is the Windows version of G4UIterminal. // // A command box is at disposal for entering/recalling Geant4 commands. // A menubar could be customized through the AddMenu, AddButton methods. // Note that there are corresponding Geant4 commands to add a // menus in the menubar and add buttons in a menu. // Ex : // /gui/addMenu test Test // /gui/addButton test Init /run/initialize // /gui/addButton test "Set gun" "/control/execute gun.g4m" // /gui/addButton test "Run one event" "/run/beamOn 1" // // Command completion, by typing "tab" key, is available on the // command line. // // Class description - end : class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession { public: // With description G4UIWin32(); // The WinMain arguments have to be given. G4UIsession* SessionStart (); // To enter interactive Win32 loop ; waiting/executing command,... void AddMenu (const char*,const char*); // To add a pulldown menu in the menu bar. // First argument is the name of the menu. // Second argument is the label of the cascade button. // Ex : AddMenu("my_menu","My menu") void AddButton (const char*,const char*,const char*); // To add a push button in a pulldown menu. // First argument is the name of the menu. // Second argument is the label of the button. // Third argument is the Geant4 command executed when the button is fired. // Ex : AddButton("my_menu","Run","/run/beamOn 1"); public: ~G4UIWin32 (); void Prompt (G4String); void SessionTerminate (); void PauseSessionStart (G4String); G4int ReceiveG4cout(G4String); G4int ReceiveG4cerr(G4String); G4String GetCommand (int); void TextAppendString(char*); private: void SecondaryLoop (G4String); G4bool GetHelpChoice(G4int&); void ExitHelp(); private: G4VInteractorManager* interactorManager; HWND mainWindow; HWND textWindow,editWindow; HMENU menuBar,defaultMenu; std::map > commands; void* textBuffer; int textRows,textCols; static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM); static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM); static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM); G4bool fHelp; G4int fHelpChoice; std::vector fHistory; int fHistoryPos; }; #endif #endif