// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VGFlashSensitiveDetector.hh,v 1.5 2006/06/29 19:13:40 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // //--------------------------------------------------------------- // GEANT 4 class header file // // G4VGFlashSensitiveDetector // // Class description: // // Abstract base class of the sensitive detector for use with GFlash. // The user's sensitive detector which generates hits must be derived // from this class, and G4VSensitiveDetector. //--------------------------------------------------------------- #ifndef G4VGFlashSensitiveDetector_h #define G4VGFlashSensitiveDetector_h 1 #include "G4Step.hh" #include "G4VReadOutGeometry.hh" #include "G4TouchableHistory.hh" #include "GFlashEnergySpot.hh" #include "G4GFlashSpot.hh" class G4VGFlashSensitiveDetector { public: // with description G4VGFlashSensitiveDetector() {} G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &) {} // Constructors. The user's concrete class must use one of these // constructors by the constructor initializer of the derived class. // The name of the sensitive detector must be the same as for the // corresponding GG4VSensitiveDetector. public: // without description virtual ~G4VGFlashSensitiveDetector() {} G4int operator==(const G4VGFlashSensitiveDetector &right) const {return this == &right;} G4int operator!=(const G4VGFlashSensitiveDetector &right) const {return this != &right;} public: // without description inline G4bool Hit(G4GFlashSpot * aSpot) { // This is the public method invoked by GFlashHitMaker for generating // hits. The actual user's implementation for generating hits must be // implemented in GenerateHits() virtual protected method. G4bool result = true; G4VSensitiveDetector * This = dynamic_cast(this); if(!This) { G4Exception("G4VGFlashSensitiveDetector::Hit()", "InvalidSetup", FatalException, "Needs also to inherit from G4VSensitiveDetector!"); } if(This->isActive()) { G4VReadOutGeometry * ROgeometry = 0; G4TouchableHistory* ROhis = 0; if(This) ROgeometry = This->GetROgeometry(); if(ROgeometry) { // fake pre-step point for touchable from read-out geometry. G4Step fakeStep; G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint(); tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle()); tmpPoint->SetPosition(aSpot->GetPosition()); tmpPoint->SetMomentumDirection(aSpot->GetOriginatorTrack() ->GetPrimaryTrack()->GetMomentumDirection()); result = ROgeometry->CheckROVolume(&fakeStep, ROhis); } if(result) result = ProcessHits(aSpot, ROhis); } else { result = false; } return result; } protected: // with description virtual G4bool ProcessHits(G4GFlashSpot*aSpot, G4TouchableHistory*ROhist) = 0; // The user MUST implement this method for generating hit(s) from the // GFlashSpots. Be aware that this method is a protected method and it // will be invoked by Hit() method of the Base class once the Readout // geometry that may be associated to the corresponding // G4VSensitiveDetector was taken into account. }; #endif