// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4MaterialPropertyVector.cc,v 1.17 2009/04/21 15:35:45 gcosmo Exp $ // GEANT4 tag $Name: materials-V09-02-18 $ // // //////////////////////////////////////////////////////////////////////// // G4MaterialPropertyVector Class Implementation //////////////////////////////////////////////////////////////////////// // // File: G4MaterialPropertyVector.cc // Version: 1.0 // Created: 1996-02-08 // Author: Juliet Armstrong // Updated: 1997-03-25 by Peter Gumplinger // > cosmetics (only) // mail: gum@triumf.ca // //////////////////////////////////////////////////////////////////////// #include "G4MaterialPropertyVector.hh" // = operator // ---------- // G4MaterialPropertyVector& G4MaterialPropertyVector::operator =(const G4MaterialPropertyVector& right) { if (this == &right) { return *this; } // clear the vector of current contents MPV.clear(); // create an actual copy (instead of the shallow copy that the // assignment operator defaults to for G4RWTPtrSortedVector) NumEntries = 0; CurrentEntry = -1; for (G4int i = 0 ; i < right.NumEntries; i++) { G4MPVEntry *newElement = new G4MPVEntry(right.GetEntry(i)); MPV.push_back(newElement); NumEntries++; } return *this; } ///////////////// // Constructors ///////////////// G4MaterialPropertyVector:: G4MaterialPropertyVector(G4double *PhotonEnergies, G4double *PropertyValues, G4int NumElements) { NumEntries = 0; CurrentEntry = -1; // create a vector filling it with the values // from PhotonEnergies[] and PropertyValues[] for(G4int i = 0; i < NumElements; i++) { AddElement(PhotonEnergies[i], PropertyValues[i]); } } G4MaterialPropertyVector:: G4MaterialPropertyVector(const G4MaterialPropertyVector &right) { // create an actual copy (instead of the shallow copy that the // assignment operator defaults to for G4RWTPtrSortedVector) NumEntries = 0; CurrentEntry = -1; for (G4int i = 0 ; i < right.NumEntries; i++) { G4MPVEntry *newElement = new G4MPVEntry(right.GetEntry(i)); MPV.push_back(newElement); NumEntries++; } } //////////////// // Destructor //////////////// G4MaterialPropertyVector::~G4MaterialPropertyVector() { MPV.clear(); } //////////// // Methods //////////// void G4MaterialPropertyVector::RemoveElement(G4double aPhotonEnergy) { G4MPVEntry *newElement; G4MPVEntry *success=0; newElement = new G4MPVEntry(aPhotonEnergy, DBL_MAX); std::vector::iterator i; for (i = MPV.begin(); i != MPV.end(); i++) { if (**i == *newElement) { success = *i; break; } } // success = MPV.remove(newElement); if(success == 0) { G4Exception("G4MaterialPropertyVector::RemoveElement()", "NotFound", FatalException, "Element not found !"); return; } else { MPV.erase(i); // remove done here. } NumEntries--; } G4double G4MaterialPropertyVector::GetProperty(G4double aPhotonEnergy) const { G4MPVEntry *target, *temp; G4int left, right; G4double ratio1, ratio2, pmright, pmleft, InterpolatedValue; ///////////////////////// // Establish table range ///////////////////////// G4double PMmin = MPV.front()->GetPhotonEnergy(); G4double minProp = MPV.front()->GetProperty(); G4double PMmax = MPV.back() ->GetPhotonEnergy(); G4double maxProp = MPV.back() ->GetProperty(); /////////////////////////////////////////// // Does value fall outside range of table? /////////////////////////////////////////// if (aPhotonEnergy < PMmin) { G4Exception("G4MaterialPropertyVector::GetProperty()", "OutOfRange", JustWarning, "Attempt to retrieve property below range !"); return minProp; } if (aPhotonEnergy > PMmax) { G4Exception("G4MaterialPropertyVector::GetProperty()", "OutOfRange", JustWarning, "Attempt to retrieve property above range !"); return maxProp; } target = new G4MPVEntry(aPhotonEnergy, 0.0); temp = 0; //temp = MPV.find(target); std::vector::const_iterator i; for (i = MPV.begin(); i != MPV.end(); i++) { if (**i == *target) { temp = *i; break; } } if (temp != 0) { //////////////////////// // Return actual value //////////////////////// G4double retval = temp->GetProperty(); delete target; return retval; } else { ////////////////////////////// // Return interpolated value ////////////////////////////// GetAdjacentBins(aPhotonEnergy, &left, &right); pmleft = MPV[left]->GetPhotonEnergy(); pmright = MPV[right]->GetPhotonEnergy(); ratio1 = (aPhotonEnergy-pmleft)/(pmright-pmleft); ratio2 = 1 - ratio1; InterpolatedValue = MPV[left]->GetProperty()*ratio2 + MPV[right]->GetProperty()*ratio1; delete target; return InterpolatedValue; } } G4double G4MaterialPropertyVector::GetPhotonEnergy(G4double aProperty) const { // ***NB*** // Assumes that the property is an increasing function of photon energy // (e.g. refraction index) // ***NB*** // // Returns the photon energy corresponding to the property value passed in. // If several photon energy values correspond to the value passed in, the // function returns the first photon energy in the vector that corresponds // to that value. G4int left, right, mid; G4double ratio1, ratio2, pright, pleft; ////////////////////////// // Establish Table range ////////////////////////// G4double PropMin = MPV.front()->GetProperty(); G4double PMmin = MPV.front()->GetPhotonEnergy(); G4double PropMax = MPV.back() ->GetProperty(); G4double PMmax = MPV.back() ->GetPhotonEnergy(); /////////////////////////////////////////// // Does value fall outside range of table? /////////////////////////////////////////// if (aProperty < PropMin) { G4Exception("G4MaterialPropertyVector::GetPhotonEnergy()", "OutOfRange", JustWarning, "Attempt to retrieve photon energy out of range"); return PMmin; } if (aProperty > PropMax) { G4Exception("G4MaterialPropertyVector::GetPhotonEnergy()", "OutOfRange", JustWarning, "Attempt to retrieve photon energy out of range"); return PMmax; } ////////////////////////////// // Return interpolated value ////////////////////////////// left = 0; right = MPV.size(); // was .entries() // find values in bins on either side of aProperty do { mid = (left + right)/2; if (MPV[mid]->GetProperty() == aProperty) { // Get first photon energy value in vector that // corresponds to property value while ((mid-1 >= 0) && (MPV[mid-1]->GetProperty() == aProperty)) { mid--; } return MPV[mid]->GetPhotonEnergy(); } if (MPV[mid]->GetProperty() < aProperty) { left = mid; } else { right = mid; } } while ((right - left) > 1); pleft = MPV[left]->GetProperty(); pright = MPV[right]->GetProperty(); ratio1 = (aProperty - pleft) / (pright - pleft); ratio2 = 1 - ratio1; return (MPV[left]->GetPhotonEnergy()*ratio2 + MPV[right]->GetPhotonEnergy()*ratio1); } void G4MaterialPropertyVector::DumpVector() { if (MPV.empty()) { G4Exception("G4MaterialPropertyVector::DumpVector()", "EmptyVector", JustWarning, "Nothing to dump. Vector is empty !"); } else { for (G4int i = 0; i < NumEntries; i++) { G4cout << "MPV["<< i << "]: "; MPV[i]->DumpEntry(); } G4cout << " Done DumpVector of " << NumEntries << " entries." << G4endl; } } void G4MaterialPropertyVector::GetAdjacentBins(G4double aPhotonEnergy, G4int *left, G4int *right) const { G4int mid; *left = 0; *right = (MPV.size() - 1); // was .entries() // find values in bins on either side of aPhotonEnergy do { mid = (*left + *right)/2; if (MPV[mid]->GetPhotonEnergy() < aPhotonEnergy) { *left = mid; } else { *right = mid; } } while ((*right - *left) > 1); }