1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
---|
2 | <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> |
---|
3 | <title>G4UIWin32.hh Source File</title> |
---|
4 | <link href="doxygen.css" rel="stylesheet" type="text/css"> |
---|
5 | </head><body> |
---|
6 | <!-- Generated by Doxygen 1.3.4 --> |
---|
7 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a></div> |
---|
8 | <h1>G4UIWin32.hh</h1><a href="G4UIWin32_8hh.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">//</span> |
---|
9 | 00002 <span class="comment">// ********************************************************************</span> |
---|
10 | 00003 <span class="comment">// * License and Disclaimer *</span> |
---|
11 | 00004 <span class="comment">// * *</span> |
---|
12 | 00005 <span class="comment">// * The Geant4 software is copyright of the Copyright Holders of *</span> |
---|
13 | 00006 <span class="comment">// * the Geant4 Collaboration. It is provided under the terms and *</span> |
---|
14 | 00007 <span class="comment">// * conditions of the Geant4 Software License, included in the file *</span> |
---|
15 | 00008 <span class="comment">// * LICENSE and available at http://cern.ch/geant4/license . These *</span> |
---|
16 | 00009 <span class="comment">// * include a list of copyright holders. *</span> |
---|
17 | 00010 <span class="comment">// * *</span> |
---|
18 | 00011 <span class="comment">// * Neither the authors of this software system, nor their employing *</span> |
---|
19 | 00012 <span class="comment">// * institutes,nor the agencies providing financial support for this *</span> |
---|
20 | 00013 <span class="comment">// * work make any representation or warranty, express or implied, *</span> |
---|
21 | 00014 <span class="comment">// * regarding this software system or assume any liability for its *</span> |
---|
22 | 00015 <span class="comment">// * use. Please see the license in the file LICENSE and URL above *</span> |
---|
23 | 00016 <span class="comment">// * for the full disclaimer and the limitation of liability. *</span> |
---|
24 | 00017 <span class="comment">// * *</span> |
---|
25 | 00018 <span class="comment">// * This code implementation is the result of the scientific and *</span> |
---|
26 | 00019 <span class="comment">// * technical work of the GEANT4 collaboration. *</span> |
---|
27 | 00020 <span class="comment">// * By using, copying, modifying or distributing the software (or *</span> |
---|
28 | 00021 <span class="comment">// * any work based on the software) you agree to acknowledge its *</span> |
---|
29 | 00022 <span class="comment">// * use in resulting scientific publications, and indicate your *</span> |
---|
30 | 00023 <span class="comment">// * acceptance of all terms of the Geant4 Software license. *</span> |
---|
31 | 00024 <span class="comment">// ********************************************************************</span> |
---|
32 | 00025 <span class="comment">//</span> |
---|
33 | 00026 <span class="comment">//</span> |
---|
34 | 00027 <span class="comment">// $Id: G4UIWin32.hh,v 1.14 2006/06/29 19:09:29 gunter Exp $</span> |
---|
35 | 00028 <span class="comment">// GEANT4 tag $Name: geant4-08-01-patch-01 $</span> |
---|
36 | 00029 <span class="comment">//</span> |
---|
37 | 00030 <span class="preprocessor">#ifndef G4UIWin32_h</span> |
---|
38 | 00031 <span class="preprocessor"></span><span class="preprocessor">#define G4UIWin32_h </span> |
---|
39 | 00032 <span class="preprocessor"></span> |
---|
40 | 00033 <span class="preprocessor">#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)</span> |
---|
41 | 00034 <span class="preprocessor"></span> |
---|
42 | 00035 <span class="preprocessor">#include <map></span> |
---|
43 | 00036 <span class="preprocessor">#include <vector></span> |
---|
44 | 00037 |
---|
45 | 00038 <span class="preprocessor">#include "<a class="code" href="G4VBasicShell_8hh.html">G4VBasicShell.hh</a>"</span> |
---|
46 | 00039 <span class="preprocessor">#include "<a class="code" href="G4VInteractiveSession_8hh.html">G4VInteractiveSession.hh</a>"</span> |
---|
47 | 00040 |
---|
48 | 00041 <span class="preprocessor">#include "<a class="code" href="G4Win32_8hh.html">G4Win32.hh</a>"</span> |
---|
49 | 00042 |
---|
50 | 00043 <span class="keyword">class </span><a class="code" href="classG4VInteractorManager.html">G4VInteractorManager</a>; |
---|
51 | 00044 |
---|
52 | 00045 <span class="comment">// Class description :</span> |
---|
53 | 00046 <span class="comment">//</span> |
---|
54 | 00047 <span class="comment">// G4UIWin32 : class to handle a Windows interactive session.</span> |
---|
55 | 00048 <span class="comment">// G4UIWin32 is the Windows version of G4UIterminal.</span> |
---|
56 | 00049 <span class="comment">//</span> |
---|
57 | 00050 <span class="comment">// A command box is at disposal for entering/recalling Geant4 commands.</span> |
---|
58 | 00051 <span class="comment">// A menubar could be customized through the AddMenu, AddButton methods.</span> |
---|
59 | 00052 <span class="comment">// Note that there are corresponding Geant4 commands to add a </span> |
---|
60 | 00053 <span class="comment">// menus in the menubar and add buttons in a menu.</span> |
---|
61 | 00054 <span class="comment">// Ex : </span> |
---|
62 | 00055 <span class="comment">// /gui/addMenu test Test</span> |
---|
63 | 00056 <span class="comment">// /gui/addButton test Init /run/initialize</span> |
---|
64 | 00057 <span class="comment">// /gui/addButton test "Set gun" "/control/execute gun.g4m"</span> |
---|
65 | 00058 <span class="comment">// /gui/addButton test "Run one event" "/run/beamOn 1"</span> |
---|
66 | 00059 <span class="comment">//</span> |
---|
67 | 00060 <span class="comment">// Command completion, by typing "tab" key, is available on the </span> |
---|
68 | 00061 <span class="comment">// command line.</span> |
---|
69 | 00062 <span class="comment">//</span> |
---|
70 | 00063 <span class="comment">// Class description - end :</span> |
---|
71 | 00064 |
---|
72 | <a name="l00065"></a><a class="code" href="classG4UIWin32.html">00065</a> <span class="keyword">class </span><a class="code" href="classG4UIWin32.html">G4UIWin32</a> : <span class="keyword">public</span> <a class="code" href="classG4VBasicShell.html">G4VBasicShell</a>, <span class="keyword">public</span> <a class="code" href="classG4VInteractiveSession.html">G4VInteractiveSession</a> { |
---|
73 | 00066 <span class="keyword">public</span>: <span class="comment">// With description</span> |
---|
74 | 00067 <a class="code" href="classG4UIWin32.html#a0">G4UIWin32</a>(); |
---|
75 | 00068 <span class="comment">// The WinMain arguments have to be given.</span> |
---|
76 | 00069 G4UIsession* <a class="code" href="classG4UIWin32.html#a1">SessionStart</a> (); |
---|
77 | 00070 <span class="comment">// To enter interactive Win32 loop ; waiting/executing command,...</span> |
---|
78 | 00071 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#a2">AddMenu</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>*,<span class="keyword">const</span> <span class="keywordtype">char</span>*); |
---|
79 | 00072 <span class="comment">// To add a pulldown menu in the menu bar. </span> |
---|
80 | 00073 <span class="comment">// First argument is the name of the menu.</span> |
---|
81 | 00074 <span class="comment">// Second argument is the label of the cascade button.</span> |
---|
82 | 00075 <span class="comment">// Ex : AddMenu("my_menu","My menu")</span> |
---|
83 | 00076 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#a3">AddButton</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>*,<span class="keyword">const</span> <span class="keywordtype">char</span>*,<span class="keyword">const</span> <span class="keywordtype">char</span>*); |
---|
84 | 00077 <span class="comment">// To add a push button in a pulldown menu.</span> |
---|
85 | 00078 <span class="comment">// First argument is the name of the menu.</span> |
---|
86 | 00079 <span class="comment">// Second argument is the label of the button.</span> |
---|
87 | 00080 <span class="comment">// Third argument is the Geant4 command executed when the button is fired.</span> |
---|
88 | 00081 <span class="comment">// Ex : AddButton("my_menu","Run","/run/beamOn 1"); </span> |
---|
89 | 00082 <span class="keyword">public</span>: |
---|
90 | 00083 <a class="code" href="classG4UIWin32.html#a4">~G4UIWin32</a> (); |
---|
91 | 00084 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#a5">Prompt</a> (G4String); |
---|
92 | 00085 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#a6">SessionTerminate</a> (); |
---|
93 | 00086 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#a7">PauseSessionStart</a> (G4String); |
---|
94 | 00087 G4int <a class="code" href="classG4UIWin32.html#a8">ReceiveG4cout</a>(G4String); |
---|
95 | 00088 G4int <a class="code" href="classG4UIWin32.html#a9">ReceiveG4cerr</a>(G4String); |
---|
96 | 00089 G4String <a class="code" href="classG4UIWin32.html#a10">GetCommand</a> (<span class="keywordtype">int</span>); |
---|
97 | 00090 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#a11">TextAppendString</a>(<span class="keywordtype">char</span>*); |
---|
98 | 00091 <span class="keyword">private</span>: |
---|
99 | 00092 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#d0">SecondaryLoop</a> (G4String); |
---|
100 | 00093 G4bool <a class="code" href="classG4UIWin32.html#d1">GetHelpChoice</a>(G4int&); |
---|
101 | 00094 <span class="keywordtype">void</span> <a class="code" href="classG4UIWin32.html#d2">ExitHelp</a>(); |
---|
102 | 00095 <span class="keyword">private</span>: |
---|
103 | <a name="l00096"></a><a class="code" href="classG4UIWin32.html#r0">00096</a> <a class="code" href="classG4VInteractorManager.html">G4VInteractorManager</a>* <a class="code" href="classG4UIWin32.html#r0">interactorManager</a>; |
---|
104 | <a name="l00097"></a><a class="code" href="classG4UIWin32.html#r1">00097</a> HWND <a class="code" href="classG4UIWin32.html#r1">mainWindow</a>; |
---|
105 | <a name="l00098"></a><a class="code" href="classG4UIWin32.html#r2">00098</a> HWND <a class="code" href="classG4UIWin32.html#r2">textWindow</a>,<a class="code" href="classG4UIWin32.html#r3">editWindow</a>; |
---|
106 | <a name="l00099"></a><a class="code" href="classG4UIWin32.html#r4">00099</a> HMENU <a class="code" href="classG4UIWin32.html#r4">menuBar</a>,<a class="code" href="classG4UIWin32.html#r5">defaultMenu</a>; |
---|
107 | <a name="l00100"></a><a class="code" href="classG4UIWin32.html#r6">00100</a> std::map<int,G4String, std::less<int> > <a class="code" href="classG4UIWin32.html#r6">commands</a>; |
---|
108 | <a name="l00101"></a><a class="code" href="classG4UIWin32.html#r7">00101</a> <span class="keywordtype">void</span>* <a class="code" href="classG4UIWin32.html#r7">textBuffer</a>; |
---|
109 | <a name="l00102"></a><a class="code" href="classG4UIWin32.html#r8">00102</a> <span class="keywordtype">int</span> <a class="code" href="classG4UIWin32.html#r8">textRows</a>,<a class="code" href="classG4UIWin32.html#r9">textCols</a>; |
---|
110 | 00103 <span class="keyword">static</span> LRESULT CALLBACK <a class="code" href="classG4UIWin32.html#h0">MainWindowProc</a>(HWND,UINT,WPARAM,LPARAM); |
---|
111 | 00104 <span class="keyword">static</span> LRESULT CALLBACK <a class="code" href="classG4UIWin32.html#h1">TextWindowProc</a>(HWND,UINT,WPARAM,LPARAM); |
---|
112 | 00105 <span class="keyword">static</span> LRESULT CALLBACK <a class="code" href="classG4UIWin32.html#h2">EditWindowProc</a>(HWND,UINT,WPARAM,LPARAM); |
---|
113 | <a name="l00106"></a><a class="code" href="classG4UIWin32.html#r10">00106</a> G4bool <a class="code" href="classG4UIWin32.html#r10">fHelp</a>; |
---|
114 | <a name="l00107"></a><a class="code" href="classG4UIWin32.html#r11">00107</a> G4int <a class="code" href="classG4UIWin32.html#r11">fHelpChoice</a>; |
---|
115 | <a name="l00108"></a><a class="code" href="classG4UIWin32.html#r12">00108</a> std::vector<G4String> <a class="code" href="classG4UIWin32.html#r12">fHistory</a>; |
---|
116 | <a name="l00109"></a><a class="code" href="classG4UIWin32.html#r13">00109</a> <span class="keywordtype">int</span> <a class="code" href="classG4UIWin32.html#r13">fHistoryPos</a>; |
---|
117 | 00110 }; |
---|
118 | 00111 |
---|
119 | 00112 <span class="preprocessor">#endif</span> |
---|
120 | 00113 <span class="preprocessor"></span> |
---|
121 | 00114 <span class="preprocessor">#endif</span> |
---|
122 | 00115 <span class="preprocessor"></span> |
---|
123 | </pre></div><hr size="1"><address style="align: right;"><small>Generated on Fri Jun 22 11:07:02 2007 by |
---|
124 | <a href="http://www.doxygen.org/index.html"> |
---|
125 | <img src="doxygen.png" alt="doxygen" align="middle" border=0 > |
---|
126 | </a>1.3.4 </small></address> |
---|
127 | </body> |
---|
128 | </html> |
---|