// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // #include "G4InteractorMessenger.hh" #include "G4VInteractiveSession.hh" /***************************************************************************/ G4VInteractiveSession::G4VInteractiveSession () { messenger = new G4InteractorMessenger(this); } /***************************************************************************/ G4VInteractiveSession::~G4VInteractiveSession() { delete messenger; } /***************************************************************************/ void G4VInteractiveSession::AddMenu (const char*,const char*) { } /***************************************************************************/ void G4VInteractiveSession::AddButton (const char*,const char*,const char*) { } /***************************************************************************/ void G4VInteractiveSession::AddInteractor (G4String a_name, G4Interactor a_interactor) { interactors[a_name] = a_interactor; } /***************************************************************************/ G4Interactor G4VInteractiveSession::GetInteractor (G4String a_name) { G4interactor_map::iterator it; if((it=interactors.find(a_name))==interactors.end()) return NULL; return (*it).second; }