// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4DecayProducts.hh,v 1.12 2006/06/29 19:22:45 gunter Exp $ // GEANT4 tag $Name: HEAD $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // History: first implementation, based on object model of // 12 Dec 1997 H.Kurashige // ------------------------------------------------------------ #ifndef G4DecayProducts_h #define G4DecayProducts_h 1 #include "G4ios.hh" #include "globals.hh" #include "G4DynamicParticle.hh" #include "G4Allocator.hh" class G4DecayProducts { public: // With Description // constructors G4DecayProducts(); G4DecayProducts(const G4DynamicParticle &aParticle); public: // copy constructor and assignment operator // Deep copy: for G4DynamicParticle pointer G4DecayProducts(const G4DecayProducts &right); G4DecayProducts & operator=(const G4DecayProducts &right); //destructor ~G4DecayProducts(); // new & delete operators for G4Allocator inline void *operator new(size_t); inline void operator delete(void *G4DecayProducts); // (un)equal operator G4int operator==(const G4DecayProducts &right) const; G4int operator!=(const G4DecayProducts &right) const; public: // With Description // set-get methods for the parent particle // theParentPaticle is used to get information of parent particle // when decay products are filled // new G4DynamicParticle object is created in set methods const G4DynamicParticle* GetParentParticle() const {return theParentParticle;}; void SetParentParticle(const G4DynamicParticle &aParticle); // boost all products void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection); void Boost(G4double betax, G4double betay, G4double betaz); // push-pop methods for decay products pointer G4DynamicParticle* PopProducts(); G4int PushProducts(G4DynamicParticle *aParticle); G4DynamicParticle* operator[](G4int anIndex) const; G4int entries() const {return numberOfProducts;}; // check energy/momentum of products G4bool IsChecked() const; // void DumpInfo() const; protected: enum {MaxNumberOfProducts = 64}; private: G4int numberOfProducts; G4DynamicParticle* theParentParticle; G4DynamicParticle* theProductVector[MaxNumberOfProducts]; }; #if defined G4PARTICLES_ALLOC_EXPORT extern G4DLLEXPORT G4Allocator aDecayProductsAllocator; #else extern G4DLLIMPORT G4Allocator aDecayProductsAllocator; #endif // ------------------------ // Inlined operators // ------------------------ inline void * G4DecayProducts::operator new(size_t) { void * aDecayProducts; aDecayProducts = (void *) aDecayProductsAllocator.MallocSingle(); return aDecayProducts; } inline void G4DecayProducts::operator delete(void * aDecayProducts) { aDecayProductsAllocator.FreeSingle((G4DecayProducts *) aDecayProducts); } inline G4int G4DecayProducts::operator==(const G4DecayProducts &right) const { return (this == (G4DecayProducts *) &right); } inline G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const { return (this != (G4DecayProducts *) &right); } #endif