1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4UIWin32.hh,v 1.14 2006/06/29 19:09:29 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-02-ref-02 $ |
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29 | // |
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30 | #ifndef G4UIWin32_h |
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31 | #define G4UIWin32_h |
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32 | |
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33 | #if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32) |
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34 | |
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35 | #include <map> |
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36 | #include <vector> |
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37 | |
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38 | #include "G4VBasicShell.hh" |
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39 | #include "G4VInteractiveSession.hh" |
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40 | |
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41 | #include "G4Win32.hh" |
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42 | |
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43 | class G4VInteractorManager; |
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44 | |
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45 | // Class description : |
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46 | // |
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47 | // G4UIWin32 : class to handle a Windows interactive session. |
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48 | // G4UIWin32 is the Windows version of G4UIterminal. |
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49 | // |
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50 | // A command box is at disposal for entering/recalling Geant4 commands. |
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51 | // A menubar could be customized through the AddMenu, AddButton methods. |
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52 | // Note that there are corresponding Geant4 commands to add a |
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53 | // menus in the menubar and add buttons in a menu. |
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54 | // Ex : |
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55 | // /gui/addMenu test Test |
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56 | // /gui/addButton test Init /run/initialize |
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57 | // /gui/addButton test "Set gun" "/control/execute gun.g4m" |
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58 | // /gui/addButton test "Run one event" "/run/beamOn 1" |
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59 | // |
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60 | // Command completion, by typing "tab" key, is available on the |
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61 | // command line. |
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62 | // |
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63 | // Class description - end : |
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64 | |
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65 | class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession { |
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66 | public: // With description |
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67 | G4UIWin32(); |
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68 | // The WinMain arguments have to be given. |
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69 | G4UIsession* SessionStart (); |
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70 | // To enter interactive Win32 loop ; waiting/executing command,... |
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71 | void AddMenu (const char*,const char*); |
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72 | // To add a pulldown menu in the menu bar. |
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73 | // First argument is the name of the menu. |
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74 | // Second argument is the label of the cascade button. |
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75 | // Ex : AddMenu("my_menu","My menu") |
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76 | void AddButton (const char*,const char*,const char*); |
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77 | // To add a push button in a pulldown menu. |
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78 | // First argument is the name of the menu. |
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79 | // Second argument is the label of the button. |
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80 | // Third argument is the Geant4 command executed when the button is fired. |
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81 | // Ex : AddButton("my_menu","Run","/run/beamOn 1"); |
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82 | public: |
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83 | ~G4UIWin32 (); |
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84 | void Prompt (G4String); |
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85 | void SessionTerminate (); |
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86 | void PauseSessionStart (G4String); |
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87 | G4int ReceiveG4cout(G4String); |
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88 | G4int ReceiveG4cerr(G4String); |
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89 | G4String GetCommand (int); |
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90 | void TextAppendString(char*); |
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91 | private: |
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92 | void SecondaryLoop (G4String); |
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93 | G4bool GetHelpChoice(G4int&); |
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94 | void ExitHelp(); |
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95 | private: |
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96 | G4VInteractorManager* interactorManager; |
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97 | HWND mainWindow; |
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98 | HWND textWindow,editWindow; |
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99 | HMENU menuBar,defaultMenu; |
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100 | std::map<int,G4String, std::less<int> > commands; |
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101 | void* textBuffer; |
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102 | int textRows,textCols; |
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103 | static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM); |
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104 | static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM); |
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105 | static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM); |
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106 | G4bool fHelp; |
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107 | G4int fHelpChoice; |
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108 | std::vector<G4String> fHistory; |
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109 | int fHistoryPos; |
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110 | }; |
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111 | |
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112 | #endif |
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113 | |
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114 | #endif |
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115 | |
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