// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VInteractorManager.cc,v 1.13 2006/06/29 19:10:24 gunter Exp $ // GEANT4 tag $Name: $ // // G.Barrand #include #include #include #include "G4VInteractorManager.hh" #define NewString(str) \ ((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : NULL) /***************************************************************************/ G4VInteractorManager::G4VInteractorManager ( ) :argc(0) ,argv(NULL) ,mainInteractor(NULL) ,secondaryLoopEnabled(TRUE) ,alreadyInSecondaryLoop(FALSE) ,exitSecondaryLoop(0) ,parentInteractor(NULL) ,createdInteractor(NULL) ,creationString(NULL) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { } /***************************************************************************/ G4VInteractorManager::~G4VInteractorManager ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { if(argv!=NULL) { for(G4int argi=0;argi::iterator it; for (it = dispatchers.begin(); it != dispatchers.end(); it++) { if (*it == a_dispatcher) { dispatchers.erase(it); break; } } } /***************************************************************************/ void G4VInteractorManager::DispatchEvent ( void* a_event ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { G4int dispatchern = dispatchers.size(); G4DispatchFunction func; for(G4int count=0;count::iterator it; for (it = shells.begin(); it != shells.end(); it++) { if (*it == a_shell) { shells.erase(it); break; } } } /***************************************************************************/ void G4VInteractorManager::SetParentInteractor ( G4Interactor a_interactor ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { parentInteractor = a_interactor; } /***************************************************************************/ G4Interactor G4VInteractorManager::GetParentInteractor ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { return parentInteractor; } /***************************************************************************/ void G4VInteractorManager::SetCreatedInteractor ( G4Interactor a_interactor ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { createdInteractor = a_interactor; } /***************************************************************************/ G4Interactor G4VInteractorManager::GetCreatedInteractor ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { return createdInteractor; } /***************************************************************************/ void G4VInteractorManager::SetCreationString ( char* a_string ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { creationString = a_string; } /***************************************************************************/ char* G4VInteractorManager::GetCreationString ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { return creationString; }