// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: Tst01ParticleGun.hh,v 1.4 2006/06/29 19:31:48 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // #ifndef Tst01ParticleGun_h #define Tst01ParticleGun_h 1 #include "globals.hh" #include "G4ParticleGun.hh" #include "G4PrimaryParticle.hh" #include class G4Event; class G4DecayProducts; class Tst01ParticleGunMessenger; class Tst01ParticleGun : public G4ParticleGun { public: Tst01ParticleGun(); Tst01ParticleGun(G4int numberofparticles); Tst01ParticleGun(G4ParticleDefinition * particleDef, G4int numberofparticles = 1); public: virtual ~Tst01ParticleGun(); Tst01ParticleGun(const Tst01ParticleGun &right); const Tst01ParticleGun & operator=(const Tst01ParticleGun &right); public: void GeneratePrimaryVertex(G4Event* evt); void SetDecayProperTime(G4double t); void AddDaughter(const G4PrimaryParticle *daughter); public: G4double GetDecayProperTime() const; protected: virtual void SetInitialValues(); G4double particle_decay_time; std::vector decay_products; private: Tst01ParticleGunMessenger* theMessenger; }; inline void Tst01ParticleGun::SetDecayProperTime(G4double t) { particle_decay_time = t; } inline G4double Tst01ParticleGun::GetDecayProperTime() const { return particle_decay_time; } inline void Tst01ParticleGun::AddDaughter(const G4PrimaryParticle *daughter) { decay_products.push_back(daughter); } #endif