source: trunk/source/materials/src/G4MaterialPropertyVector.cc

Last change on this file was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

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[1315]27// $Id: G4MaterialPropertyVector.cc,v 1.18 2010/04/22 21:15:19 gum Exp $
[1337]28// GEANT4 tag $Name: geant4-09-04-beta-01 $
[822]29//
30//
31////////////////////////////////////////////////////////////////////////
32// G4MaterialPropertyVector Class Implementation
33////////////////////////////////////////////////////////////////////////
34//
35// File:        G4MaterialPropertyVector.cc
36// Version:     1.0
37// Created:     1996-02-08
38// Author:      Juliet Armstrong
39// Updated:     1997-03-25 by Peter Gumplinger
40//              > cosmetics (only)
41// mail:        gum@triumf.ca
42//
43////////////////////////////////////////////////////////////////////////
44
45#include "G4MaterialPropertyVector.hh"
46
47// = operator
48// ----------
49//
50G4MaterialPropertyVector&
51G4MaterialPropertyVector::operator =(const G4MaterialPropertyVector& right)
52{
[1058]53  if (this == &right)  { return *this; }
[822]54
[1058]55  // clear the vector of current contents
[822]56
[1058]57  MPV.clear();
[822]58
[1058]59  // create an actual copy (instead of the shallow copy that the
60  // assignment operator defaults to for G4RWTPtrSortedVector)
[822]61
[1058]62  NumEntries = 0;
63  CurrentEntry = -1;
[822]64
[1058]65  for (G4int i = 0 ; i < right.NumEntries; i++)
66  {
67    G4MPVEntry *newElement = new G4MPVEntry(right.GetEntry(i));
68    MPV.push_back(newElement);
69    NumEntries++;
70  }
71
72  return *this;
[822]73}
74
[1058]75/////////////////
76// Constructors
77/////////////////
[822]78
[1058]79G4MaterialPropertyVector::
80G4MaterialPropertyVector(G4double *PhotonEnergies,
81                         G4double *PropertyValues,
82                         G4int     NumElements)
[822]83{
[1058]84  NumEntries = 0;
85  CurrentEntry = -1;
[822]86
[1058]87  // create a vector filling it with the values
88  // from PhotonEnergies[] and PropertyValues[]
[822]89
[1058]90  for(G4int i = 0; i < NumElements; i++)
91  {
92    AddElement(PhotonEnergies[i], PropertyValues[i]);
93  }
[822]94}
95
[1058]96G4MaterialPropertyVector::
97G4MaterialPropertyVector(const G4MaterialPropertyVector &right)
[822]98{
[1058]99  // create an actual copy (instead of the shallow copy that the
100  // assignment operator defaults to for G4RWTPtrSortedVector)
[822]101
[1058]102  NumEntries = 0;
103  CurrentEntry = -1;
[822]104
[1058]105  for (G4int i = 0 ; i < right.NumEntries; i++)
106  {
107    G4MPVEntry *newElement = new G4MPVEntry(right.GetEntry(i));
108    MPV.push_back(newElement);
109    NumEntries++;
110  }
[822]111}
112
[1058]113////////////////
114// Destructor
115////////////////
[822]116
117G4MaterialPropertyVector::~G4MaterialPropertyVector()
118{
[1058]119  MPV.clear();
[822]120}
121
[1058]122////////////
123// Methods
124////////////
[822]125
[850]126void G4MaterialPropertyVector::RemoveElement(G4double aPhotonEnergy)
[822]127{
[1058]128  G4MPVEntry *newElement;
129  G4MPVEntry *success=0;
[822]130
[1058]131  newElement = new G4MPVEntry(aPhotonEnergy, DBL_MAX);
[822]132
[1058]133  std::vector<G4MPVEntry*>::iterator i;
134  for (i = MPV.begin(); i != MPV.end(); i++)
135  {
136    if (**i == *newElement) { success = *i; break; }
137  }
138  //  success = MPV.remove(newElement);
[822]139
[1058]140  if(success == 0)
141  {
142    G4Exception("G4MaterialPropertyVector::RemoveElement()", "NotFound",
143                FatalException, "Element not found !");
144    return;
145  }
146  else
147  {
148    MPV.erase(i); // remove done here.
149  }
[822]150
[1058]151  NumEntries--;
[822]152}
153
[1058]154G4double G4MaterialPropertyVector::GetProperty(G4double aPhotonEnergy) const
[822]155{
[1058]156  G4int left, right;
157  G4double ratio1, ratio2, pmright, pmleft, InterpolatedValue;
[822]158 
[1058]159  /////////////////////////
160  // Establish table range
161  /////////////////////////
[822]162
[1058]163  G4double PMmin   = MPV.front()->GetPhotonEnergy(); 
164  G4double minProp = MPV.front()->GetProperty(); 
165  G4double PMmax   = MPV.back() ->GetPhotonEnergy();
166  G4double maxProp = MPV.back() ->GetProperty();
[822]167
[1058]168  ///////////////////////////////////////////
169  // Does value fall outside range of table?
170  ///////////////////////////////////////////
[822]171
[1058]172  if (aPhotonEnergy < PMmin) 
173  {
174    G4Exception("G4MaterialPropertyVector::GetProperty()", "OutOfRange",
175                JustWarning, "Attempt to retrieve property below range !");
[1315]176    G4cout << "   aPhotonEnergy = " <<  aPhotonEnergy/MeV
177           << " [MeV]  PMmin = " << PMmin << " [MeV]" << G4endl;         
[1058]178    return minProp; 
179  } 
[822]180
[850]181        if (aPhotonEnergy > PMmax)
[1058]182  {
183    G4Exception("G4MaterialPropertyVector::GetProperty()", "OutOfRange",
184                JustWarning, "Attempt to retrieve property above range !");
[1315]185    G4cout << "   aPhotonEnergy = " <<  aPhotonEnergy/MeV
186           << " [MeV]  PMmax = " << PMmax << " [MeV]" << G4endl;         
[1058]187    return maxProp;
188  } 
[822]189
[1315]190  //////////////////////////////
191  // Return interpolated value
192  //////////////////////////////
[822]193
[1315]194  GetAdjacentBins(aPhotonEnergy, &left, &right);
195  pmleft = MPV[left]->GetPhotonEnergy();
196  pmright = MPV[right]->GetPhotonEnergy();
197  ratio1 = (aPhotonEnergy-pmleft)/(pmright-pmleft);
198  ratio2 = 1 - ratio1;
199  InterpolatedValue = MPV[left]->GetProperty()*ratio2 + 
200                      MPV[right]->GetProperty()*ratio1;
201  return InterpolatedValue;
[822]202}
203
[1058]204G4double G4MaterialPropertyVector::GetPhotonEnergy(G4double aProperty) const
[822]205{
[1058]206  //         ***NB***
207  // Assumes that the property is an increasing function of photon energy
208  // (e.g. refraction index)
209  //         ***NB***
210  //
211  // Returns the photon energy corresponding to the property value passed in.
212  // If several photon energy values correspond to the value passed in, the
213  // function returns the first photon energy in the vector that corresponds
214  // to that value.
[822]215
[1058]216  G4int left, right, mid;
217  G4double ratio1, ratio2, pright, pleft;
[822]218
[1058]219  //////////////////////////
220  // Establish Table range
221  //////////////////////////
[822]222
[1058]223  G4double PropMin = MPV.front()->GetProperty();
224  G4double PMmin   = MPV.front()->GetPhotonEnergy();
225  G4double PropMax = MPV.back() ->GetProperty();
226  G4double PMmax   = MPV.back() ->GetPhotonEnergy();
[822]227
[1058]228  ///////////////////////////////////////////
229  // Does value fall outside range of table?
230  ///////////////////////////////////////////
[822]231
[1058]232  if (aProperty < PropMin) 
233  {
234    G4Exception("G4MaterialPropertyVector::GetPhotonEnergy()",
235                "OutOfRange", JustWarning,
236                "Attempt to retrieve photon energy out of range");
237    return PMmin;
238  }
[822]239
[1058]240  if (aProperty > PropMax)
241  {
242    G4Exception("G4MaterialPropertyVector::GetPhotonEnergy()",
243                "OutOfRange", JustWarning,
244                "Attempt to retrieve photon energy out of range");
245    return PMmax;
246  }
[822]247
[1058]248  //////////////////////////////
249  // Return interpolated value
250  //////////////////////////////
[822]251
[1058]252  left = 0;
253  right = MPV.size(); // was .entries()
[822]254
[1058]255  // find values in bins on either side of aProperty
256 
257  do
258  {
259    mid = (left + right)/2;
260    if (MPV[mid]->GetProperty() == aProperty)
261    {
262      // Get first photon energy value in vector that
263      // corresponds to property value 
[822]264
[1058]265      while ((mid-1 >= 0) && (MPV[mid-1]->GetProperty() == aProperty))
266      {
267          mid--;
268      }
269      return MPV[mid]->GetPhotonEnergy();
270    }
271    if (MPV[mid]->GetProperty() < aProperty)
272    {
273      left = mid;
274    }
275    else
276    {
277      right = mid;
278    }
279  } while ((right - left) > 1);
[822]280
[1058]281  pleft = MPV[left]->GetProperty();
282  pright = MPV[right]->GetProperty();
283  ratio1 = (aProperty - pleft) / (pright - pleft);
284  ratio2 = 1 - ratio1;
[822]285
[1058]286  return  (MPV[left]->GetPhotonEnergy()*ratio2 +
287           MPV[right]->GetPhotonEnergy()*ratio1);
[822]288}
289
290void G4MaterialPropertyVector::DumpVector()
291{
[1058]292  if (MPV.empty())
293  {
294    G4Exception("G4MaterialPropertyVector::DumpVector()", "EmptyVector",
295                JustWarning, "Nothing to dump. Vector is empty !");
296  }
297  else
298  {
299    for (G4int i = 0; i < NumEntries; i++)
300    {
301      G4cout << "MPV["<< i << "]: ";
302      MPV[i]->DumpEntry();
303    }
304    G4cout << " Done DumpVector of " << NumEntries << " entries." << G4endl;
305  }
[822]306} 
307
[1058]308void G4MaterialPropertyVector::GetAdjacentBins(G4double aPhotonEnergy,
309                                               G4int *left, G4int *right) const
[822]310{
[1058]311  G4int mid;
[822]312
[1058]313  *left = 0;
314  *right = (MPV.size() - 1); // was .entries()
[822]315
[1058]316  // find values in bins on either side of aPhotonEnergy
[822]317
[1058]318  do
319  {
320    mid = (*left + *right)/2;
[1315]321    if (MPV[mid]->GetPhotonEnergy() <= aPhotonEnergy) 
[1058]322    {
323      *left = mid;
324    }
325    else
326    {
327      *right = mid;
328    }
329  } while ((*right - *left) > 1);
[822]330}
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