// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PrimaryVertex.hh,v 1.4 2006/07/20 15:14:43 gcosmo Exp $ // GEANT4 tag $Name: HEAD $ // // #ifndef G4PrimaryVertex_h #define G4PrimaryVertex_h 1 #include "globals.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" #include "G4PrimaryParticle.hh" class G4VUserPrimaryVertexInformation; // class description: // // This is the class which represents a primary vertex. The ofject of this // class is set to G4Event objct by G4VPrimaryGenerator concrete class. // This class object has one or more G4PrimaryParticle objects as primary // particles. class G4PrimaryVertex { public: inline void *operator new(size_t); inline void operator delete(void *aStackedTrack); G4PrimaryVertex(); G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0); G4PrimaryVertex(G4ThreeVector xyz0,G4double t0); ~G4PrimaryVertex(); const G4PrimaryVertex & operator=(const G4PrimaryVertex &right); G4int operator==(const G4PrimaryVertex &right) const; G4int operator!=(const G4PrimaryVertex &right) const; void Print() const; private: G4double X0; G4double Y0; G4double Z0; G4double T0; G4PrimaryParticle * theParticle; G4PrimaryParticle * theTail; G4PrimaryVertex* nextVertex; G4PrimaryVertex* tailVertex; G4int numberOfParticle; G4double Weight0; G4VUserPrimaryVertexInformation* userInfo; public: inline G4ThreeVector GetPosition() const { return G4ThreeVector(X0,Y0,Z0); } inline void SetPosition(G4double x0,G4double y0,G4double z0) { X0 = x0; Y0 = y0; Z0 = z0; } inline G4double GetX0() const { return X0; } inline G4double GetY0() const { return Y0; } inline G4double GetZ0() const { return Z0; } inline G4double GetT0() const { return T0; } inline void SetT0(G4double t0) { T0 = t0; } inline G4int GetNumberOfParticle() const { return numberOfParticle; } inline void SetPrimary(G4PrimaryParticle * pp) { if(theParticle == 0) { theParticle = pp; } else { theTail->SetNext(pp); } theTail = pp; numberOfParticle++; } inline G4PrimaryParticle* GetPrimary(G4int i=0) const { if( i == 0 ) { return theParticle; } else if( i > 0 && i < numberOfParticle ) { G4PrimaryParticle* particle = theParticle; for( G4int j=0; jGetNext(); } return particle; } else { return 0; } } inline void SetNext(G4PrimaryVertex* nv) { if(nextVertex == 0) { nextVertex = nv; } else { tailVertex->SetNext(nv); } tailVertex = nv; } inline G4PrimaryVertex* GetNext() const { return nextVertex; } inline G4double GetWeight() const { return Weight0; } inline void SetWeight(G4double w) { Weight0 = w; } inline void SetUserInformation(G4VUserPrimaryVertexInformation* anInfo) { userInfo = anInfo; } inline G4VUserPrimaryVertexInformation* GetUserInformation() const { return userInfo; } }; #if defined G4PARTICLES_ALLOC_EXPORT extern G4DLLEXPORT G4Allocator aPrimaryVertexAllocator; #else extern G4DLLIMPORT G4Allocator aPrimaryVertexAllocator; #endif inline void * G4PrimaryVertex::operator new(size_t) { void * aPrimaryVertex; aPrimaryVertex = (void *) aPrimaryVertexAllocator.MallocSingle(); return aPrimaryVertex; } inline void G4PrimaryVertex::operator delete(void * aPrimaryVertex) { aPrimaryVertexAllocator.FreeSingle((G4PrimaryVertex *) aPrimaryVertex); } #endif