// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Wt.hh,v 1.2 2007/11/08 17:00:09 lgarnier Exp $ // GEANT4 tag $Name: HEAD $ // // To unify Wt event treatment between // G4/interfaces Wt sessions and G4/visualizations Wt drivers. // L. Garnier #ifndef G4WT_HH #define G4WT_HH //#define G4INTY_BUILD_WT #if defined(G4INTY_BUILD_WT) || defined(G4INTY_USE_WT) #include "G4VInteractorManager.hh" namespace Wt { class WEnvironment; } // Class description : // // G4Wt : a singleton to handle GUI sessions and visualization // drivers built over Wt. It permits to have one Wt main loop for // the whole application. The Wt toolkit is inited in the // constructor. It is done once for the whole application. // // Class description - end : class G4Wt : public G4VInteractorManager { public: static G4Wt* getInstance(); static G4Wt* getInstance(const Wt::WEnvironment&); G4bool Inited(); void* GetEvent(); void FlushAndWaitExecution(); virtual ~G4Wt(); private: G4Wt (const Wt::WEnvironment&); static G4Wt* instance; // Pointer to single instance. }; #endif //HAS_WT #endif