source: trunk/source/parameterisations/gflash/include/G4VGFlashSensitiveDetector.hh @ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 15 years ago

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27// $Id: G4VGFlashSensitiveDetector.hh,v 1.5 2006/06/29 19:13:40 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31//---------------------------------------------------------------
32//  GEANT 4 class header file
33//
34//  G4VGFlashSensitiveDetector
35//
36//  Class description:
37//
38// Abstract base class of the sensitive detector for use with GFlash.
39// The user's sensitive detector which generates hits must be derived
40// from this class, and G4VSensitiveDetector.
41
42//---------------------------------------------------------------
43#ifndef G4VGFlashSensitiveDetector_h
44#define G4VGFlashSensitiveDetector_h 1
45
46#include "G4Step.hh"
47#include "G4VReadOutGeometry.hh"
48#include "G4TouchableHistory.hh"
49#include "GFlashEnergySpot.hh"
50#include "G4GFlashSpot.hh"
51
52class G4VGFlashSensitiveDetector 
53{
54
55  public: // with description
56
57      G4VGFlashSensitiveDetector() {}
58      G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &) {}
59       // Constructors. The user's concrete class must use one of these
60       // constructors by the constructor initializer of the derived class.
61       // The name of the sensitive detector must be the same as for the
62       // corresponding GG4VSensitiveDetector.
63
64  public: // without description
65
66      virtual ~G4VGFlashSensitiveDetector() {}
67
68      G4int operator==(const G4VGFlashSensitiveDetector &right) const
69        {return this == &right;}
70      G4int operator!=(const G4VGFlashSensitiveDetector &right) const
71        {return this != &right;}
72
73  public: // without description
74
75      inline G4bool Hit(G4GFlashSpot * aSpot)
76      {
77        // This is the public method invoked by GFlashHitMaker for generating
78        // hits. The actual user's implementation for generating hits must be
79        // implemented in GenerateHits() virtual protected method.
80
81        G4bool result = true; 
82        G4VSensitiveDetector * This
83          = dynamic_cast<G4VSensitiveDetector *>(this);
84        if(!This)
85        {
86          G4Exception("G4VGFlashSensitiveDetector::Hit()",
87                      "InvalidSetup", FatalException,
88                      "Needs also to inherit from G4VSensitiveDetector!");
89        }
90        if(This->isActive())
91        { 
92          G4VReadOutGeometry * ROgeometry = 0;
93          G4TouchableHistory* ROhis = 0;
94
95          if(This) ROgeometry = This->GetROgeometry();
96          if(ROgeometry)
97          {
98            // fake pre-step point for touchable from read-out geometry.
99            G4Step fakeStep;
100            G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint();
101            tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
102            tmpPoint->SetPosition(aSpot->GetPosition());
103            tmpPoint->SetMomentumDirection(aSpot->GetOriginatorTrack()
104                               ->GetPrimaryTrack()->GetMomentumDirection());
105            result = ROgeometry->CheckROVolume(&fakeStep, ROhis); 
106          }
107          if(result) result = ProcessHits(aSpot, ROhis); 
108        }
109        else 
110        {
111          result = false;
112        }
113        return result;
114      }
115
116  protected: // with description
117
118      virtual G4bool ProcessHits(G4GFlashSpot*aSpot,
119                                 G4TouchableHistory*ROhist) = 0;
120       // The user MUST implement this method for generating hit(s) from the
121       // GFlashSpots. Be aware that this method is a protected method and it
122       // will be invoked by Hit() method of the Base class once the Readout
123       // geometry that may be associated to the corresponding
124       // G4VSensitiveDetector was taken into account.
125};
126
127#endif
128
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