// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VInteractorManager.hh,v 1.9 2006/06/29 19:10:08 gunter Exp $ // GEANT4 tag $Name: $ // // G.Barrand #ifndef G4VINTERACTORMANAGER_HH #define G4VINTERACTORMANAGER_HH #include "globals.hh" #include typedef void* G4Interactor; typedef G4bool (*G4DispatchFunction)(void*); typedef void (*G4SecondaryLoopAction)(); // Class description : // // G4VInteractorManager : a base class to isolate common things // to various GUI "toolkits" like WIndows, Xt. // The word "interactor" is for "piece of user interface" or // "widget" (which means nothing). Then a GUI "toolkit" could be // defined as a manager of interactors. // // Class description - end : class G4VInteractorManager { public: G4VInteractorManager (); virtual ~G4VInteractorManager (); void SetArguments (int,char**); char** GetArguments (int*); void SetMainInteractor (G4Interactor); G4Interactor GetMainInteractor (); void AddDispatcher (G4DispatchFunction); void RemoveDispatcher (G4DispatchFunction); void AddSecondaryLoopPreAction (G4SecondaryLoopAction); void AddSecondaryLoopPostAction (G4SecondaryLoopAction); void AddShell (G4Interactor); void RemoveShell (G4Interactor); void EnableSecondaryLoop (); void DisableSecondaryLoop (); void SecondaryLoopPreActions (); void SecondaryLoopPostActions (); void RequireExitSecondaryLoop (int); void DispatchEvent (void*); void SecondaryLoop (); int GetExitSecondaryLoopCode (); void PutStringInResourceDatabase (char*); virtual G4bool Inited () = 0; virtual void* GetEvent () = 0; virtual void FlushAndWaitExecution () = 0; void SetParentInteractor (G4Interactor); G4Interactor GetParentInteractor (); void SetCreatedInteractor (G4Interactor); G4Interactor GetCreatedInteractor (); void SetCreationString (char*); char* GetCreationString (); private: int argc; char** argv; G4Interactor mainInteractor; std::vector dispatchers; std::vector preActions; std::vector postActions; std::vector shells; G4bool secondaryLoopEnabled; G4bool alreadyInSecondaryLoop; int exitSecondaryLoop; G4Interactor parentInteractor; G4Interactor createdInteractor; char* creationString; }; #define OGL_EXIT_CODE 1 #define OIV_EXIT_CODE 2 #define XO_EXIT_CODE 3 #endif