| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4tgbRotationMatrix.cc,v 1.8 2008/12/18 12:59:38 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-02-ref-02 $
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| 29 | //
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| 30 | //
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| 31 | // class G4tgbRotationMatrix
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| 32 |
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| 33 | // History:
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| 34 | // - Created. P.Arce, CIEMAT (November 2007)
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| 35 | // -------------------------------------------------------------------------
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| 36 |
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| 37 | #include "G4tgbRotationMatrix.hh"
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| 38 | #include "G4RotationMatrix.hh"
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| 39 | #include "G4tgrMessenger.hh"
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| 40 | #include "G4tgrUtils.hh"
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| 41 | #include "G4UIcommand.hh"
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| 42 |
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| 43 | // -------------------------------------------------------------------------
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| 44 | G4tgbRotationMatrix::G4tgbRotationMatrix()
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| 45 | {
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| 46 | }
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| 47 |
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| 48 |
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| 49 | // -------------------------------------------------------------------------
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| 50 | G4tgbRotationMatrix::~G4tgbRotationMatrix()
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| 51 | {
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| 52 | }
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| 53 |
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| 54 |
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| 55 | // -------------------------------------------------------------------------
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| 56 | G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr )
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| 57 | {
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| 58 | theTgrRM = tgr;
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| 59 | }
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| 60 |
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| 61 |
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| 62 | // -------------------------------------------------------------------------
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| 63 | G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
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| 64 | {
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| 65 | std::vector<G4double> values = theTgrRM->GetValues();
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| 66 |
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| 67 | if( values.size() == 3 ) {
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| 68 | return BuildG4RotMatrixFrom3( values );
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| 69 | } else if( values.size() == 6 ) {
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| 70 | return BuildG4RotMatrixFrom6( values );
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| 71 | } else if( values.size() == 9 ) {
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| 72 | return BuildG4RotMatrixFrom9( values );
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| 73 | }
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| 74 | else
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| 75 | {
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| 76 | G4String ErrMessage = "Number of values is: "
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| 77 | + G4UIcommand::ConvertToString(G4int(values.size()))
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| 78 | + G4String(". It should be 3, 6, or 9 !");
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| 79 | G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()",
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| 80 | "InvalidData", FatalException, ErrMessage);
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| 81 | }
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| 82 | return 0;
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| 83 | }
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| 84 |
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| 85 |
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| 86 | // -------------------------------------------------------------------------
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| 87 | G4RotationMatrix*
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| 88 | G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values )
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| 89 | {
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| 90 | G4RotationMatrix* rotMat = new G4RotationMatrix();
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| 91 |
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| 92 | rotMat->rotateX( values[0] );
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| 93 | rotMat->rotateY( values[1] );
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| 94 | rotMat->rotateZ( values[2] );
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| 95 |
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| 96 | #ifdef G4VERBOSE
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| 97 | if( G4tgrMessenger::GetVerboseLevel() >= 1 )
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| 98 | {
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| 99 | G4cout << " Constructing new G4RotationMatrix from 3 numbers "
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| 100 | << GetName() << " : " << *rotMat << G4endl;
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| 101 | }
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| 102 | #endif
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| 103 |
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| 104 | return rotMat;
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| 105 | }
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| 106 |
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| 107 |
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| 108 | // -------------------------------------------------------------------------
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| 109 | G4RotationMatrix*
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| 110 | G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values )
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| 111 | {
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| 112 | G4double thetaX = values[0];
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| 113 | G4double phiX = values[1];
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| 114 | G4double thetaY = values[2];
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| 115 | G4double phiY = values[3];
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| 116 | G4double thetaZ = values[4];
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| 117 | G4double phiZ = values[5];
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| 118 |
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| 119 | // build the 3 axis from the values
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| 120 | CLHEP::Hep3Vector colx(std::sin(thetaX)*std::cos(phiX),
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| 121 | std::sin(thetaX)*std::sin(phiX),std::cos(thetaX));
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| 122 | CLHEP::Hep3Vector coly(std::sin(thetaY)*std::cos(phiY),
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| 123 | std::sin(thetaY)*std::sin(phiY),std::cos(thetaY));
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| 124 | CLHEP::Hep3Vector colz(std::sin(thetaZ)*std::cos(phiZ),
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| 125 | std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ));
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| 126 |
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| 127 | // Now create a G4RotationMatrix (HepRotation), which can be left handed.
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| 128 | // This is not foreseen in CLHEP, but can be achieved using the
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| 129 | // constructor which does not check its input arguments!
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| 130 |
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| 131 | CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
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| 132 | colx.y(),coly.y(),colz.y(), // (inverted)
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| 133 | colx.z(),coly.z(),colz.z());
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| 134 |
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| 135 | G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
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| 136 |
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| 137 | #ifdef G4VERBOSE
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| 138 | if( G4tgrMessenger::GetVerboseLevel() >= 1 )
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| 139 | {
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| 140 | G4cout << " Constructing new G4RotationMatrix from 6 numbers "
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| 141 | << GetName() << " : " << *rotMat << G4endl;
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| 142 | }
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| 143 | #endif
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| 144 |
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| 145 | return rotMat;
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| 146 | }
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| 147 |
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| 148 | // -------------------------------------------------------------------------
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| 149 | G4RotationMatrix*
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| 150 | G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values )
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| 151 | {
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| 152 | // build the 3 axis from the values
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| 153 | CLHEP::Hep3Vector colx(values[0],values[1],values[2]);
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| 154 | CLHEP::Hep3Vector coly(values[3],values[4],values[5]);
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| 155 | CLHEP::Hep3Vector colz(values[6],values[7],values[8]);
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| 156 |
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| 157 | // Now create a G4RotationMatrix (HepRotation), which can be left handed.
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| 158 | // This is not foreseen in CLHEP, but can be achieved using the
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| 159 | // constructor which does not check its input arguments!
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| 160 |
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| 161 | CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
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| 162 | colx.y(),coly.y(),colz.y(), // (inverted)
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| 163 | colx.z(),coly.z(),colz.z());
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| 164 |
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| 165 | G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
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| 166 |
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| 167 | #ifdef G4VERBOSE
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| 168 | if( G4tgrMessenger::GetVerboseLevel() >= 1 )
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| 169 | {
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| 170 | G4cout << " Constructing new G4RotationMatrix from 9 numbers "
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| 171 | << GetName() << " : " << *rotMat << G4endl;
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| 172 | }
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| 173 | #endif
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| 174 |
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| 175 | return rotMat;
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| 176 | }
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