source: trunk/source/persistency/ascii/src/G4tgbRotationMatrix.cc @ 1337

Last change on this file since 1337 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 6.3 KB
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27// $Id: G4tgbRotationMatrix.cc,v 1.8 2008/12/18 12:59:38 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31// class G4tgbRotationMatrix
32
33// History:
34// - Created.                                 P.Arce, CIEMAT (November 2007)
35// -------------------------------------------------------------------------
36
37#include "G4tgbRotationMatrix.hh"
38#include "G4RotationMatrix.hh"
39#include "G4tgrMessenger.hh"
40#include "G4tgrUtils.hh"
41#include "G4UIcommand.hh"
42
43// -------------------------------------------------------------------------
44G4tgbRotationMatrix::G4tgbRotationMatrix()
45{
46}
47
48
49// -------------------------------------------------------------------------
50G4tgbRotationMatrix::~G4tgbRotationMatrix()
51{
52}
53
54
55// -------------------------------------------------------------------------
56G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr )
57{
58  theTgrRM = tgr;
59}
60
61
62// -------------------------------------------------------------------------
63G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
64{
65  std::vector<G4double> values = theTgrRM->GetValues();
66
67  if( values.size() == 3 ) {
68    return BuildG4RotMatrixFrom3( values );
69  } else if( values.size() == 6 ) {
70    return BuildG4RotMatrixFrom6( values );
71  } else if( values.size() == 9 ) {
72    return BuildG4RotMatrixFrom9( values );
73  }
74  else
75  {
76    G4String ErrMessage = "Number of values is: "
77                        + G4UIcommand::ConvertToString(G4int(values.size()))
78                        + G4String(". It should be 3, 6, or 9 !");
79    G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()",
80                "InvalidData", FatalException, ErrMessage);
81  }
82  return 0;
83}
84
85
86// -------------------------------------------------------------------------
87G4RotationMatrix*
88G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values )
89{
90  G4RotationMatrix* rotMat = new G4RotationMatrix();
91
92  rotMat->rotateX( values[0] );
93  rotMat->rotateY( values[1] );
94  rotMat->rotateZ( values[2] );
95
96#ifdef G4VERBOSE
97  if( G4tgrMessenger::GetVerboseLevel() >= 1 )
98  {
99    G4cout << " Constructing new G4RotationMatrix from 3 numbers "
100           <<  GetName() << " : " << *rotMat << G4endl;
101  }
102#endif
103
104  return rotMat;
105}
106
107
108// -------------------------------------------------------------------------
109G4RotationMatrix*
110G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values )
111{
112  G4double thetaX = values[0];
113  G4double phiX = values[1];
114  G4double thetaY = values[2];
115  G4double phiY = values[3];
116  G4double thetaZ = values[4];
117  G4double phiZ = values[5];
118
119  // build the 3 axis from the values
120  CLHEP::Hep3Vector colx(std::sin(thetaX)*std::cos(phiX),
121                         std::sin(thetaX)*std::sin(phiX),std::cos(thetaX));
122  CLHEP::Hep3Vector coly(std::sin(thetaY)*std::cos(phiY),
123                         std::sin(thetaY)*std::sin(phiY),std::cos(thetaY));
124  CLHEP::Hep3Vector colz(std::sin(thetaZ)*std::cos(phiZ),
125                         std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ));
126
127  // Now create a G4RotationMatrix (HepRotation), which can be left handed.
128  // This is not foreseen in CLHEP, but can be achieved using the
129  // constructor which does not check its input arguments!   
130
131  CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
132                           colx.y(),coly.y(),colz.y(), // (inverted)
133                           colx.z(),coly.z(),colz.z());
134 
135  G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
136
137#ifdef G4VERBOSE
138  if( G4tgrMessenger::GetVerboseLevel() >= 1 )
139  {
140    G4cout << " Constructing new G4RotationMatrix from 6 numbers "
141           <<  GetName() << " : " << *rotMat << G4endl;
142  }
143#endif
144
145  return rotMat;
146}
147
148// -------------------------------------------------------------------------
149G4RotationMatrix*
150G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values )
151{
152  // build the 3 axis from the values
153  CLHEP::Hep3Vector colx(values[0],values[1],values[2]);
154  CLHEP::Hep3Vector coly(values[3],values[4],values[5]);
155  CLHEP::Hep3Vector colz(values[6],values[7],values[8]);
156
157  // Now create a G4RotationMatrix (HepRotation), which can be left handed.
158  // This is not foreseen in CLHEP, but can be achieved using the
159  // constructor which does not check its input arguments!
160
161  CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(),  // matrix representation
162                           colx.y(),coly.y(),colz.y(),  // (inverted)
163                           colx.z(),coly.z(),colz.z());
164 
165  G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
166
167#ifdef G4VERBOSE
168  if( G4tgrMessenger::GetVerboseLevel() >= 1 )
169  {
170    G4cout << " Constructing new G4RotationMatrix from 9 numbers "
171           <<  GetName() << " : " << *rotMat << G4endl;
172  }
173#endif
174
175  return rotMat;
176}
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